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Armory
Armory
Ships&Bases
Capsule Corp
All weapons must be customized- prices displayed are base values before customization.

Melee Weaponry:
Weapons that have a short range

Gloves - Gloves do not take up your hand space - $500

Sword/Axe/Spear - sharp-edged weapons that may be 1-2 handed - $500

Staff/Club - blunt weapons that may be 1-2 handed - $100

Whip/chain -  rope-like weapons with alot of reach - $100

Ranged Weaponry
:Weapons that attack from afar

Boomerang - its all coming back to you - $200

throwing - dispensable ranged weapons - $25 each

Ballistic - Ranged weapons that use ammo - $500 - needs amo

Blaster - Ranged weapons that use energy - $1000 - may need plasma

Armor
:one at a time please.

Armor - Protects from physical hits - $1000

Force Shield - Protects from energy hits - $5000 - may need plasma

Space Suit - got air? - $1000

Weighted Clothing - helps increase training and battle bonuses.  The higher your strength the heavier weighted clothing you'll need- $3000 per level.

Accessorie
s

Scouter - Can detect ki - $25

Adv. Scouter - Can detect ki and powerful items - $500

Dragonball Radar- Can detect Dragonballs - $300

Car - Fully customizable ground vehicles - $50

Hover Chair - technology's la-z-boy - $25

Hover Craft - Need a Lift? - $100

Senzu Bean - Hospital in a Bean - $10000 - one use

Moon Simulator - Want the perfect moon for that romantice evening? - $7000 - one use

Dyno Cap - Allows you to carry large items in a tiny capsule.  Active capsules cannot be stored in close proximity of each other without a Capsule Case - $1000

Capsule Case - Carries up to 5 Dyno Caps - $10000

Ammo

Ballistic - bullets, missiles, arrows, etc.- $50

Plasma - All purpose energy ammo - $200

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