HOME      INFANCY      HERESY

2.1 Geneaology

 

Known Sentients of Heewanofo

It should be noted that all characters gain the 10 points worth of advantages it costs to be human free gratis and for nothing.

Humans

10 Pts

HUMANS

 

ST

DX

IQ

HT

SKILLS

5

4

6

7

5

+10

9

6

8

8

7

+10

13

8

10

9

9

+10

17

10

10

10

10

+10

+4 Yrs

 

+10

Humans:

Plug & Play.  Humans are the default species. Their many and varied cultures are detailed in the geography section.

One thing to take into account, however, is that the realities of life have led to the average human from Heewanofo gaining certain advantages over mainstream humanity, reflected by Disease and poison resistance detailed below

 

Note that Humans age as follows in GURPS:

For Each Stat roll Vs. HT +TL - 3            Every 2 Years         after the 30th Birthday

For Each Stat roll Vs. HT +TL - 3            Every Year              after the 50th Birthday

For Each Stat roll Vs. HT +TL - 3            Every 6 months       after the 70th Birthday

For Each Stat roll Vs. HT +TL - 3            Every 3 months       after the 90th Birthday.

 

Disease Resistant                                    +5            5

Resistance To Poison                              +5            10


Kobling

24 Pts

KOBLING

 

ST

DX

IQ

HT

SKILLS

5

6

11

8

10

+10

9

8

12

9

11

+10

13

8

12

10

11

+10

+4 Yrs

 

 

 

 

+10

One of the few things the denizens of E104 can agree on - Koblings are terrible, deviant ugly creatures. Even the Koblings manifest a form of racial self loathing so uncanny as to make it utterly surprising that they aren't extinct yet. A Kobling stands five feet tall, with long, hairy, pointed ears, large noses, heavy duty cheekbones and an apparently unhealthy pallor. Koblings are genetically compatible with Humanity and Bareeshi in a similar way to that compatibility between Donkey and Horse.

Koblings often develop bitter and twisted natures, and/or fetishes / hatred for member s of other species, and acting upon these impulses throughout history, they have earned their evil reputation. In rare cases, Koblings overcome their problems and may even become civilised, cultured, balanced individuals. These “Reconstructed” Kobling are a relatively new phenomenon and seem to be found mostly in Fubria. It is speculated that the Kobling renaissance was, after all, a limited success.

The church often uses the acts of the Kobling as examples of evil behaviour that a good worshipper should not emulate. As a result, it is very easy to lay all of Humanity's faults at their door too.

A good way to get on a Priest's good side is to kill a Kobling.  Such an act will also go down well with Bareeshi.

 

For Each Stat roll Vs. HT +TL - 3                            Every 2 Years         after the 90th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every Year              after the 150th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 6 months       after the 210th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 3 months       after the 270th Birthday

 

                ST-2                                        -20

                DX+2                                       20            0

                HT+1                                       10            10

Rough skin DR+1                                    3              13

Disease Resistant                                    5              18

Early Maturation                                      20            38

Extended Lifespan                                   15            53

Infravision                                                15            68

Music Ability+1                                         1              69

Resistance To Poison                              5              74

Versatile                                                   5              89

Alien Biochemistry                                    -10           79

Low Self Image                                        -10           69

Primitive x2                                              -10           59

Semi-upright                                            -5             54

Social Stigma:Scum (-4)                           -20           34

Ugly App                                                 -10           24

HOME      INFANCY      HERESY

Bareeshi

BAREESHI

 

ST

DX

IQ

HT

SKILLS

9

4

5

6

4

+10

13

5

7

7

5

+6

17

8

8

7

7

+7

21

10

10

9

8

+8

25

11

11

10

9

+9

29

11

11

10

10

+10

33

11

11

10

11

+9

+4 Yrs

 

 

 

 

+8

30pts

Bareeshi, depending on their (sub) racial differences are either referred to as Halflings or Dwarves by humans.

They average four feet tall, but weight is calculated as for a regular human. Depending upon the individual they have often Developed either Overconfidence, Bad temper, or Impulsiveness.

Due to an ancient myth of Human Society, Humans not familiar with Bareeshi culture often assume that the Bareeshi fall into narrow stereotypes based upon ancient Human legends of the "little people." Later, the human may modify this view to categorising them as either amazing artisans, or amazing thieves. Bareeshi resent this, and in fact believe themselves to be closer to the original Human genetic template than the more numerous "Freaks."

