
| Dur: 1D6+1 melee / level | Range: 100 feet |
| Cost: 8 P.P.E. per dart | Comp: None |
| EFFECT: The caster can throw a dart of darkness at one target. If hit, the victim is inflicted with a random phobia or psychosis for the duration of the spell. Darts are thrown with natural rolls, +1 to strike per level. | |
| SAVE: Standard if hit. | |
| Dur: 1 melee (no other attacks possible) | Range: 80 feet |
| Cost: 15 P.P.E. | Comp: Verbal |
| EFFECT: Caster projects a wave of black energy from hands at victim. Victim's body temperature drops by 10° C, experiences subliminal pain and disrupts the nervous system. Victim has no attacks, and cannot parry or dodge for the whole melee, he can only cringe in agony. After the attack, the victim has only one action per melee, and is -9 to strike/parry/ dodge and has no strength bonus for 2 melees + 2 melees per level of spellcaster. | |
| SAVE: Standard - 4 | |
| Dur: 1D4 melees | Range: Line of sight |
| Cost: 18 P.P.E. | Comp: Verbal, cursed icon |
| EFFECT: Caster shoots ectoplasmic energy from his eyes, doing 1d6 hit points damage per level. The caster can shoot as many times as he has attacks. The energy has an armor piercing value of 11 + 1 / level | |
| SAVE: None, Dodge (natural 18-20) | |
| Dur: 6 melees / level | Range: 10 +5 feet radius / level |
| Cost: 20 P.P.E. | Comp: Verbal |
| EFFECT: Anyone attempting to do Biomancy or White Magic while within the shimmering green aura that surrounds the caster will find that their magic costs twice as much P.P.E., and only last � as long. The magic also does � damage and/or gives � S.D.C. / M.D.C. The aura only affects bio-weapons when they are being recharged, causing them to cost twice as much to recharge. | |
| SAVE: Standard - 2 | |
| Dur: 2 melees / lev. to activate, then permanent. | Range: Touch |
| Cost: 20 P.P.E. | Comp: Material (dust of an undead creature) |
| EFFECT: The next wound the target takes within the activation period of the spell, magically festers. The damage of that wound cannot be healed in any way, and the victim takes an additional 1D6 damage, +1 hp per day (M.D.C. creatures lose 2D4 M.D.C. per day). None of this damage can be healed unless a Remove Curse spell is successfully cast by a magic user of an equal or higher level than the curse layer. Then normal healing can begin | |
| SAVE: Standard | |
| Dur: 1D4 melees / level | Range: 20 feet |
| Cost: 20 P.P.E. + 1 H.P. (temporarily) | Comp: Verbal, Gesture |
| EFFECT: Conjures liquid fire, doing 1D6 M.D. / level. The fire does no damage to the caster, and can be mentally shaped like a gel or allowed to drift like a mist. Alternatively, it can be conjured anywhere within the range, and allowed to sit ad settle like a gel (each mental manipulation takes one action). Once allowed to settle, it burns 4 + 2 melees / level, doing damage up to twice per melee. If conjured onto a target, he gets a save versus spell; otherwise, it can be thrown (using normal throw rules, range 40 feet), forcing the target to dodge. | |
| SAVE: Standard or Dodge (see above) | |
| Dur: Instantaneous | Range: 100 feet |
| Cost: 28 P.P.E. | Comp: Verbal |
| EFFECT: Reduces the S.D.C. of all the victim's limbs to 1 each. The next hit on them (including parrying with a weapon) will shatter the bones of that limb, rendering it useless until healed. This spell has no effect on Supernatural beings, Bionics or Robots. | |
| SAVE: Standard | |
| Dur: Until victim is released, or they save | Range: Touch |
| Cost: 35 P.P.E. | Comp: Gesture (hold victim with both hands) |
| EFFECT: You must successfully grab victim. Once grabbed, the magic will be invoked. Victim must immediately save, or he is wracked with absolute agony, plus they lose 1 P.E. point. Each melee that the caster holds the victim, he is immobilized in agony and loses 1 P.E. (roll to save each melee, with a cumulative -1 to the saving throw each melee, remembering any loss of bonus vs. magic due to lowered P.E.). If maintained for over 6 melees, the victim must also make one save vs. insanity or get a random insanity (or GM chooses an appropriate insanity). If the victim is taken to 0 P.E., they must save vs Coma or go comatose until their P.E. is back to normal (recover 1 per day). If they save vs. coma, victim passes out for 1D4 hours (at which point they awake with 1/2 P.E., the rest recovers 1 per day). Note that victims who are subject to an IMPRISON spell get no saving throws. | |
