| Skure - The Dead World | |||||||||||||||||||
| Updates | |||||||||||||||||||
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| The World of Skure | |||||||||||||||||||
| This game is still under production. I, Xeszmik, am updating the webpage, as well as working as a co-manager on the project with Ragar. Ezmarii and Volemn are our coding team, Mordax-Rehn, Gabriel, and Renisuru comprise our Graphics Team, Mahn is creating items, Mortsleam is going to make sure the game is fully balanced, and Dagolar is focusing on the game mechanics.. If you would like to join the team, please email Ragar, Dagolar or myself, or contact one of us on MSN Messenger, and we will see if your skills match any needs we have. | |||||||||||||||||||
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| Magic of Skure | |||||||||||||||||||
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| BYOND | |||||||||||||||||||
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| Overview | |||||||||||||||||||
| Skure - THG 2 - The Dead World takes some of my own ideas and adds them together with bits and pieces from other games, mostly RPGs and the original Final Fantasy - The Hunting Grounds. Shining Force (for the Sega Genesis) sparked the idea of the battle system and Rings of Power (also another game for the Sega Genesis) sparked the idea for the atmosphere. Ultimately, it is the BYOND engine that will allow this game to be played. If you wish to play this game, you will have to familiarize yourself with BYOND - www.byond.com It would also be a good idea to visit our message board at skure.proboards13.com There you can find info on the current happenings in Skure, as well as meet several of the citizens of its lands.. Skure is a north by northwest region of a medieval fantasy world called Darlow, which is in fair resemblance to our own Earth in climate and wild-life which has since been destroyed. Skure itself is roughly the size of Europe from north to south, east to west. Attached to it from the east is the Dal'r Region, a desert area of about half the total area. The game takes place in these two regions. The main theme of the game is clash of the two standing religions, Nexus of good, and Voleron of evil. Standing in between are the mortals of Skure. This is the heart of the game. It is designed in such a way that BMs can use the map of Skure and some of the background and story of the areas to design their own campaigns. It leaves a lot of room for free design within the structure of the game. BMs, however, will have to be well-versed in BYOND. As groups are formed, battles will undoubtedly ensue, and BMs, Captains, Lieutentants, and entire teams will seek to destroy their opposition. It can become quite involved. |
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| Background | |||||||||||||||||||
| I originally designed Skure to be played on paper, but it was too difficult to build boards and to really get enough characters to play (one party can consist of as much as 16 active characters and 16 reserves, for a total of 32 on a team). It was then moved to chatroom format where it survived for a few months in early 2001. It also had a webpage once upon a time that had a bit of the information from the first Skure (this is essentially Skure 3, all things considered). I realized that the chatroom format was just too difficult to do real-time play on the computer. I abandoned the game for several months. At the end of the summer of 2002, I embarked on making Final Fantasy - The Hunting Grounds on the BYOND engine. This was an expanded version of Skure in a completely different format, Final Fantasy style. We formed a team called The Brotherhood. This team will continue on to produce and run this game. This game is now under the jurisdiction of a friend of mine and is still under modification (The first version of FF-THG was completed in early 2003). Once I passed on FF-THG, I decided a month later to return to this website and combine the information from the website with the engine of BYOND, and here we are - Skure 3. Sometimes I call it Skure 2. Oh well.. It's been a long road and I hope it keeps going. -Dagolar |
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