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Allied Units Click on the words above the pictures to move the desired infantry info.
Story
After
the dolphins cleared out the Soviets' giant squids, the Allies sent in the
amphibious transports and sweet hell broke loose. Mirage and Prism Tanks
rolled over the island, pounding away at sentry guns and blowing away
Tesla coils like they were saplings. With the ground cleared on this
unmapped island in the Florida Keys, the one hope for an Allied victory
was built: Einstein's highly experimental Chronosphere. While it was under
construction, Allied forces still had to beat back persistent Soviet
forces intent on stopping the Chronosphere from coming online. Red Alert 2 Units The GI is the basic Allied infantry unit. They are slow and only capable of light damage. GIs are nonetheless necessary because of their low cost, and when deployed they can set sandbags around themselves like a bunker. They then use machine guns which increases their range and power of attack.
Although they are unarmed the engineer is a very useful unit. Engineers can be used to repair you're own structures and repair destroyed bridges (Enter the huts near the bridge to do this). They can also steal enemy structures or capture neutral structures. Engineers are also useful for disarming Crazy Ivan bombs by targeting the affected unit or structure.
The Rocketeer is the aerial assault version of the simple Allied GI. Armed with a powerful weapon and strapped into an equally powerful jetpack, the Rocketeer hovers over the battlefield. Rocketeers are excellent in providing anti-air defense and air-to-ground attacks on weaker targets.
The spy is a stealth unit used by the Allied forces to gain an advantage over their foes. Rather than attacking enemy units, the spy targets an enemy and then changes his appearance to that of the enemy unit. This allows the spy to then sneak past the enemy and into their structures. Attack dogs are not fooled by the spy's disguise. If the spy enters the following:
The most versatile infantry unit for the Allied forces is Tanya. She is about as fast as a GI, she can also swim across rivers and oceans. Although she is not that powerful against enemy tanks, Tanya's weapon can kill enemy units with one shot. She can also take out enemy ships using C4 charges as well as destroying enemy structures with C4. She can also destroy bridges using her C4.
These attack dogs are specially-trained German Shepherds. They are extremely effective against infantry, but can't do a thing to tanks. The attack dogs are additionally you're best line of defense against Allied Spies. While on the battle field the Attack Dog automatically attacks any Spies that enter you're base.
A Chrono Legionnaire never walks anywhere. Instead he teleports all over the map. Depending on how far he teleports determines how quickly it takes him to "phase back" at his new location. When he is phasing back he is vulnerable to the enemy. The Chrono Legionnaire's weapon is different to any other units. This is because, instead of destroying enemy units or structures it erases them out of time. The more powerful the enemy then the longer it takes to erase them.
Yuri's Revenge New Units
Like a normal GI, the Guardian GI fires a powerful machine gun from a standing position. When deployed, the Guardian GI can not be crushed and switches to a powerful anti-tank weapon that is effective against vehicles and aircraft. Guardian GIs cannot be used to garrison structures.
Equipped with a high-powered machine gun, SEALs are excellent against enemy infantry and can defend themselves against vehicles as well. Like Tanya, SEALs use C4 charges to detonate enemy structures. |
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