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Weapons

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Axe - The axe is used by warriors and woodsman alike. Hacking skulls or chopping wood, this baby will always be readily used by people with a need. Base damage 20 cost $150.

Buster Sword - Basic large sword. Despite it's large size is actually very light and easy to use. Can slice through almost anything. Costs $70. Damage: Base 17

Mace- the Mace it like the axe but has a steel ball instead of a sharp blade. the mass can be used by anyone. Base 15,cost $100

Dagger - Daggers are remarkably effective for backstabbing. Thieves in particular favor this weapon for this purpose. Daggers do a base damage of 15 and cost $50. If you have 100 or more speed, you get two attacks with this weapon.

GunBlade - A blade with a gun edged into it. Powerful weapon where the user pulls the trigger as he or she slices their opponent. Costs 100 gil. Damage: Base 10, does 20 damage every other turn if the user has 50 or more speed.

Headdresses - Weapons only non-humanoids can use. Does a flipping motion at the opponent cutting them with the blades in the head dress. Costs $100. Damage: base 10

Katana - The chosen weapon of the samurais. Quick and very light, but packs a mean punch. Doesn't have the long reach like the Masamune but it is an all around good weapon to have. Costs $50. Damage: Base 5, but two strikes per turn allowed if your speed is 50 or more, you can get another extra strike if you have been trained as a samurai.

Leather Glove - When all else fails...Use your fists!!! Many of the most famous martial artists use these weapons to help pack a powerful punch against their foes. Costs $50 . Damage: Base: 5 without martial arts training. 5 + 1/4 power with martial arts training.

Masamune - Very long and very powerful upgrade for the Katana. Much like the Buster sword except it gives the user a longer reach. Costs $250 . Damage: Base 25, must be level 5 or greater to master the use of this weapon.

Metal Claw - A choice weapon for mumba like creatures and other creatures of that general shape, these synthetic claws go over the real ones protecting the real ones from breakage during a battle. Acting almost like real claws, they can be retracted to keep from cutting something unwilling or can be just taken off altogether. Costs $300. Base: 15 damage. Must be bought in Redshon.

Scythe - Normally used as a harvesting tool, this can be a devastating weapon in the right hands. Costs $150 . Damage: base 15

Shield - This weapon is mainly defensive in nature, and as such does little damage. Once per turn, you may bash your opponent with the shield in addition to your normal attack with other weapons. If you do so, you will not be able to block with it or bash for the next two turns. The shield also provides one extra melee block per battle, provided you know the Shield Skill. (Magic and Psionics can't be blocked in this manner.)Costs $200 . Damage : base 5

Staff - Although it has no edges on it, this is also an incredible weapon in the right hands, due to it's nature and the fact that you can attack with both ends you get two attacks per turn, three per turn if your speed is 50 or greater. Costs $70. Damage: base 7 (per hit)

Sword - Lighter than its two-handed counterpart but weaker, it is still a force to be reckoned with. Costs $150. Base: 10.

Two-Handed Sword - Stronger than the Katana but not as light. It was used in medieval times by knights and warriors. Costs $200. Damage: Base 20, allowed two turns to attack and then one turn to rest due to heaviness of weapon.

Whip - Strong, quick and great long range weaponry. Easy to use and very light. Costs $150. Damage: base 10, can't be blocked but can be dodged.

Ranged

Automatic Submachine Gun - Killer weapon that fires multiple rounds of ammo in a blur. Not very powerful, but when hit by a direct hit of a burst of rounds, it gets the job done. Costs $500. Damage: You can choose to use between 1-40 rounds per turn, each bullet doing 1 damage (round up if not a whole number in the end). The machine gun holds 120 rounds and once you exhaust them you must take two turns to reload. Add 1/4 Accuracy to the total amount of damage the bullets deal. Mastery of this weapon adds additional base damage to the final total of bullets, not each bullet individually. Additional turns simply fire more bullets and add the additional base damage again.

Bow and Arrows - Basic long-range weapon. Not very strong but for someone with good accuracy, it is a great weapon. Costs $50 for the arrows and 100 gil for the Bow. Damage: Base 7, you can fire one arrow per turn for every 50 speed you have, ie: under 50 one per turn, 51 or more, two per turn, 101 or more, three per turn, etc..

Rifle - Great long range weapon. Takes a while to load but when shot, hits dead on. Costs 400 gil. Damage: Base 20, but must take one turn to re-load after firing. Cannot be dodged due to their extreme accuracy.

Shotgun - A strong and destructive weapon. This weapon can blow a hole into anything that's organic. Its only downside is, it has a small shell holder. Holds 8 shells. Costs 350 gil. Base damage- 25. Takes two turns to reload.

Spears/Javelins - Good weapons to keep your opponents at a safe distance. Can be thrown for long range purposes. Costs $250 . Damage: Base 25, but must take one turn to recover after throwing. Can be used as a melee weapon in which case it does 15.

TechGun - Basic firearm. Fires quickly. Comes with a holster. Ammo is cheap and easy to find. Ten shots allowed then you must take one turn to reload. Costs $150. Damage: Base 15

Crossbow-Crossbow are main used by slayers to hunt vampires and lycans, it is stronger that a normal bow, Fast reloading and has a better range,Damge: base 8, cost $200

Revolver - A more old fashioned firearm consisting of a cylinder holding six bullets and a short barrel. More powerful than the Tech gun but with a smaller magazine. Costs $200. Damage: Base 20, but must take one turn to reload after six shots.



Weapon Accessories

 

Weapon Upgrades


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