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The Announcement
by Charis and KingofPain



Here's the final post I promised for the IM Victory... this summary went also to DSF and Asylum. In followup posts i give a lot more details, more than most will care about, in hopes of encouraging IM and giving a few tips.

The DSG and my site will keep these posts as separate html pages for future reference :-)
- This 'announcement'
- Psycho's story, as a tale
- Game Details
- Strategy Tips
- An 'interview' with the players
- Some pictures
...............

Charis (Charisycho, Warrior) and KingOfPain (KoPyscho) became Ironman Champions in a non-tournament two player game. It was a very long and tough game, with only moderate drops that favored the warrior. The mage sheltered him and helped out the team a lot until his final demise on 13 to a Guardian pack. The team credits patience and caution, heavy conservation, some very appropriate unique items, a blood fountain, and some great monster mixes for the victory. (Oh, and experience)

Key features:
- Blood Fountain on 1, highly used.
- Game time: 40 hours. Potions left at end: 68
- Three res found. Three deaths (one by Warrior, two mage)
- Final clvl: 24 for Warr, 16 for Sorc
- Schaeffer's Hammer, Constricting Ring, Wiz Wrap, Fleshstinger
- very late in game: Tiger Tower Shield and Awesome Gothic Plate
- Bittersweet: Gold/Radiance Amu (30/40), Chainmail of Radiance (Leo)
- Death blow to Diablo was with a plain old Bastard Sword
- Third party/Referee (Cy) was present for final session on dlvl 16
- see disclaimer at the end for rules used and game anomalies

Thanks to all who have gone before, who have shared their enthusiasm and tips for ironman, one of the greatest Diablo variations around!!

The other post and web pages devoted to this adventure are meant to increase interest, and to give details to provide new ideas for IM fans.

Charis
King Of Pain


Obligatory Disclaimer: The game was not a 'tournament' game, but we tried to make it as much like a single game as we could (with no clock freeze).
- Standard IM rules, no use of townfolk once dungeon was entered, totally living off the land, one game straight from church to Diablo. No restart in town, just use of res scrolls found by players.
- Blood Fountain, found on dlvl 1 next to entrance, was 'recreated' most often as free use of Pepin via a fixed portal one off the action level.
- Potions were counted and left behind, and re-purchased the next game, likewise town portal and other common scrolls.
- Mules were used for excess items, 'just in case', since they would all be available under tourney conditions. In practice, i don't think any/many items were ever used or ID'd.
- One major anomaly. When we recreated game in caves on dlvl 10, about 1/3 into the level a friend who knew the name and password joined in. This lagged out the warrior. He rejoined, had to try to fill in his map, and one place ran into a single blood claw, which was taken on at a choke point. For some reason, the friend came down the portal, unannounced/uninvited, and as he was getting chided by the typing warrior, claws respawned around him on the 'safe' side of the choke, and killed him before he could quit typing and react. KoP and I ruled this a 'free res' for two good reasons:
  1. I'm 100% sure I was in no danger, the Warrior was having a cakewalk on this level.
  2. Under tourney (or even normal!) conditions, that respawn and death would have never occurred. Even those who consider 'respawn' as something you have to live with, and you deserve to die if you're in a bad spot when a partner comes down, should realize a random third party's unannounced entrance to the level is not part of the ironman adventure.


On to the story!


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