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Magicians Force

Note: Currently not all the Card Id No. are finished. If you know any please email me at [email protected]. Also if you find any mistakes email me at [email protected].

 

Key:

Card-Number

Card Name

Rarity

Attribute (if monster)

Type (if monster)

Level ~ Attack/Defence

Effect/Description

Card Id No. if any


MFC-000

Dark Magician Girl
Secret Rare
Attribute: Dark

Type: Spellcaster
Level 6 ~ 2000/1700

Effect: Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

Card ID No. 38033121
 

MFC-001

People Running About
Common
Attribute: Fire

Type: Pyro
Level 2 ~ 600/600
Although they always suffer in silence, they swear an oath to inevitably revolt.
Card ID No. 12143771

 

MFC-002

Oppressed People
Common
Attribute: Water

Type: Aqua
Level 1 ~ 400/2000
They are oppressed, but believe they will have their freedom someday.
Card ID No. ????????

 

MFC-003

United Resistance
Common
Attribute: Wind

Type: Thunder
Level 3 ~ 1000/400
The people that gather to swear to fight their oppressors. A revolution is cooking.
Card ID No. 85936485

 

MFC-004

X-Head Cannon
Super Rare
Attribute: Light

Type: Machine
Level 4 ~ 1800/1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
Card ID No. 62651957

 

MFC-005

Y-Dragon Head
Super Rare
Attribute: Light

Type: Machine/Union
Level 4 ~ 1500/1600
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
Card ID No. 63622692

 

MFC-006

Z-Metal Tank
Super Rare
Attribute: Light

Type: Machine/Union
Level 4 ~ 1500/1300
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
Card ID No. 64500000

 

MFC-007

Dark Blade
Rare
Attribute: Dark

Type: Warrior
Level 4 ~ 1800/1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Card ID No. 11321183

 

MFC-008

Pitch-Dark Dragon
Common
Attribute: Dark

Type: Dragon/Union
Level 3 ~ 900/600
Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Card ID No. ????????

 

MFC-009

Kiryu
Common
Attribute: Dark

Type: Dragon/Union
Level 5 ~ 2000/1500
Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Card ID No. ????????

 

MFC-010

Decayed Commander
Common
Attribute: Earth

Type: Zombie
Level 4 ~ 1000/1500
Effect: When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
Card ID No. ????????

 

MFC-011

Zombie Tiger
Common
Attribute: Earth

Type: Zombie/Union
Level 3 ~ 1400/1600
Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Card ID No. ????????

 

MFC-012

Giant Orc
Common
Attribute: Dark

Type: Fiend
Level 4 ~ 2200/0
Effect: When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
Card ID No. 73698349

 

MFC-013

Second Goblin
Common
Attribute: Dark

Type: Fiend/Union
Level 1 ~ 100/100
Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Card ID No. 19086954

 

MFC-014

Vampire Orchis
Common
Attribute: Earth

Type: Plant
Level 4 ~ 1700/1000
Effect: When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
Card ID No. ????????

 

MFC-015

Des Dendle
Common
Attribute: Earth

Type: Plant/Union
Level 4 ~ 300/2000
Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Card ID No. ????????

 

MFC-016

Burning Beast
Common
Attribute: Fire

Type: Pyro/Union
Level 4 ~ 1500/1000
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
Card ID No. 59364406

 

MFC-017

Freezing Beast
Common
Attribute: Water

Type: Aqua/Union
Level 4 ~ 1500/1000
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
Card ID No. 85359414

 

MFC-018

Union Rider
Common
Attribute: Wind

Type: Machine
Level 2 ~ 1000/1000
Effect: You can take a Union Monster that is currently a monster on your opponent's side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
Card ID No. ????????

 

MFC-019

D.D. Crazy Beast
Rare
Attribute: Earth

Type: Beast
Level 3 ~ 1400/1400
Effect: A monster destroyed by this card in battle is removed from play.
Card ID No. 48148828

 

MFC-020

Spell Canceller
Ultra Rare
Attribute: Wind

Type: Machine
Level 5 ~ 1800/1600
Effect: As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
Card ID No. 84636823

 

MFC-021

Neko Mane King
Common
Attribute: Earth

Type: Beast
Level 1 ~ 0/0
Effect: During your opponent's turn, when this card is sent to the Graveyard by the effect of your Opponent's Spell, Trap or Monster Card, your opponent's turn ends.
Card ID No. ????????

