| SFO Character Creation "Those who would defend" Strikeforce Zero agents are to be created as per the normal guidelines set forth for them in Demon Hunter X and go as follows: 1. Choose concept, nature and Demeanor. 2. Arrange your three characteristic catagories: Physical, Social, mental (7/5/3) 3. Select your abilities by catagory. Remember to once again prioritize: Talents, skills, and Knowledges (13/9/5) NOTE: SFO agents are highly trained operatives with specialities based upon their natural appitudes, but some common training. ALL SFO start must start with at least 1 dot in Occult, Melee, Brawl ( or Martial Arts),Firearms, Leadership, melee and Subterfuge. In addition, as stated before SFO agents have specialties. Each field unit will have members of the following speciaties as its core. Often numbering no more than 5 or 6. The Specialty fields are: (each is followed by a list of recommended abilities) Assassin: Athletics, Martial Arts (minimum 2), Melee (minimum 2), Stealth Bombadier: Firearms, instruction, Science (explosives), Subterfuge Cyber-Rat: Computers (3 minimum), Enigmas, Repair(electronics), security Pilot: Drive ( 3 minimum), Brawl, Dodge, Repair Snoop: Investigation, Enigmas, Linguistics, Occult Psi: Awareness (minimum 3), Empathy, Occult, Research* 4. Choose backgrounds (6 dots), all SFO have an automatic 3 in Backers 5. All SFO start with 3 dots in virtues. one in each. (Conscience, Courage & Self-Control) You are given 7 more to divide as you will. Please remember that your virtues determine your Chi points. 6. All Strikeforce Zero agents start play with two implants. Anything beyond these cost a new dot in the Arsenal background which in turn costs three freebie points per dot. Numina must be puchaced with freebie points and cost 10 freebie points per dot of Numina.** 7. Calculate Humanity & Willpower (Humanity =Conscience + Self-Control, Willpower=Courage) 8.Spend Freebie points (15) Attribute 5 per dot Ability 2 per dot Background 1 per dot (Arsenal costs 3per dot) Numina 10 per dot** Virtue 2 per dot Humanity 1 per dot Willpower 1 per dot Charcters may choose Merits and flaws in addition to adding to their other attributes and stats. Merits and flaws may be chosen from Vampire, Kindred of the East, Werewolf, Mage or Hunters Hunted. Any other requests must be approved by the ST. # of Players Strikeforce Zero operates on a team based format so that is how the game is run. In Both Moderated Little Asia and CoIA there are p troupe maximums for SFO. LA Mod/CoIA ( 1 team of 6) If Player demand climbs I may add a second group, but they would be run alone from the main group, presumably across the river In Kansas City. Page notes: *Psi characters are for CoIA only **Psi Characters use the start play with 3 dots in Numina (one being telepathy. SEE: Hunter's Hunted)and 1 implant. The cost per dot of Numina for them is halved, but they may never at any time have more than 2 implants. Futhermore the additional implant must be purchaced with XP. *** Both games are limited troupe games due to the nature of Strikeforce Zero, running as fringe games to an extent with limited interaction with other games onsite. |
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