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How to play and win Nightmare
Each player starts the game from his or her character's gravestone and moves in a clockwise direction around the outside circle of stones.  Each gravestone, or part of a stone, is counted as a square, even unmarked ones.  Multiple players may occupy a stone.  If you land on a stone marked TIME, FATE or CHANCE, take a card from the top of the pack.  If you land on one of the BLACK HOLES, you cannot play until released.  The aim of the game is to collect all 6 of your keys.  Only when you have all 6 keys can you leave the outside trail of stones and begin to make your way to the NIGHTMARE square in the center of the board via one of the 4 paths leading to the middle.  To land on NIGHTMARE, you must roll an exact number.  If you are 3 stones away, you must roll a 3 or less - to move.  If you are on the path leading to the middle of the board and lose one of your 6 keys, you must return to your gravestone and attempt to win the key back.  When you have landed on the NIGHTMARE square, you must wait your turn and then try to roll a 6.  Once you have rolled a 6, take the top NIGHTMARE card from the pack.  If it is NOT your GREATEST FEAR, race immediately to the VCR machine and press STOP to win.  However, if it IS your fear, you are out of the game.  If you share the same fear as another opponent, you are also out of the game.  Remember!  NIGHTMARE is a race against not only your opponents but the GATEKEEPER and if the timer reaches 60:00 minutes, he has won the game!

The Gatekeeper
The GATEKEEPER "hosts" the game.  If he calls your number or your color or catches you just about to have a turn, you MUST answer "YES, MY GATEKEEPER" and then listen carefully to the task he sets you.  If you fail to answer him in time, he can become extremely angry.  So always answer his question immediately.  The GATEKEEPER will also call for the youngest player - "young one" - and the oldest player - "old one".  If he wants to know your middle name and you don't have one, use your surname!  If he demands you "roll a 6" before you can play again, you must wait for your turn to come around before rolling the die.  Players can only move around the board when the GATEKEEPER is not on the screen!  When the GATEKEEPER appears, everybody must stop and listen carefully to what he says because if you miss something, you cannot PAUSE or REWIND the tape. 

Now.... Turn the lights down, turn the volume up and press PLAY.

The Cast of Characters
BARON SAMEDI             - The Zombie
KHUFU                          - The Mummy
ELIZABETH BATHORY - The Vampire
ANNE de CHANTRAINE - The Witch
GEVAUDAN                   - The Werewolf
HELLIN                         - The Poltergeist

You will meet these characters as the "hosts" of upcoming NIGHTMARE tapes.

Theme Nights and Team Games
NIGHTMARE can also be played with 3 to 6 teams of 2 players.. One player answers the GATEKEEPER, rolls the dice and moves the playing piece while the other player guards their gravestone, tosses the coin and activates the TIME, FATE and CHANCE cards.   For a Theme Night, each player should be given a character's name in advance and should come dressed for the part. The player should then play that piece but draw their number prior to the game.
to return to the Nightmare page ...
Nightmares that SHOULD have been....but weren't.....
Atmosfear / Nightmares that COULD have been.......
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