| SAVE: Standard (see above). Supernatural and M.D.C. creatures are +2 to save | |
| Dur: 10 minutes | Range: 100 feet |
| Cost: 40 P.P.E. | Comp: Verbal, Gesture |
| EFFECT: This is a compound spell which combines the effects of several spells to create a sensory deprivation spell. It inflicts Blind, Deaf, Mute, Numb, Stun and Pain on victim. The target is effectively unable to do anything for duration (-26 to Strike/Parry/Dodge, -80% on skills), and they take 1D6 H.P. damage. | |
| SAVE: Standard | |
| Dur: 1 melee / level | Range: 100 feet radius |
| Cost: 50 P.P.E. | Comp: Verbal |
| EFFECT: The area surrounding the caster turns black & white. Anyone within that area experiences extreme stunning pain and takes 3D6 HP damage every time they move. | |
| SAVE: None | |
| Dur: 1 melee | Range: Touch |
| Cost: 70 P.P.E. | Comp: Verbal |
| EFFECT: by touching a target, the caster removes 1 HP + 1 HP / level from the target, and adds the HP to his total, even if this takes him above his maximum Hit Points. When these additional HP are lost, the caster only recovers to his normal level. The caster cannot cast this spell so long as he has Hit Points above his maximum level. | |
| SAVE: None, dodge caster's touch | |
| Dur: 3 months / level | Range: 8 feet |
| Cost: 80 P.P.E. | Comp: Verbal, Material (token of subject) |
| EFFECT: The target of the curse is always cold. S.D.C. / M.D.C. in extremities is reduced to � normal, and sense of touch is only about 35% (-40% on delicate skills). Even during a heatwave, the character's breath will fog. Others within 10 feet of the victim will notice a significant drop in temperature, along with the sensation of a biting wind. The victim's M.A. is reduced to 2/3 normal while afflicted. A successful casting of Remove Curse will lift the curse. | |
| SAVE: Standard -3 | |
| Dur: 1D4 days | Range: 50 feet |
| Cost: 100 P.P.E. | Comp: Verbal |
| EFFECT: The victim is converted into a small immobile, cloth-like doll (10 S.D.C., no HP). The character cannot move, speak, or use powers/magic, but is totally aware of what happens to them. Sticking small thin objects into the doll do no damage, but the victim must save vs. pain (14+), or the character itself loses 10% of his total Hit Points each prick. If reduced to below 0 HP, the character is dead, and remains a doll forever. | |
| SAVE: Standard | |
| Dur: 10 + 1 melee / level | Range: Self, or others by touch |
| Cost: 120 P.P.E. | Comp: Material (virginal humanoid, silver sacrificial knife), 10 minute ritual, at the end of which victim is killed with knife |
| EFFECT: This spell empowers the caster (or one other) with vastly enhanced P.P.E. regenerative abilities. Each melee the spell is in effect, the spell recipient recovers as much P.P.E. as twice the sacrifice's base P.P.E. When the spell ends, there is a 49% chance that the sacrificial victim is resurrected to full health. If he is, he gains 1D4+1 random insanities (no save). If he is not resurrected, the sacrifice is permanently dead and cannot be raised or resurrected by any means. | |
| SAVE: Not applicable | |
| Dur: 3 hours | Range: 80 feet |
| Cost: 200 P.P.E. | Comp: Verbal, Material (witchazel) |
| EFFECT: Transforms the victim into a demon, under the complete control of the caster. The spell cannot be negated except by the will of the caster, or a successful Negate Magic spell cast by a mage of an equal or higher level. The victim will be irrevocably destroyed by Exorcism. Victim's claws do 5D6 M.D., has +1 attack per melee, and has 75 M.D.C. (impervious to fire & heat). | |
| SAVE: Standard | |
| Dur: Perm. or 1D4 days if victim saves | Range: Touch |
| Cost: 425 P.P.E. | Comp: Verbal, material (1 drop of caster's blood) |
