Paladin spells
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Paladin spell

 

Close Wounds

  • Heals the target for 4 to 24 points of damage.

Cleanse by Fire

  • Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points.

Remove Curse

  • Attempts to remove all Curse effects from Target. Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze as well as all Necromancer curses.

Consecrate Weapon

  • Temporarily enchants the weapon the caster is currently wielding. The type of damage the weapon inflicts when hitting a target will be converted to the target's worst Resistance type.

Sacred Journey

  • The Paladin can tap into magical pathways of a divine nature that riddle the spectral realm.

Divine Fury

  • Temporarily increases the Paladin's swing speed, chance to hit, and damage dealt, while lowering the Paladin's defenses. Upon casting, the Paladin's Stamina is also refreshed.

Dispel Evil

  • Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana damage.

Enemy of One

  • The next target hit becomes the Paladin's Mortal Enemy. All melee damage dealt to that exact creature type is increased, but the Paladin takes extra damage from all other creature types. Mortal Enemy creature types will highlight Orange to the Paladin.

Holy Light

  • Deals energy damage to all valid targets in a radius around the caster.

Noble Sacrifice

  • Attempts to Resurrect, Cure and Heal all targets in a radius around the caster. If any target is successfully assisted, the Paladin's current Hit Points, Mana and Stamina are set to 1.

*All spells and paladin's book can be found at a keeper of chivalry

** Tithing points can be bought at a ankh.

*** Most of the spells are affected by Karma.

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