Silver Fangs: The most prestigious of the tribes, the Fangs have
mated with the noblest humans and wolves for centuries. They are, inbred however, and have
become tainted with sickness.
Initial Willpower: 3
Backgrounds: Prerequisite Three Levels or more of Pure Breed.
Beginning Gifts: Lambent Flame, Sense Wyrm
Totem: Falcon
The proud leaders... well, maybe... they think their
noble (if inbred) bloodline gives them rights and privileges over all others... Very
fierce, they tell you... you do! They tolerate little nonsense.
GIFTS
Rank One
Lambent Flame The Garou can cause a silvery light to ignite around her body. This
Gift is taught by a Lune.
System: The Garou must spend one Willpower point. The effect lasts for the duration of the
scene. The light illuminates a 100 foot radius, and the ensuing glare adds one to the
difficulties of all hand to hand attacks on the Garou; the difficulties of all missile
attacks, however, are reduced by one.
Sense Wyrm The Garou can sense manifestations of the Wyrm in the nearby area. This
Gift involves a mystical sense, not a visual or olfactory image, although Garou using this
Gift are likely to say, "This place stinks of the Wyrm." This power requires
active concentration. This Gift is taught by any spirit servant of Gaia.
System: The Garou rolls Perception + Occult. The difficulty for this Gift is based on the
concentration and strength of the Wyrm's influence) sensing a single fomor in a room would
have a difficulty of 6). Vampires can be sensed using this Gift, but only those with
Humanity scores lower than 7.
Rank Two
Awe The Garou, simply by her bearing and speech, proves to others her mastery and
right to rule the other tribes. This Gift is taught by a Falcon spirit.
System: The Garou rolls Appearance + Empathy (difficulty of the target's Willpower). If
successful, the difficulties for all Social rolls made by the Garou against that target
are reduced by one, and the target's difficulty to hit the Garou in combat is increased by
one.
Luna's Armor The Garou calls upon the blessing of Luna to deter any damaging
attacks aimed at her. This Gift is taught by a Lune.
System: The Garou concentrates for one turn, spends one Gnosis point, and rolls Stamina +
Survival (difficulty 6). Each success allows the Garou to add one to her Stamina for the
purpose of soaking damage (including silver). The effect lasts for one scene.
Rank Three
Silver Claws The Garou can turn her claws into silver, making her a terror against
other Garou on the battlefield. This Gift is taught by a Lune.
System: The Garou rolls Gnosis (difficulty 7). All claw wounds inflict aggravated damage,
which cannot be soaked by Garou. While the Garou manifests the claws, she suffers searing
agonies. Each turn, she gains an automatic Rage point; furthermore, all non combat
difficulties are increased by one because of the distraction. When her Rage points exceed
her Willpower, she must check for frenzy.
Wrath of Gaia The Garou is revealed to his foes as that which Gaia intended him to
be: Her Chosen Warrior. Wyrm beasts will flee in fear unless they can master their
instinctual terror of Gaia's Defender. This Gift is taught by an avatar of Gaia Herself.
System: The Garou spends a Gnosis point and rolls Charisma + Intimidation (difficulty 6).
All agents or minions of the Wyrm (including Kindred with Humanity scores lower than 7) in
the vicinity must make Willpower rolls (difficulty 7). If a Wyrm creature does not match
or exceed the Garou's successes, it will flee in terror for the duration of the scene.
Rank Four
Mastery The Garou can command other Garou (including Wyrm tainted Garou such as
Black Spiral Dancers) to do her bidding. This Gift is taught by a Falcon spirit.
System: The Garou rolls Charisma + Leadership (difficulty of the victim's Wits + 3). The
Garou can cause the target to obey any non suicidal command for one turn per success. This
Gift works only against Garou.
Mindblock The Garou possesses a powerful psychic shield, increasing the difficulty
of all attempts to affect or attack her mentally. This Gift is taught by a Falcon spirit.
System: All attempts to affect or attack the Garou mentally are made against a difficulty
of 10. This includes vampiric Domination and Presence.
Rank Five
Luna's Avenger The Garou can transform her entire body (human, wolf or otherwise)
into purest silver. She becomes a nigh unstoppable warrior. This Gift is taught by a Lune.
System: The Garou concentrates for a turn and spends one Gnosis point. This Gift confers
immunity to silver, and all of the Garou's attacks gain benefits equivalent conferred by
the Silver Claws Gift (Level Three Ahroun). In addition, the Garou gains two extra Stamina
levels and an extra Health Level (if the Garou takes only one Health Level of damage
during combat, she is unharmed after the duration of this Gift expires). The effect lasts
for a scene.
Paws of the Newborn Cub The Garou prevents a target from using any special or
supernatural abilities. She is as a newborn cub, with only mundane powers at her disposal.
This Gift is taught by a Falcon spirit.
System: The Garou spends one Gnosis point and rolls Gnosis (difficulty of the victim's
Stamina + 3). Each success removes all special abilities of the opponent (aggravated
damage, Claws, Gifts, vampiric Blood Pool, mage Spheres, regenerative powers, special
attacks, etc.) for one turn.
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