| EFFECT: The victim is reduced to 5 years old. (I.Q. = �, M.E. = 0 [no save vs. psionics/insanity], P.S. = 1/10 [max 8], P.E. = �, Spd. = 1/3). If the victim saves, the effects are temporary. If he does not save, the character forgets everything that has happened to him since age 5 and begins growing up anew. ( skills -60% until 8 yrs old, then -32% until 11 yrs old) | |
| SAVE: Standard | |
| Dur: Instantaneous | Range: 20 feet |
| Cost: 100/600 P.P.E. | Comp: Verbal |
| EFFECT: Banishes all water from the target. In the cast of the spell being used on a living target, the instant, total dehydration is instantly lethal. Using ROZETH on a living target costs 6x as much P.P.E. (600 instead of 100). 8 + 1 ft�/ level can be effected | |
| SAVE: Standard | |
| Dur: 2 melees / level | Range: Self |
| Cost: 800 P.P.E. | Comp: Verbal |
| EFFECT: Diamond-sharp claws of Eldrich energy form around caster's hands. A successful hit with the claw does 5D6x100 HP damage. If taken below 0 HP, the victim does not die, but remains alive and awake in extreme pain until a Negate Magic or lethal spell is cast on him (both will kill him). While in this cursed pain state, the victim will not heal naturally; nor will psionic/magical healing help him. | |
| SAVE: None, Dodge | |
| Dur: 1 year, or until Remove Curse is cast | Range: Touch |
| Cost: 900 P.P.E. | Comp: Verbal, Material (wolfbane for werewolves, catnip for weretigers, rowanleaf for werepanther, blackthorn for werejaguar) |
| EFFECT: Victim must be held for at least 5 minutes, while the ritual is cast (physically restraining the victim prevents the same person from casting the spell). Whenever the victim is under stress, or can see the full moon (from a planet's surface), he must roll under � his ME (rounded up) on a D20, or else he metamorphoses into a werebeast. Only Werepathers & Werejaguars have any hope of controlling their homicidal urges. The victim returns to normal when they have calmed down for at least 2 minutes, but they must have tasted blood before they can be calmed. Treat the character as a normal werebeast of the appropriate type (roll a new set of attributes, but only while in were form), except the change is involuntary (cannot voluntarily change), and the victim only assumes the man-beast form. The character's alignment also changes while transformed to the worst possible for the specific werebeast type. Type of werebeast is determined at time of casting by using a specific herb as the material component. | |
| SAVE: Standard vs. Ritual | |
| Dur: Permanent until dispelled | Range: 100 ft / level |
| Cost: 1000 P.P.E. | Comp: Verbal |
| EFFECT: The victim's extremities separate from their torso and live independently of each other. Appendages without any mode of movement will grow tiny cilia to walk on (i.e. the head). Each limb retains its own S.D.C., HP and powers associated with it. The limbs can be reassembled in the same form, or a completely different form. When the spell is revoked, the affected limbs become permanently bonded together in whatever form they are currently in. If reassembled in an bizarre or unusual form, they still become one independent creature, with internal anatomy automatically adjusting to the new form. Multiple creatures can be combined in this manner to make truly nauseating monsters. Note that intelligence and personality remain with the head. | |
| SAVE: Standard | |
| Dur: Special | Range: Self, or others by ritual |
| Cost: 2000 P.P.E. | Comp: Material (sentient victim for sacrifice, bone knife), Incantation (1 min, for self) or Ritual (3 hours, for others) |
| EFFECT: This spell causes the caster to stop aging naturally for the duration of the spell. When the spell expires, the caster begins aging normally again. The duration is equal to how many years the sacrificial victim was from physical maturity � the caster's level. Ley line energy has the normal effect on the duration of this spell. (i.e. a Nexus Point triples the duration) | |
| SAVE: Not applicable, but spell is +4 vs being dispelled | |