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Playoffs Fall 2001

Quarter-final Games
(1) Storm vs (8) Wailers - Storm W 14 - 0
(4) CRC Falcons vs (5) Country Boys - Country Boys W
(3) Wolfpack vs (6) EMS Dolphins - Wolfpack W
(2) Team Force vs (7) Jaguars - Jaguars W

Semi-final Games
(1) Storm vs (5) Country Boys - Storm W 20 - 7
(3) Wolfpack vs (7) Jaguars - Wolfpack W

Championship Game
(1) Storm vs (3) Wolfpack - Storm W 15 - 12
 
Team
W
L
Storm
8
1
Team Force
7
2
Wolfpack
7
2
CRC Falcons
4
5
Country Boys
4
5
EMS Dolphins
4
5
Jaguars
3
6
Pete's Wicked
2
7
Wailers
1
8

Reflects final results from regular season play and playoffs.

Team Notes:
Wolfpack - Offense: running QB not much arm especiaaaaalllly on out patterns, #9 receiver for jump balls, #99 lineman receiver. Defense: 4 rushers, 4 DB with soft zone look. Will drop 1 or 2 rushers after getting hit by C release. Don't like to hit very much. Left DE was little, but fast and reads plays well. Special Teams: Kick to about the 25. Fairly consistent. Poor coverage.

Jaguars - Offense: QB likes to roll and throw. Defense: 3 rushers, 4 DB with soft man play. 1 safety gives a 5-umbrella look. Safety will sometimes step up to play LB. Outside DBs (CBs) are very inside conscious. Outs and corners should work. Inside DBs play very soft. Quick outs and short hooks should give our receivers a lot of space to run. Special Teams: Kicks the ball down to about the 20 yard line. Pretty inconsistent

CRC Falcons - Offense: no much there. Defense: 3 rushers, 4 DB plus safety. DB provide very poor coverage. Our WRs should be open every play. Special Teams: Kicker kicked the ball out of bounds every time.

Pete's Wicked - this is Mario's team. Defense: They like to hit. Bring a lot of pressure, especially Billy over center. 4 on the line, then drop 1 or 2. DBs play soft especially on outside receiver. Offense: QB likes to throw. Reasonable arm, but poor accuracy. Deep drop. Will throw underneath. Special Teams: Mario can kick!

Country Boys - Offense: they have one RB/WR #20 who has good cuts, but minimal acceleration and speed; keep your balance, let him make his move then flag him. Special Teams: Kicks the ball into the end zone.

Dolphins - Offense: #12 is fastest guy on team and isss the play maker. QB is quick and moves well. Likes to run right. C is a threat for both short and deep passes. Defense: play a 2 or 3 deep zone, inside. Fade, corners should work well. Anything that goes up the field and outside.
 

(c) 2001 - Last modified 11.12.01 - DJD

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