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The Exorcism of Diablo, as told by Grarrrg(EXO)
by Grarrrg



It began as an ordinary game, an ordinary nightmare difficulty game, an ordinary nightmare difficulty game that Grarrrg(EXO) swore (and he swore much) that he would see Diablo die in.

(an equipment post is below, offensive spells were the 3 "bolt" spells and guardian, MS also saw much usage, my average mana level for the trek was about 300)

Level 13 consisted of Fire Drakes, Lava Maws, and Snow Witches. The Witches were either cornered and pummled or Firebolted from a distance. Everything else was stoned and beaten to death (and let me tell you a lvl 5 SC does NOT last very long with a sorcerer's sword swing speed).

Deaths: 1, accidentally set off too many Lava Maws/Fire Drakes, and the Stone Curse wouldn't stay long enough for me to make much progress.


Level 14 was a quick walk from staircase to staircase and only 4 (or so) Doom Guards needed to be "disposed of", the other enemies were not discovered/looked for.

Deaths: none


Level 15 was bad, at least right away it was bad, Snow Witches and Doom Guards ran rampant, I could (semi) easily handle 2 Doom Guards at a time, and for the Witches all I had to do was throw up some Guardians, the problem was the level was mostly Doom Guards.

Deaths (in first room and a half): surprisingly none, every time they swarmed me I ran around a corner and down a hallway, laid down some guardians and SC'ed and Charge Bolted for my life. Pot draining was at an all time high, I even considered doing a quick "church trip" just for the money.

Then I realized the second room didn't have Laz's chamber, so I headed north from the stairs, found Laz's room and a few witches, the witches were dispossed of and I went about my usual Laz room wake-up style. I dropped a few guardians in the doorway to lure of the witches. Bad idea. I killed the Hell Spawn that came out rather quickly, but the two "special" ones wouldn't die.

Deaths with just the two unique witches alone: 4 times
1st time: Got surprised
2nd time: Ran out of mana, but I got a TP up in a safe spot
3rd time: went down portal and forgot mana shield (they were right by portal too)
4th time: cast mana shield, stoned one of them, tried to stone the other and that put me at about 10 remaining mana, I missed with the second SC.
5th time: I was stopped before attempting a 5th time because just then Furfuzz(SHAMAN) showed up, quickly followed by Fang(A-M) and Goethe{OLD}.
From this point on the game became both easier, and more of a true nightmare.

Remainder of 15 (after the lag settled, Furfuzz got kicked once a little later on though) it went quite well, Fang helped me take care of the witches and get my stuff back (lack of TK on my part, still not sure if I can or cannot learn it). Laz's room went quickly, with me stone cursing and Fang smashing, not sure exactally what Goethe and Furfuzz were doing at the time. Then we started to look for the pentagram, and it seemed like some of us had maximum light radii, because we kept getting attack from every angle, witches here, doom guards there, more doom guards over here. They were eaisily dealt with however. Bloodlust was killed in the process and dropped a Doombringer, I used this weapon for the remainder of the game.

Deaths for everyone: None, one lag out though.


Level 16 was horrendous, we even compared it to the Hell-Bar quest at one point and agreed that the Bar's were better off.
##This was a BK heavy level, few Advos were around##
Early on we fought how we normally did (ran around alone or in pairs and did damage), but we got wore down and due to lack of fireballs, high to hit, hp, mana, shields, ac, and whatever else you can think of we all died at some point, restarted, and went back down. This wouldn't have been so bad, but the "Lag Respawn" monster was in full effect.

For those of you unfamiliar with this monster here's a quick run down. Player A enters level and kills 3 BloodKnights. Player B enters level, the 3 BloodKnights come back to life. Bloodknights proceed to kill player A, B kills 3 Bloodknights, A comes back down, 3 bloodknights come back to life.

Let's just say this "feature" gets quite bad on Nightmare difficulty, with 4 players dying and restarting independently. Eventually we got semi-organized and all piled down the same portal at once, this worked briefly, for they were still to strong for us, but we killed some, I even got Gorash before dying.

Group effort take 2: We all decided to pile down Furfuzz's portal which was clear on the other side of the level from where we just all died. Once we got down we were attacked by the VERY SAME GROUP WE JUST KILLED!!! How am I so sure? Gorash was leading them. Sadly, he didn't drop another item. Goethe was killed in the battle and was ressurected when things calmed down. From this point on it was decided NO MORE TOWN RESTART. And from then on no one died for some reason. We got to the "third room" someone Tele'd the switches (after we all took a town break cause the BK's were FINALLY dead, it turned out Gorash dropped a "Flail of Bashing" the Bastard) Diablo was lured out with a Holy Bolt from Furfuzz, and was beated/shot to death by our nice little group.

Deaths: too many to mention


End character levels
Grarrrg and Goethe 25
Furfuzz 26
Fang 27

Not (THAT) bad if I do say so myself.


Grarrrg


Part II, The Exorcism of Diablo, as told by Furfuzz(SHAMAN)



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