The sad truth is that in societies where Humans are in positions of power, Many Bareeshi who cannot overcome the humans' xenophobic bias toward their own artisans turn to crime either from poverty, or as Political protest. For A Bareeshi to make a decent living as an artisan in such a situation, he or she must indeed be exceptional, which is a tragically rare turn of events.

Bareeshi often herd or ride examples of a Herbivorous ruminant species called Bhrughu. This Six-legged, Trefoil-hooved, wickedly horned yet normally placid beast fulfils the role of Pack/Riding animal, and source of Dairy, meat and leather products. It is said that a Bareeshi supplied with a mated pair of Brughu and sufficient grazing/watering rights, will never go cold or hungry, nor have a need to seek a livelihood.

Most Bareeshi hold to a Code of honour - whilst the "old ways" dictate that this be chivalric, Regular's, or gentleman's, in these dark times, the Pirate's, Highwayman's, Mercenary's or Assassin's are just as common, if not more so.

The Human church seldom mention that when the Church's missionaries first sought to convert the Bareeshi, it was by force of arms. They almost never add that the Bareeshi knights romped all over them. A few Bareeshi remember well, though, and these are the ones who are most tolerant of Wizards.

 

Should a Bareeshi succeed in the Tests of Wizardry, they learn that the Bareeshi species has certain further aptitudes.

 

Bareeshi are almost all genocidally intolerant of Bar-Koblings, with the result that Bar-Koblings are so rare that no points are granted.

For a more detailed exploration of Bareeshi society, see: Narrator’s File: The Bareeshi Lands from Page 15 to 21.

They mature and age thus, in GURPS:

For Each Stat roll Vs. HT +TL - 3                            Every 2 Years         after the 60th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every Year              after the 90th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 6 months       after the 120th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 3 months       after the 160th Birthday

 

                ST+1                                       +10

                DX+1                                       +10          20

                HT+1                                       +10          30

Ambidextrous:                                          +10          30

Disease Resistant                                    +5            35

Ext. Lifespan                                            +5            40

Extra Encumberance                               +5            45

Fearless:                                                 +2            47

Resistance To Poison                              +5            52

 

Chauvinistic                                             -1             51

Proud                                                      -1             50

Racial Rep:

  of Thief, to Most Humans,-2                   -5             45

Reduced Move(-2)                                  -10           35

Stubborn                                                 -5             30

Various: See Text                                    -10           20

HOME      INFANCY      HERESY

Hybrid Sentient Species

Half-AEL

36

HALF-AEL

 

ST

DX

IQ

HT

SKILLS

5

3

7

7

6

+10

9

5

9

8

8

+10

13

7

11

9

10

+10

17

9

12

10

11

+10

+4 Yrs

 

+10

Pointed ears, prominent cheekbones, the works. Half-Ael are often confused in bad light for a good looking human. Half-Ael are extremely rare, and their true parentage is unknown, and only surmised from their appearance. In the entire history of E104, there have been five recorded cases, all of whom were foundlings. These notes are conjecture based upon what is known about those individuals. Half Ael cannot have the Heir advantage, unless the "Parent" is also a patron whom costs double points.

Half-AEL have a disadvantage referred to here as “Mysterious Origin.” Further information can be found in the Narrator’s file

 

For Each Stat roll Vs. HT +TL - 3                            Every 2 Years         after the 60th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every Year              after the 90th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 6 months       after the 120th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 3 months       after the 160th Birthday

 

                ST-1                                        -10

                DX+2                                       20            10

                HT+1                                       10            20

Attractive                                                  5              25

Disease Resistant                                    5              30

Early Maturation                                      5              35

Extended Lifespan                                   5              40

Infravision                                                15            55

Music Ability+1                                         1              56

Resistance To Poison                              5              61

Versatile                                                   5              66

Dying Race                                             -10           56

Mysterious Origin                                     -5             51

Social Stigma:Minority                              -10           41

Unusual Biochemistry                              -5             36

Part-Bareeshi

20 Pts

Part-Bareeshi

 

ST

DX

IQ

HT

SKILLS

5

5

6

7

5

+10

9

7

8

8

7

+10

13

9

10

9

9

+10

17

11

11

10

10

+10

+4 Yrs

 

+10

Offspring of Bareeshi and Human parents sometimes occur, most often in Kalabad (although the phenomenon is rare enough even there).  The traits an individual will inherit from the Bareeshi parent are unpredictable, thus a Part-Bareeshi may pass for a tall pureblood Bareeshi in a crowd, whilst his sister is mistaken to be a pureblood Human.  Those who recognize the character as a Part-Bareeshi will usually react unfavourably for a variety of reasons.

