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BNM Second Dot with a Twist
by Uwain



Uwain(BNM) was so proud of his frist dot that he just couldn't wait to go get his second. Here was the problem....that silly little ring of vultures with its minus -25 hit points might just allow him to take advantage of the low hit point MS no stun bug and we couldn't let that happen now could we? :) What to do....what to do...

Then it occured to him...."Heck, I got that first dot without the benefit of a mana shield.....why not just do it again". Thus he began his quest for a second dot without MS, after all how hard could it be? ;)

Well Lvl 13 held promise that this might be easy.....Blood Knights and Cave Vipers. A simple matter of SC and firewalls with a liberal amount of running for his life anytime the monster got more than halfway towards him. After about 1/3 of the lvl had been cleared the stairs to 14 were found.

Lvl 14 was ummmm, unpleasant. Succubi and Snow witches with the occasional snake. First priority after nearly dying in a one on one meeting with a Snow.....cast Guardian (Lvl 1) and have IT draw critters to me. Standing around corners and Stoning anything that rounded the corners I was able to finally work my way to the steps which thankfully were only two rooms away.

Lvl 15 didn't get much better with the finding that my opponents would be Steel Lords and Hell Spawn. Steels wouldn't have been so bad as I could simply stone them and use Lightning to remove the threat......problem was that I had a bad habit of letting a witch free at the same time. Still I was able to reach Laz's room with a bit of time and effort only to learn what kind of troubles 16 was going to hold for me.

Ok, first things first...remove the witches. No problem there. Now then...lets get the mages. Drop a few firewalls in the proper position....ah the sweet sound of a mage dying. Then.....BLAM!!!.....one stray fireball and I'm viewing a red game screen. Yep, one fireball is going to make me take a dirt nap....great. I'll take the easy way out for now......cast a Golem scroll into Laz's room and stone the flashes so Gollie can kill them. Flash, stone, gollie pounding away....one dead mage...rinse and repeat....two dead mages....one more to go.....huh?!?!....the sound of Golem dying???? Seems my pathetic Lvl 0 Golem from a scroll actually succumb to the Advocates Flash spell. Oh well....still one scroll left. Second Golem finishes the last Advocate and then goes after Laz. Round and round the room they go with me not daring to enter...after all one normal advo dropped me, Laz would roast me. Suddenly the chase seem to have ended. No more sounds from Laz, but Gollie is still swinging away. I eneter the room to find Laz pinned in a corner by Gollie desperately attempting to Teleport away to no avail. I chuckle briefly at the silliness of this and then Stone Laz repeatedly to help Gollie finish the job. On to 16!!!

Now things got fun....I get a decent set-up for D kill. Center passageway between top and bottom of map with stairs at the top. Start wandering down towards double switch and D's rooms. The blood knights and advocates thankfully seem to be not speakig with each other and are contained mostly to seperate areas. Knights needless to say are very little trouble... Advo's are another matter. Guardian at Lvl 1 is soooo slow in trying to kill the mages and I'm impatient so I resort to running into a mages view....dropping firewalls on his head and then using happy feet to escape back around corners. Only on multiple mages do I cast Guardian liberally and sit back waiting for them to die. Once I've finished off around each room and have tripped the switches I resort to a cheesy tactic that is my only real option. Drawing Diablo out with Holy Bolt I cast layered firewalls for him to die in after he slaps me backwards into the wall and fall lifeless to the ground myself.

Lying there watching Diablo writhe in agony as I gasp my last breaths, I can't help but wonder.....perhaps a 3@30 NO-MS BNM run??? Only time will tell :)


Uwain

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