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While these spells may not be as effective as spirit energy, they will each add a specific stat bonus to you permanently. Elemental spells are summoned through nature and all of it's existences. You are asking nature to lend you power. Though not as energy consuming as spirit spells, it still causes physical stress when used for a long period of time.

Beginning -

These are spells you get to pick at the beginning. You can use these spells unlimitedly, but please do consider the stress you are putting your character through and rp accordingly!

Index Heat(+10 STR) - You summon with all your newfound might the powers of heat. This creates a fireball on your index finger until released at your opponent. This can slightly burn your opponent.

Thunderstrike(+5 STR +5 SPD) - You raise your fist into the air and ask for nature's lightning. Your fist begins to swell with electricity as nature accepts. Once your fist comes in contact with something, you have to recall the spell again. This can shock yourself if held for too long without releasing. Thunderstrike slightly zaps whatever it hits. Note: If you have any weapons equiped, instead of your fist charging with electricity, your weapon will.

Cutting Edge(+10 SPD) - You place your index finger on your forehead, and summon the powers of earth. One leaf appears infront of you and flies in a fast, swirling direction making it hard to dodge. The result is a slight cut.

Icicle Strike(+10 STM) - You raise your hand at the direction of fire and plead for nature's cold will. A small icicle will fly at your opponent. If this move is shattered, tiny shards will stick into your opponent. The result is a numb/cold feeling.

Intermediate -

As you gain greater knowledge of nature, you begin to recognize ways to improve your spells. you are required to have atleast 1200 popularity points in order to use this! You can only use these spells so many times a day. Overuse can cause bad side effects.

Soul Strike - You concentrate on nature's energy and summon spirits of the deceased to help aid you. Two spirits target down your opponent where ever they go and collide into them, knocking them down and possibly causing damage.

Flamebreath - You channel energy into your throat and release a long trail of fire into your opponent with the aid of nature. This spell can prove devastating.

Pinnacle Burst - You raise both hands infront of yourself and call upon the chilling powers of ice. Nature aids you with it's illusions, creating one ice shard. As you fire this shard, it flashes and reappears as a human sized wall of ice halfway before hitting your opponent.

Thungaki Trine - (+100 STR) You close your eyes and whisper the spell's name. Almost instantly, a triangle of electricity engulfs your opponent. Since this spell instantly appears around your opponent, you must waste one turn to charge it up. In order to be immune to this spell you must have three times the stamina of your opponent's. Once initiated onto him, your opponent -has- to take damage until the trine fades. Disadvantage: Any intermediate spell/spirit attack can destroy this trine from the outside only! Can only be used a few(3) times a day before over exhaustion.

Explosive Shuriken - (+50 SPD +50 STM) You call upon the powers of earth to pamper your growing needs. 6-12 leaves appear in the sky and dart towards your opponent, exploding on contact with anything. Disadvantages: Must waste one turn to charge.

Electric Whip - (+20 SPD +40 STM) You prey for lightning and form a long electric whip. You can hit anything with this whip for a couple of times. Whatever this whip hits, sparks are seen flying and your opponent gets zapped heavily. If held for too long, you will suffer side effects like zapping yourself.

Safety Wall - (+100 STM) You place your palms together and pray for protection from all spells. Ki and elemental spells will have no effect for 5 turns. Heat Wave - You ignite a wave of circular heat around your body. It flies outward and burn anything within it's radius.

Expert -

These spells are the masters of the bunch. They are acquired after intense training and hard burdens. Once any of these are used, expect yourself to be drained of most stamina. These spells can only be used once per day. These can kill!

Tsunami Oku - Your mind becomes serene and your heart enigmatic. These two mix together to bring forth the mightiest of waves. You raise your hands high into the air, they glow a faint blue. Winds pick up and blow any light object off the ground. Only seconds later, your opponent is met with a gigantic water wave of unearthly powers. If used nearby human structures, expect them to be leveled.

Meteor Oku - Your body shakes with anger and your mind focused on destruction. With all of your might, you summon a small(still big enough to level a village) flaming comet directly into your opponent. The terrifying tremors that follow after this attack is worth mentioning as well.

Thor's Hammer - Thor is the avenging god of lightning. One of the only gods that are known to aid warriors who are strong enough to contact it. Once you reach contact with this powerful god, it throws down a giant electric hammer down into your opponent from the heavens. The hammer creates huge craters and summons a giant thunder bolt where ever it lands.

Expulse - You feel a slight breeze within your own body. Concentrating, you summon the deathly sly powers of the wind. A twirling wind force is expelled from your palms. As it feeds off of oxygen, it immediately expans to turn into a life sized tornado. The tornado then locks onto your opponent. Within seconds, the winds kick up and it picks up your opponent with everything nearby. Following, your opponent faces inescapable torment until the wind dies down or he dies down.



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