Books
Half.com Books |
3-D Computer Graphics Perspective Drawing With the Computer |
3-D Graphics Programming With Opengl/Book and Disk |
3-D Human Modeling and Animation |
The Art of 3-D Computer Animation and Imaging |
| Black Art of 3d Game Programming : Writing Your Own High-Speed 3-D Polygon Video Games |
Envisioning Cyberspace: Designing 3-D Electronic Spaces |
Interactive 3-D Graphics in Windows |
Introductory Techniques for 3-D Computer Vision |
The Visualization Toolkit : An Object-Oriented Approach to 3-D Graphics |
| 3-D Computer Animation |
Algebraic 3-D Modeling |
Introduction to 3-D Spatial Visualization |
3-D Graphics Hardcover (July 1994) |
Adventures in 3-D Book and Disk by Douglas E. Wolfgram |
| 3D Staging, Lighting, and Animation (Conquering 3-D Graphics) |
The Art of 3-D Computer Animation and Imaging : Computer Animation and Imaging |
Phigs and Phigs Plus; An Introduction to 3-D Computer Graphics |
Synthetic Actors in Computer-Generated 3d Films (Computer Science Workbench) |
Programming in 3 Dimensions : 3-D Graphics, Ray Tracing, and Animation/Book and Disk
by Christopher D. Watkins, Larry Sharp |
The Visualization Toolkit : An Object-Oriented Approach to 3-D Graphics
by Will Schroeder, et al |
Cutting-Edge 3d Game Programming With C++
by John De Goes, Christopher F. Lampton
DOS. "Under the hood". Hardcore 3D graphics. Good before DX/OGL.
Teaches what goes on behind the APIs |
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
by David H. Eberly Good reviews Req:High Calc skill
|
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
by Alan Watt, Fabio Policarpo 3D Engine Design Theory |
3D Games (Volume 2) by Alan Watt, Fabio Policarpo Gamespace, Lightmaps, Collision, Animation, Pathing, ++ |
Animating Real-Time Game Characters by Paul Steed ISBN: 1584502703 |
Introduction to 3D Game Programming with DirectX� 9.0 Frank D. Luna
Site Link |
Beginning Direct3D Game Programming, 2ND EDITION Wolfgang F. Engel
Site Link |
Focus On 2D in Direct3D Ernest Pazera DX 8 |
Focus On 3D Models
Loading Handling 3D Models |
| |
|
|
|
|
| |
|
|
|
|
| |
|
|
|
|
| |
|
|
|
Microsoft� Visual C++� 6.0 Reference Library |
Wish List: Books Still to Buy |
Tricks of the Windows Game Programming Gurus (2nd Edition) Andre LaMothe
Backup for Windows Game Programming/Dummies |
Introduction to Algorithms, Second Edition
Trees, Polynomials, Graphing |
Real-Time Rendering (2nd Edition) Rendering |
Game Design: Theory and Practice |
Game Programming Gems I |
Game Programming Gems II |
Game Programming Gems III |
Game Architecture and Design: Learn the Best Practices for Game Design and Programming
Design. Manage. Produce. |
Game Development and Production
Business & Production |
Game Scripting Mastery Script integration |
|
|
|
|
Jamie Fristrom's Reviews From inside the industry |
Additional Titles |
|
|
|