Vegetus's DBZ Anime Adventure Game Character Sheet
Coll Saiyan
Species
Hit Points
Defense
Character Name
Power Level
Power Up
-
-
-
-
-
-
155,000 3000 + 3000 (6000)
5000 + 5000 (10,000) 1500 + 500 (2000)
Characteristics
Physical

Mental
-

-
Combat

Move
-

-
300
300
200
200
Skills
Skill                                Value     Characteristic      Ch. Value                         Total
525

575

525

500

525
Fighting

Evasion

Weapon

Power

Body
300

300

300

300

300
225

275

225

200

225
Combat

Combat

Combat

Combat

Physical
Backround
Personality


History


Fighting Backround


Shcticks

-


-


-


-
Stable and Serious, values honor and friendship. Neutral to most people.
Was sent to Earth to make it sell-able, but grew adapt to it and now lives there.
Trained on the Planet Vejita as an average soldier.
Spikey hair, very quiet, likes girls but they are often scared by his tail or stroke of bad luck.
Special Fighting Techniques and Power Attacks
Special Techniques
Name                              Description                                                                                  Extra Dice

Kutati




Saiyan Fury

17




85
Coll punches the opponent twelve times that hit in the chest and abs. He finishes with an uppercut to the stomache, which grinds up the rest of the body, finishing up with the jaw.

Coll does a zanzouken and reappears infront, does a chop to both sides of the neck with both arms at the same time.  Then does an in place backflip hitting the person in the jaw with both of feet and a grinding uppercut.  Then he follows through doing another in place backflip, and locks his feet i the persons arm pits, grabbing the person while his legs are positioned under the arm pits with his legs and flips them around, ramming their head into the ground(if in mid air, simply throughing them to the ground).  Then with the person laying flat on the ground, and his feet still tucked into his arm pit, he drops to his left knee and does a finishing palm thrust to their forhead, focusing the hit above the nose and between the eyes.  This is all done in one solid fluid movement.
Energy Attacks and Powers
Name                              Description                                                                                       Max Dice
One hand stays flat and the other is faced toward the enemy. The flat hand forms an energy ball and the other hand fires an energy beam into the ball. When the beam comes out of the energy ball, it is as big as the energy ball flying towards the opponent.

This power makes an illusion that the character has extra arms by moving the arms incredibly fast. Up to 6 extra arms can be made, and for every extra arm, the character gets +2 dice damage and
+2 combat characteristic (temporily). It costs 10 energy per phase per extra arm.
Note - This is TOTALLY different than regeneration. With regeneration, you gain a limb you lost, not extras. With this, you can get back an arm you lost, but not permanently.








Coll learned this technique from the intelligent Yardratto-jin. It allows the user to sense a familiar ki anywhere in the four galaxies. He cannot sense any further than that. If he doesn't know the person's ki he's sensing, he can get a general direction, whether the ki is very small (ex, normal people), small (fighter below him), medium (around his own power), high (above his own), or very high (unimaginable power). He can sense anything in his own galaxy in a couple of seconds (one phase), and anything outside the galaxy, about five minutes.

Pulse/Neo Beam Cannon





Mirage Effect




Kaioken

Genki Dama (Spirit Bomb)





Super Sense Ki

10,000




10 energy per phase per arm




Click Link

Click Link




   None for within galaxy,   100 outside        galaxy.
Character Sheet created by:
[email protected]
Back to Vegetus's DBZ RPG Main Page
Hosted by www.Geocities.ws

1