Special Energy Attacks |
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Diameter |
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Level |
Round/Phases |
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Genki Dama |
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The Genki Dama is the ultimate attack. The user raises their arms in the air and gather energy from the landscape, water, animals, and even from other planets! The downside is that it takes time to gather the energy and is often used as a desperation attack. |
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1 |
1r1p |
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2 ft |
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Kaiohken |
Raises certain stats depending on what level you reach. No matter what level it is, you get 1 extra action per phase. For every level of Kaioken, you roll a Saving Throw vs Body to see if you can do it. If you fail, you take the alotted amount of damage in HP, and waste the action. For every level, it's a cumulative 30 to make it work. For every phase you hold it, add 1/3 of what it took to see if it works. For every Kaioken level, there's a certain amount that Power Level increases, and your chars/skills raise. |
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Kaioken Level |
PL Raise |
Body Needed |
Ext Bod/Phase |
Skill Raises |
Characteristics Raise |
Failed Dmg |
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1 |
1.5x |
30 |
10 |
1 1/4 |
1 1/10 |
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200 |
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Explanations- Kaioken takes 1/2 action (like moving). To determine if you can achieve a certain Kaioken level, roll Body + 3d6 vs Body Needed. Every round it does this- Body+3d20 vs Body Needed + Ext. Body (amount of phases). The saving throw is rolled at the very beginning of a phase (or your action if you're starting from Nothing to Kaioken). If you fail the roll to begin with, you can't do it, waste your action for the phase, and take the 'failed damage' with no defense (reason-Something inside you ruptures/explodes/gets a bad boo-boo). If you fail the roll during your kaioken, you take half of that damage off of you. |
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