Acid - Basic acid attack. Does 10 + 1/4 magic initially, and 20 damage for three turns. Has a 1 in 3 chance of poisoning victim, ref decides.
Air - Using the power of air, you can conjure a gust of wind to disarm your opponent. They must take one turn to retrieve the weapon, or immediatley switch to another weapon. Can't be dodged or blocked. Must have 20 magic and Tao Magic to learn.
Fire - Basic fire attack. Form a ball of fire in the users hand and fires it at the opponent. Must have 10 magic and must know Tao Magic Skill. Does 40 damage + 1/4 magic. Takes 1 week to learn.
Lightning - User raises their hands as lightning bolts fire from them. Must have 15 magic and must know Tao Magic Skill. Does 35 damage + 1/4 magic. Takes 5 days to learn.
Water - User raises their hands and a rain falls upon the enemy. The rain disables your opponent for 3 turns. Must have 10 magic and Tao Magic Skill. Does no damage and takes 1 week to learn.
Earth - A quake type magic spell where the user raises their hands as a large mass of rock flies at the opponent. Does 50 + 1/4 magic and takes 1 week to learn. Must have 20 magic and Tao Magic Skill.
Poison - A nasty little move, where the user creates a poisonous mist that will cause damage to the opponent and poison them. Must know Tao Magic and have 70 magic. Does 20 damage + 1/8 magic initially, the poison does 15 every turn. Takes 2 weeks to learn anywhere.
Ice - A basic ice spell. The user creates a cold blast which freezes the opponent. Does 40 damage + 1/4 Magic. Must have 20 magic and Intelligence. Must know Tao Magic. Takes 1 week to learn anywhere
Restore - A curative spell. The user emits a healing wave that will heal the target. User must know Tao Magic, and 50 magic. Restores amount of health equal to 1/4 magic. Takes two weeks to learn anywhere.
Sleep - This spell is does exactly what its name suggests. When cast your opponent falls into a deep slumber from which they will only awaken if they are attacked. This spell is intended to give the caster time to set up defensive magics and/or use heal spells. Once the caster attacks the victim the spell ends. Must have 200 magic and the Tao Magic Skill. Takes 4 weeks to learn anywhere.
Shell - Creates a magical barrier around the caster. User can not dodge while under Shell. Lasts 7 turns. Halves all magic damage. Must have 70 Magic. Takes 3 weeks to learn anywhere.
Magic Level Two
Acid Blast - This spell allows you to spray a wave of acid at your opponent. It does 20 + 1/2 magic damage, plus 40 damage over the next 4 turns. Sue to the distracting nature of your skin dissolving, a person hit by this spell can't use magics or for the next 4 turns. Must have the level one Acid spell, Tao Magic, and 400 Magic to learn.
Airo - This spell creates a shield of air around your body. For the next 4 turns, melee and weapon attacks do 20% less damage to you. Must have 300 magic to learn, Air, and the Tao Magic skill.
Regen - Another curative type spell. It slowly recovers health. User must know Tao Magic, Restore, and have 500 magic. Restores health equal to 1/8 of magic for 8 turns. Takes three weeks to learn anywhere.
Flare - A spell which blinds your opponent for 4 turns. You can still attack or use an item in those turns, but you have a 1 in four chance of it hitting its mark. You can also dodge or block, but those only have a one in two shot of working. Must know Tao Magic and have 100 Magic. Must have learned Water and Fire magics. Takes 4 weeks to learn anywhere.
Fira - The second form of the basic Fire magic. User creates a large wave of fire and sends it toward their foe. Does 70 damage + 1/2 magic. Must have learned Tao Magic, have 120 Magic and Intelligence, and they must also know the fire spell. Can be learned anywhere and takes 5 weeks to learn. Can hit multiple targets, but each opponent recieves half of what would normally be done to one opponent.
Thundara - Even stronger than the level one Lightning spell. The user casts the spell and large bolts of lightning hit their opponent. Can hit multiple targets. Must have Tao Magic and must have 110 Magic. Must know the Lightning spell. Does 100 damage + 1/2 magic. Takes 4 weeks to learn anywhere. Can hit multiple targets, but each opponent recieves half of what would normally be done to one opponent.
Watera- User raises their hands and a rain falls upon the enemy. The rain disables your opponent for 5 turns. Must have 50 magic and Tao Magic Skill. Does no damage and takes 2 weeks to learn.
