| Grappling and Firing | ||
| Grapples work only to the space right next to the ship. Cannons work up to 3 spaces away from the ship, regardless of the size of ship, or cannons. This means that, anywhere that you can be grappled, you can be shot as well! | ||
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| The spaces in blue are where the ship can grapple, (or fire into). The spaces in red can be fired into. | ||
| Now turns. If you turn left, it's like you go forwards, turn left 90 degrees, and then go forward again. If you turn right, it's pretty much the same, except you turn right 90 degrees. Now if there is something in front of you, or another ship moves into that space*, you bounce back, ending up turned 90 degrees. You lose the momentum going forwards and stay stuck in the space you're in. (*Note ship collisions differ by turn, and size of ship. A bigger ship can 'force' their moves, pushing a smaller ship back) After 1 move you can be in one of 4 positions (Let's forget about collisions for now): | ||
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| After 2 moves: | ||
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| After 3 moves it just gets ridiculous, and I'm too lazy to make the picture for now. However, look at the spaces more closely. The spaces directly behind and in front of your ship can't be attacked very easily. If possible that is a position you want to be in, in relation to the enemy. So what are the positions you don't want to be in? | ||
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