Necromancer spells
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Necromancer spells

 

Curse

  • Temporarily imbues a weapon with a life draining effect. Half the damage that the weapon inflicts is added to the necromancer's health.

Pain Spike

  • Temporarily causes intense physical pain to the target, dealing direct damage. After 10 seconds the spell wears off, and if the target is still alive, some of the Hit Points lost through Pain Spike are restored.

Corpse Skin

  • Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, making them more vulnerable to Fire and Poison damage, but increasing their resistance to Physical and Cold damage.

Evil Omen

  • Curses the target so that the next harmful event that affects them is magnified. Damage to the target's hit points is increased 25%, the poison level of the attack will be 1 higher and the Resist Magic skill of the target will be fixed on 50.

Blood Oath

  • Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.

Wraith Form

  • Transforms the caster into an ethereal Wraith, lowering some Elemental Resists, while increasing their Physical Resist. Wraith Form also allows the caster to always succeed when using the Recall Spell, and causes a Mana Drain effect when hitting enemies. Caster remains in this form until they recast the Wraith Form spell.

Summon Familiar

  • Allows the Caster to summon a Familiar from the selected list. A Familiar will follow and fight with its owner, in addition to granting unique bonuses to the Caster, dependent on the type of Familiar summoned. You cannot give a familiar orders like you can a pet. If the owner of a familiar goes invisible, so will the familiar.

Mind Rot

  • Attempts to place a curse on the Target that increases the mana cost of any spells they cast, for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill.

Horrific Beast

  • Transforms the caster into a horrific demonic beast, which deals more damage, and recovers hit points faster, but can no longer cast any spells except for Necromancer Transformation spells. Caster remains in this form until they recast the Horrific Beast spell.

Animate Dead

  • Animates the targeted corpse, creating a mindless, wandering undead that will attack all creatures except humans. The strength of the risen undead is greatly modified by the Fame of the original creature.

Poison Strike

  • Creates a blast of poisonous energy centered on the target. The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.

Strangle

  • Temporarily chokes off the air suply of the target with poisonous fumes. The target is inflicted with poison damage over time.

Wither

  • Creates a withering frost around the Caster, which deals Cold Damage to all valid targets in a radius of 5 tiles.

Lich Form

  • Transforms the caster into a lich, increasing their mana regeneration and some Resistances, while lowering their Fire Resist and slowly sapping their life. Caster remains in this form until they recast the Lich Form spell.

Vengeful Spirit

  • Summons a Revenant which haunts the target until either the target or the Revenant is dead. Revenants have the ability to track down their targets wherever they may travel.

Vampiric Embrace

  • Transforms the caster into a powerful Vampire, which increases his Stamina and Mana regeneration while lowering his Fire Resistance with 25%. Vampires also perform Life Drain (20%) when striking their enemies. Caster remains this form until they recast the Vampiric Embrace spell.

* No scroll can be bought, you'll need to find them on monsters.

** All reagents and the necrobook can be found at a mage or necromancer vendor

*** Most of the spells are affected by Karma.

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