The Agent


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Note that this section is preliminary and subject to change. Currently no Agents are being accepted!

You cannot be a member of the military or clergy while being an Agent.

The Agent begins his career by choosing a Minister or other high-ranking person to work for. Once an Employer is chosen, the player must petition the Minister to become their Agent. If the Employer accepts, the player then spends the remaining weeks of that month in training (learning codes and such). At the beginning of each succeeding month, the player rolls for a 5 or 6 to be assigned a mission. If sent on a mission the player rolls the mission and its results, which may take more than one month. If the player is not on a mission he may live normally for the month. It should be noted that the Agent's life is very dangerous. For every Scarlet Pimpernel there are a dozen nameless graves across the kingdom. Agents also do not start duels themselves, losing three status points for causing a duel of any kind.
 

Agent Tables

Employer SL Needed Favour to Inf Missions
The Royal Family 7 8 Oppose the Cardinal
Cardinal 6 8 Help the State Embarrass the Queen
Minister of State 5 7 Help the State Investigate Ministers
Minister of War 5 7 Improve Military Position
Commissioner of Public Safety 4 6 Investigate Traitors
Provincial Governor 4 5 Pacify Province
(To successfully join an employer requires a 5+ modifiable by favours)

Mission descriptions and tables

 

Mission Resolution Table

Die roll Time Death Success Notice Reward Cash Favour Secret
1 1 month 12 4 11 11 (1*50) 11 12
2 2 months 11 6 9 10 (1*50) 11 10
3 1 month 9 7 9 9 (1*100) 9 10
4 3 months 10 8 7 9 (1*100) 9 7
5 2 months 8 7 7 8 (2*100) 7 9
6 1 month 8 9 4 4 (4*100) 4 4

Mission events

Personal vendetta table

First, roll a d66 [Note: the d66 referred to here is from a Master Positions chart I drew up to determine random events for personalities] and determine who the target of the Vendetta is. When the Target is determined roll a d6:  

Favours and Secret Knowledge Table

Employer Favour Bonus Secret Knowledge or
Royal Family +3 +/-1 to Escort Position roll +/-1 to Nobility Petition roll
Cardinal +2 +/-1 to any Promotion roll +/-1 to any Mission Failure/Death roll
Minister of State +2 +-1 to any Minister Position roll +-1 to any Mission Failure/Death roll
Minister of War +1 +-1 to any Promotion roll +-1 to any Combat Outcome result
Commissioner of Public Safety +0 +-1 to any Conviction roll +-1 to any Commuting Sentence roll
Provincial Governor +0 +-1 to any Unrest roll +-1 to any Prov. Combat Outcome roll
City Governor +0 One additional d6 Favour One additional d6+3 Favour

Additional effects of a successful mission

Treat every successful Notice Roll like a mention in dispatches for purposes of status and possible titles. After every two successful missions the player may roll to rise in the service of his employer. It requires a roll of 5+, modified by favours to rise. All players start at Garcon.
 
Rank D S N R SK Pay Status
Garcon +1 -1 0 0 0 4 2
Ferret 0 0 +1 0 0 10 4
Saboteur +1 +1 +1 0 +1 18 6
Provocateur +2 +1 +1 +1 +2 28 8
Maitre d'Espionage +2 +2 +2 +2 +2 40 10
D = Death
S = Success
N = Notoriety
R = Recompense (loot in number of crowns)
SK = Secret Knowledge
Contents | Introduction | Weekly Actions | Monthly Actions | Military | The Clergy | Appointments

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