It has been known for Part-Bareeshi to be born without the usual Heewanofo poison and disease resistance.

Should a Part - Bareeshi succeed in the Tests of Wizardry, they may learn that they have certain further aptitudes.

 

They mature and age thus, in GURPS:

For Each Stat roll Vs. HT +TL - 3                            Every 2 Years         after the 60th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every Year              after the 90th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 6 months       after the 120th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 3 months       after the 160th Birthday

 

                ST+1                                       +10

                DX+1                                       +10          10

Ambidextrous:                                          10            20

Disease Resistant                                    5              25

Ext. Lifespan                                            5              30

Early Maturation                                      5              35

Resistance To Poison                              +5            40

Racial Rep: -2, (10 or less)                     -5             35

Stubborn                                                 -5             30

Various: See Text                                    -10           20

HOME      INFANCY      HERESY

Bar-Kob

-16 Pts

BAR-KOB

 

ST

DX

IQ

HT

SKILLS

5

3

7

7

6

+10

9

5

9

8

8

+10

13

7

11

9

10

+10

17

9

12

10

11

+10

+4 Yrs

 

+10

Half Bareeshi, half Kobling, all Ugly. Bareeshi find these to be an abomination, and tend to kill them on sight. As a result, Bar-Kob will only reach adulthood (9) outside of Bareeshi settlements. Bar-Kob are rare indeed. They have the same Rep with Humans as regular Koblings, but as they tend to hide from non Koblings, and very few Bareeshi actually know what a Bar-Kob looks like, this rarely comes into play unless the Bar-Kob is dumb enough to announce itself.

Should a Bar-Kob succeed in the Tests of Wizardry, they may learn that they have certain further aptitudes.

 

For Downtime Survival roll Vs IQ             Every 3 Months       to reach your next Birthday

For Each Stat roll Vs. HT +TL - 3            Every 2 Years         after the 90th Birthday

For Each Stat roll Vs. HT +TL - 3            Every Year              after the 150th Birthday

For Each Stat roll Vs. HT +TL - 3            Every 6 Months       after the 210th Birthday

For Each Stat roll Vs. HT +TL - 3            Every 3 Months       after the 270th Birthday

 

                ST-1                                        -10

                DX+2                                       20            10

                HT+1                                       10            20

Ambidextrous                                           10            30

DR+1                                                       3              33

Early Maturation                                      10            43

Extended Lifespan                                   10            53

Infravision                                                15            68

Music Ability+1                                         1              69

Versatile                                                   5              74

Low Self Image                                        -10           64

Primitive x2                                              -10           54

Secret:Hated Crossbreed                        -30           24

Semi-upright                                            -5             19

Social Stigma:Scum (-4)                           -20           -1

Ugly App                                                 -10           -11

Unusual Biochemistry                              -5             -16

Hob-Kobling

9 Pts

BAR-KOB

 

ST

DX

IQ

HT

SKILLS

5

3

7

7

6

+10

9

5

9

8

8

+10

13

7

11

9

10

+10

17

9

11

10

11

+10

+4 Yrs

 

+10

Half Human, half Kobling. Out of the Kobling races, these guys get the better deal, as they can interact with Human society with relatively little chance of being killed out of hand. "Hobs" appearance can even occasionally be enhanced by their heritage, in which eventuality, the pointed ears and prominent cheekbones result in people confusing them in bad light for a less than handsome, hairy Ael, or perhaps a good looking human. Some of these lucky individuals are mistaken for Half-Ael (QV)

 

For Each Stat roll Vs. HT +TL - 3                            Every 2 Years         after the th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every Year              after the th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 6 months       after the th Birthday

For Each Stat roll Vs. HT +TL - 3                            Every 3 months       after the th Birthday

 

                ST-1                        -10

                DX+1                       10

                HT+1                       10

                DR+1                       3              13

Early Maturation                      5              18

Extended Lifespan                   5              23

Infravision                                15            38

Music Ability+1                         1              39

Versatile                                   5              44

Low Self Image                        -10           34

Social Stigma:Barbarian           -15           19

Unattractive                              -5             14

Unusual Biochemistry              -5             9

 

HOME      INFANCY      HERESY

 

Hosted by www.Geocities.ws

1