Bio - The second form of the poison magic. The user creates a poisonous bubble that envelops the opponent and then breaks, poisoning the opponent. Must have Tao Magic and must have 170 magic. User also must know poison. Does 100 damage + 1/4 magic initially, the poison causes 65 damage every turn. Takes 4 and a half weeks to learn anywhere. Can hit multiple targets, but each opponent recieves half of what would normally be done to one opponent.
Blizzard - The second form of the ice magics. The user creates shards of ices that pierce the opponent. Must have Tao Magic and Ice. Also must have 130 magic and 250 Intelligence. Does 120 damage + 1/2 magic. Takes four weeks to learn anywhere.
Restora - A better curative spell. The user emits a pale blue light that infuses with the target. User must know Tao Magic, Restore, as well as have 900 magic. Restores amount of health equal to 1/2 magic. Takes four weeks to learn anywhere.
NulAll - Surrounds the user in a veil of light. User becomes immune to all elemental magics. Lasts 5 turns. Must know Shell and have 500 Magic. Takes 6 weeks to learn anywhere.
Magic Level Three
Acid Bubble - This magic allows you to encase your opponent in a bubble of Acid. For the next 5 turns, they can't use magics, and they suffer a 50% chance to miss with melee and weapon attacks. Must have Acid, Acid Blast, Tao Magic, and 1,500 magic to learn. Does 400 + 3/4 magic damage initially, and 300 damage every turn for the next 5 turns.
Tornado - A powerful wind spell. The user creates powerful winds that begin to swirl and spin, creating a whirlwind around the opponent. Must have Tao Magic, Air, Airo,and 600 magic. Does 700 damage + 3/4 magic. Takes 6 weeks to learn in Rome. Can't be dodged.
Sun Burst - A magic spell that would most probably be left untouched than used. It causes a mass explosion around you and your enemy. Renders yourself immoblie for 5 turns. Your opponent receives 1,000 damage + magic. User must have Tao Magic and have learned Fira and Flare magics as well as 2,000 magic. Takes 5 weeks to learn. Can hit multiple targets, but each opponent recieves half of what would normally be done to one opponent. Cannot be dodged.
Waterga-User raises their hands and a rain falls upon the enemy. The rain disables your opponent for 5 turns, and does 25 damage each turn. Must have 150 magic and Tao Magic Skill. Does no damage and takes 3 weeks to learn.
Biotwo - The Ultimate Poison spell. A large magic needle pierces the opponent, poisoning him/her. Does 600 damage + 1/4 magic initially, the poison does 500 damage every turn. User must know Tao Magic, as well as Poison and Bio. User also must have 1,500 magic. Takes 5 weeks to learn but can only be learned in Winhill. Talk to Liz, the owner of the item store, there. Her grandfather will teach it to you, if you are worthy.
Firaga - Ultimate Fire magic spell. Large explosions attack your opponent. Does 340 + 3/4 magic damage. Must have 900 magic as well as Tao Magic and have learned the basic Fire spell and Fira spell. Takes 3 weeks to learn on Windfall Isle. Can hit multiple targets, but each opponent takes half of what would normally be done to one opponent.
Thundaga - Ultimate Lightning spell. Fifty bolts of lightning form as one and hit the opponent. Does 650 damage + 3/4 magic. Must have 2,000 magic and Tao Magic skill. Must have mastered the basic Lightning spell and Thundara. Takes 5 weeks to learn anywhere.
Blizzaga - The Ultimate form of the ice magics. The user creates a snow storm that sweeps over the opponent. Does 1,000 + 3/4 magic damage. Needs 1,500 magic, Tao Magic, Ice, and Blizzard. Takes 4 and a half weeks to learn on Earth in Timber. Can hit multiple targets, but each opponent recieves half of what would normally be done to one opponent.
Full Restore - The Ultimate Curative spell. The user emits a pure white light that infuses with the target. User must know Tao Magic, Restore, Restora, 900 Intelligence, and 2,000 magic. Restores all health. Takes five weeks to learn anywhere
Rain of Fire - User casts a spell which makes fireballs fall from the skies. Must have 2,500 magic and 1,250 accuracy. Must have learned Firaga and Tao Magic. Does a base damage of 500 + 3/4 magic damage per fireball that hits the opponent. A total of 4 fireballs can hit a target. The referee depends on whether the fireball hits or not. Takes 4 weeks to learn in New York City.