 

MFC-022

Helping Robo For Combat
Rare
Attribute: Light

Type: Machine
Level 4 ~ 1600/0
Effect: Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck.
Card ID No. 47025270

 

MFC-023

Dimension Jar
Common
Attribute: Dark

Type: Machine
Level 2 ~ 200/200
Flip Effect: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
Card ID No. ????????

 

MFC-024

Great Phantom Thief
Rare
Attribute: Earth

Type: Spellcaster
Level 3 ~ 1000/1000
Effect: Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
Card ID No. 10809984

 

MFC-025

Roulette Barrel
Common
Attribute: Light

Type: Machine
Level 4 ~ 1000/2000
Effect: Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
Card ID No. 46303688

 

MFC-026

Paladin of White Dragon
Ultra Rare
Attribute: Light

Type: Dragon/Ritual
Level 4 ~ 1900/1200
Effect: This monster can only be Ritual Summoned with the Ritual Spell Card "White Dragon Ritual". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack that turn.)
Card ID No. 73398797

 

MFC-027

White Dragon Ritual
Common
Ritual Spell Card

This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
Card ID No. 09786492

 

MFC-028

Frontline Base
Common
Continuous Spell Card
Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
Card ID No. 46181000

 

MFC-029

Demotion
Common
Equip Spell Card
Downgrade the monster equipped with this card by 2 Levels.
Card ID No. ????????

 

MFC-030

Combination Attack
Rare
Quick-Play Spell Card
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Card ID No. ????????

 

MFC-031

Kaiser Colosseum
Common
Continuous Spell Card
When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card.
Card ID No. 35059553

 

MFC-032

Autonomous Action Unit
Common
Equip Spell Card
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
Card ID No. 71453557

 

MFC-033

Poison of the Old Man
Common
Quick-Play Spell Card
Select and activate 1 of the following effects:
- Increases your Life Points by 1200 points.
- Inflict 800 points of Direct Damage to your opponent's Life Points.
Card ID No. 08842266

 

MFC-034

Ante
Rare
Normal Spell card
Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them.
Card ID No. 34236961

 

MFC-035

Dark Core
Rare
Normal Spell Card
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
Card ID No. 70231910

 

MFC-036

Raregold Armor
Common
Equip Spell Card
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
Card ID No. ????????

 

MFC-037

Metalsilver Armor
Common
Equip Spell Card
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
Card ID No. ????????

 

MFC-038

Kishido Spirit
Common
Continuous Spell Card
Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal.
Card ID No. ????????

 

MFC-039

Tribute Doll
Rare
Normal Spell Card
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
Card ID No. 02903036

 

MFC-040

Wave-Motion Cannon
Common
Continuous Spell Card
Send this card from the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby phases that have passed after this card was activated x 1000 points.
Card ID No. ????????

 

MFC-041

Huge Revolution
Common
Normal Trap Card
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
Card ID No. ????????

 

MFC-042

Thunder of Ruler
Common
Normal Trap Card
You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
Card ID No. ????????

 

MFC-043

Spell Shield Type-8
Super Rare
Counter Trap Card
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.
- Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
Card ID No. 38275183

 

MFC-044

Meteorain
Common
Normal Trap Card
During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Card ID No. ????????

 

MFC-045

Pineapple Blast
Common
Normal Trap Card
You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
Card ID No. 90669991

 

MFC-046

Secret Barrel
Common
Normal Trap Card
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
Card ID No. 27053506

 

MFC-047

Physical Double
Common
Normal Trap Card
You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
Card ID No. 63442604

 

MFC-048

Rivalry of Warlords
Common
Continuous Trap Card
Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
Card ID No. ????????

 

MFC-049

Formation Union
Common
Normal Trap Card
Select and activate 1 of the following effects:
- Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
- Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
Card ID No. 26931058

 

MFC-050

Adhesion Trap Hole
Common
Normal Trap Card
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
Card ID No. ????????

 

MFC-051

XY-Dragon Cannon
Ultra Rare
Attribute: Light

Type: Machine/Fusion
Level 6 ~ 2200/1900
Effect: "X-Head Cannon" + "Y-Dragon Head"
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent's side of the field.
Card ID No. 02111707

 

MFC-052

XYZ-Dragon Cannon
Ultra Rare
Attribute: Light

Type: Machine
Level 8 ~ 2800/2500
Effect: "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to Special Summon this monster from you Fusion Deck. Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.
Card ID No. 91998119

 

MFC-053

XZ-Tank Cannon
Super Rare
Attribute: Light

Type: Machine/Fusion
Level 6 ~ 2400/2100
Effect: "X-Head Cannon" + "Z-Metal Tank"
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent's side of the field.
Card ID No. 99724761

 

MFC-054

YZ-Tank Dragon
Super Rare
Attribute: Light

Type: Machine/Fusion
Level 6 ~ 2100/2200
Effect: "Y-Dragon Head" + "Z-Metal Tank"
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.
Card ID No. 25119460

 

MFC-055

Great Angus
Common
Attribute: Fire

Type: Beast
Level 4 ~ 1800/600
A very violent beast, it is always berserk. People say that they have never seen it silent.
Card ID No. ????????

