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Nightmare : The Video Interactive Board Game
Creating the Perfect Atmosfear
NIGHTMARE is best played at night.  Dim the lights or design your own erie ATMOSFEAR.  The volume on your TV set MUST be turned up as loud as possible to maximize the game play.  The VHS tape has been recorded in HI-FI and, if your video machine has a HI-FI switch, ensure that it is turned on.  If your VCR is connected to a stereo system, use your system for addtional sound.

The Object of the Game
NIGHTMARE is a board game controlled by a video tape.  Once you insert the tape in your VCR and press PLAY, the game begins.  It is a race against time and against the game's host, THE GATEKEEPER.  Once you press PLAY, you cannot PAUSE or REWIND the tape.  The GATEKEEPER considers it "cheating" and wins by default.
The aim of the game is to collect all 6 of your character's keys and then race to the center of the board; the NIGHTMARE square.  You must land on the NIGHMARE square by exact roll, wait your turn and attempt to roll a 6. When you roll a 6, take the top NIGHTMARE card.  If it's not your greatest fear, race to the VCR machine and press STOP to win!
But once the tape reaches 60:00 minutes, THE GATEKEEPER wins!

Setting Up Nightmare
Players should be seated in a semicircle, facing the screen.  Sort, shuffle and place the TIME, FATE and CHANCE cards on the board.  Sort, shuffle and place the six sets of keys off to once side of the board - the six black keys in one pile, six red in another, etc.  Place the coin on the board.  Players will be required to "toss" the coin at various stages during the game.  Each player should take a NIGHTMARE card and, on the blank side using the marking pencil, write their GREATEST FEAR; spiders, snakes, heights, etc.  Do not reveal your fear to the other players. Collect, shuffle and place these cards on the center square face down.  (The NIGHTMARE cards can be "erased" and used over again.)  Place the 6 playing pieces and 6 numbered discs into the bad.  Each player then takes a turn to draw out a playing piece and a disc.  Slot the disc into the base of the playing piece.  If less than 6 players are playing, return the remaining pieces, discs and keys to the tray.  Now, each player has a character and a number and will be playing for their own character's set of matching colored keys.  For example, if you are HELLIN, the poltergeist, you will be playing for the purple keys marked HELLIN.  You can only collect your own character's keys.  Place your playing piece on the gravestone marked with your character's name.  If you are HELLIN, place your piece on the gravestone marked HELLIN.  This becomes your gravestone and you should watch it throughout the game, for if an opponent lands on your gravestone, you may have FATE cards or KEYS which can be used against that player.

Key
Each character has 6 keys.  Each key givees you a specific power and the more keys you collect, the more powerful you become.  For example, if you collect a key which releases you from the BLACK HOLE, you can use it over and over again without returning it unlike some FATE cards which can only be used once.  Keys are awarded by THE GATEKEEPER and can also be won off the board.  For example, if you are number 6 and you land on a gravestone marked "Take a key if you are 6", you can collect a key.

Chance

Keys can also be won from CHANCE.  If you are lucky, you could collect both halves of a key.  If you match, return both cards to the bottom of the pack and take a key.  There are other chances to win a key.  For example, you may get a card which reads "If you are Hellin and your number is 6, toss the coin."  If you are HELLIN, but your number is 3, this card is useless and should be returned to the back of the pack.

Fate
FATE cards provide you with power or protection from your opponents.  Most FATE cards will require you to toss the coin if an opponent lands on your gravestone.  You should wait for your turn to come around before tossing the coin.  Toss the coin before you roll the dice and move your playing piece.

Time
Once the game begins, a counter will appear on the screen and begin ticking away the minutes and seconds.  The timer will run from 00:00 to 60:00.  The TIME cards relate to the time on the screen.  Only return a TIME card to the back of the pack if the time shown has expired.  If not, wait for the time to appear on the screen and then activate the card immediately even if it's not your turn.

The Black Hole
There are two BLACK HOLE spaces on the board.  If you land on a BLACK HOLE, or if you are BANISHED to the black hole by the GATEKEEPER, you cannot participate in the game unless you are specifically called upon by the GATEKEEPER.: eg. The youngest, the oldest, the chosen one.  You can be released from the BLACK HOLE by the GATEKEEPER, a KEY, a FATE card or by a player landing on the appropriate space on the board.



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