 

MFC-056

Aitsu
Common
Attribute: Fire

Type: Fairy
Level 5 ~ 100/100
He seems to be very unreliable, but he might have incredible potential.
Card ID No. 48202661

 

MFC-057

Sonic Duck
Common
Attribute: Wind

Type: Winged-Beast
Level 3 ~ 1700/700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Card ID No. 84696266

 

MFC-058

Luster Dragon
Ultra Rare
Attribute: Wind

Type: Dragon
Level 4 ~ 1900/1600
A very beautiful dragon covered with Sapphire. It does not like fights, but has incredibly high attack power.
Card ID No. 11091375

 

MFC-059

Amazoness Paladin
Common
Attribute: Earth

Type: Warrior
Level 4 ~ 1700/300
Effect: Increase the ATK of this monster by 100 for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
Card ID No. 47480070

 

MFC-060

Amazoness Fighter
Common
Attribute: Earth

Type: Warrior
Level 4 ~ 1300/1300
Effect: All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
Card ID No. 55821894

 

MFC-061

Amazoness Swords Woman
Ultra Rare
Attribute: Earth

Type: Warrior
Level 4 ~ 1500/1600
Effect: The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster.
Card ID No. 94004268

 

MFC-062

Amazoness Blowpiper
Common
Attribute: Earth

Type: Warrior
Level 3 ~ 800/1500
Effect: Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn.
Card ID No. 73574678

 

MFC-063

Amazoness Tiger
Rare
Attribute: Earth

Type: Beast
Level 4 ~ 1100/1500
Effect: Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name,, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.
Card ID No. ????????

 

MFC-064

Skilled White Magician
Super Rare
Attribute: Light

Type: Spellcaster
Level 4 ~ 1700/1900
Effect: Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Buster Blader" from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
Card ID No. 46363422

 

MFC-065

Skilled Dark Magician
Super Rare
Attribute: Dark

Type: Spellcaster
Level 4 ~ 1900/1700
Effect: Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
Card ID No. ????????

 

MFC-066

Apprentice Magician
Rare
Attribute: Dark

Type: Spellcaster
Level 2 ~ 400/800
Effect: When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
Card ID No. 09156135

 

MFC-067

Old Vindictive Magician
Rare
Attribute: Dark

Type: Spellcaster
Level 2 ~ 450/600
Flip Effect: Destroys 1 monster on the field (regardless of position.)
Card ID No. ????????

 

MFC-068

Chaos Command Magician
Ultra Rare
Attribute: Light

Type: Spellcaster
Level 6 ~ 2400/1900
Effect: Negate the effect of a Monster Card that specifically designates this 1 card as a target.
Card ID No. 72630549

 

MFC-069

Magical Marionette
Common
Attribute: Dark

Type: Spellcaster
Level 5 ~ 2000/1000
Effect: Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also you can remove 2 Spell Counters from this card to destroy 1 monster on the field.
Card ID No. ????????

 

MFC-070

Pixie Knight
Common
Attribute: Light

Type: Spellcaster
Level 2 ~ 1300/200
Effect: When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.
Card ID No. ????????

 

MFC-071

Breaker the Magical Warrior
Ultra Rare
Attribute: Dark

Type: Spellcaster
Level 4 ~ 1600/1000
Effect: When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
Card ID No. 71413901

 

MFC-072

Magical Plant Mandragola
Common
Attribute: Dark

Type: Spellcaster
Level 2 ~ 500/200
Flip Effect: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
Card ID No. 07802006

 

MFC-073

Magical Scientist
Common
Attribute: Dark

Type: Spellcaster
Level 1 ~ 300/300
Effect: Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Card ID No. 34206604

 

MFC-074

Royal Magical Library
Common
Attribute: Lijght

Type: Spellcaster
Level 4 ~ 0/2000
Effect: Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.
Card ID No. ????????

 

MFC-075

Armor Exe
Rare
Attribute: Light

Type: Rock
Level 4 ~ 2400/1400
Effect: This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
Card ID No. 07180418

 

MFC-076

Tribe-Infecting Virus
Super Rare
Attribute: Water

Type: Aqua
Level 4 ~ 1600/1000
Effect: Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
Card ID No. 33184167

 

MFC-077

Des Koala
Rare
Attribute: Dark

Type: Beast
Level 3 ~ 1100/1800
Flip Effect: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
Card ID No. 69579761

 

MFC-078

Cliff the Trap Remover
Common
Attribute: Dark

Type: Warrior
Level 3 ~ 1200/1000
Effect: When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent's Deck to his/her Graveyard.
Card ID No. 06967870

 

MFC-079

Magical Merchant
Common
Attribute: Light

Type: Insect
Level 1 ~ 200/700
Flip Effect: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
Card ID No. ????????

 

MFC-080

Koitsu
Common
Attribute: Water

Type: Fairy/Union
Level 10 ~ 200/100
Effect: Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points and when it attacks with an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Card ID No. 69456283

 

MFC-081

Cat's Ear Tribe
Rare
Attribute: Earth

Type: Beast-Warrior/Effect
Level 1 ~ 200/100
Effect: During the Damage Steps of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
Card ID No. ????????

 

MFC-082

Ultimate Obedient Fiend
Common
Attribute: Fire

Type: Fiend
Level 10 ~ 3500/3000
Effect: This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
Card ID No. ????????

 

MFC-083

Dark Cat with White Tail
Common
Attribute: Earth

Type: Beast
Level 2 ~ 800/500
Flip Effect: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hand.
Card ID No. ????????

 

MFC-084

Amazoness Spellcaster
Common
Normal Spell Card
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
Card ID No. 81325903

 

MFC-085

Continuous Destruction Punch
Rare
Continuous Spell Card
When the ATK of an attacking monster on your opponent's side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.
Card ID No. ????????

 

MFC-086

Big Bang Shot
Rare
Equip Spell Card
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
Card ID No. 61127349

 

MFC-087

Gather Your Mind
Common
Normal Spell Card
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn.
Card ID No. ????????

 

MFC-088

Mass Driver
Common
Continuous Spell Card
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
Card ID No. 34906152

 

MFC-089

Senri Eye
Common
Continuous Spell Card
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
Card ID No. ????????

 

MFC-090

Emblem of Dragon Destroyer
Common
Normal Spell Card
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
Card ID No. ????????

 

MFC-091

Jar Robber
Common
Quik-Play Spell Card
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
Card ID No. ????????

 

MFC-092

My Body As A Shield
Common
Quick-Play Spell Card
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
Card ID No. 69279219

 

MFC-093

Pigeonholing Books of Spell
Common
Quick-Play Spell Card
See the 3 cards from the top of your opponent's Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
Card ID No. 96677818

 

MFC-094

Mega Ton Magical Cannon
Rare
Normal Spell Card
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
Card ID No. 32062913

 

MFC-095

Pitch-Black Power Stone
Common
Continuous Trap Card
After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
Card ID No. ????????

 

MFC-096

Amazoness Archers
Super Rare
Normal Trap Card
This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.
Card ID No. 67987611

 

MFC-097

Dramatic Rescue
Rare
Normal Trap Card
You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
Card ID No. ????????

 

MFC-098

Exhausting Spell
Common
Normal Trap Card
Remove all Spell Counters on both sides of the field.
Card ID No. 95457366

 

MFC-099

Hidden Book of Spell
Common
Normal Trap Card
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.
Card ID No. 21840375

 

MFC-100

Miracle Restoring
Common
Normal Trap Card
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
Card ID No. ????????

 

MFC-101

Remove Brainwashing
Common
Continuous Trap Card
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
Card ID No. ????????

 

MFC-102

Disarmament
Common
Normal Trap Card
Destroy all Equip Spell Cards on the field.
Card ID No. ????????

 

MFC-103

Anti-Spell
Common
Counter Trap Card
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
Card ID No. ????????

 

MFC-104

The Spell Absorbing Life
Common
Counter Trap Card
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
Card ID No. ????????

 

MFC-105

Dark Paladin
Ultra Rare
Attribute: Dark

Type: Spellcaster/Fusion
Level 8 ~ 2900/2400
Effect: "Dark Magician" + "Buster Blader"
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.
Card ID No. ????????

 

MFC-106

Double Spell
Ultra Rare
Normal Spell Card

Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
Card ID No. 24096228

 

MFC-107

Diffusion Wave-Motion

Secret Rare

Normal Spell

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.

Card ID No. 87880531

 

 

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