SPECIAL MOVES
Hadouken (g/a)- QCF+P Shoryuken (g/a)- DP+P Tatsumakisempukyaku (g/a)- QCB+K Overhead Kick (g)- F+FKHYPER SPECIAL COMBOS
Shoryuu Reppa (g)- QCF+2P Shinryuken(g)- QCF+2K
COMBOS
Ground Magic:Zigzag
Jump to:
Air Magic:Zigzag
Super Jump Magic:Zigzag
Aerial Rave Launcher:C.FP
AC Finishers:
1)FP or RK
2)Hadouken
3)Tatsumakisempukyaku
4)Air Throw (F+SP/FP)
1)Beginner Combos
2)Intermediate Combos
3)Expert Combos
BEGINNER COMBOS
1)S.Jab, S.Strong, S.Fierce XX Hadouken (any strength)
2)S.Short, S.Forward XX Roundhouse Tatsumakisempukyaku
3)S.Jab, S.Short, S.Fierce XX Shoruu Reppa
4)C.Short, C.Fierce XX Shinryuken
5)C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward XX AC Finisher
INTERMEDIATE COMBOS
1)In the corner:J.Fierce \/ D.S.Jab, S.Short, S.Strong, S.Fierce XX Fierce Hadouken XX Shoryuu Reppa xx Shinryuken, C.Short (OTG), S.Roundhouse
2)J.Fierce, J.Roundhouse \/ D.S.Jab, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward XX AC Finisher
3)C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.UP.Forward XX Strong Air Throw
4)J.Roundhouse \/ C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Forward XX ShouRyuKen
5)J.Roundhouse XX Air TatsuMakiSenPuuKyaku \/ C.Forward, C.Fierce /\ SJ.Jab XX Roundhouse-Air TatsuMakiSenPuuKyaku
6)J.Roundhouse \/ C.Short XX Roundhouse-TatsuMakiSenPuuKyaku, Fierce ShouRyuKen (OTG)
7)J.Roundhouse XX Air TatsuMakiSenPuuKyaku \/ C.Forward, C.Fierce XX ShinRyuKen (FS)
8)Get enemy near corner:J.Roundhouse XX Air TatsuMakiSenPuuKyaku \/ C.Jab, C.Short XX Forward-TatsuMakiSenPuuKyaku, C.Short(OTG),
C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Roundhouse (FS), SJ.UP.Roundhouse (FS) \/ C.Short(OTG), C.Fierce
9) Have enemy in corner:J.Roundhouse XX Air TatsuMakiSenPuuKyaku \/ C.Forward, C.Fierce XX ShinRyuKen (FS), J.Short, J.UP.Roundhouse \/ C.Short (OTG), S.Forward [2 hits], S.Fierce -> S.Roundhouse
Put a half a second delay in between the S.Forward [2nd hit] and the S.Fierce in the OTG juggle part.
(Some of these combos are from:JC's X-Men vs. Street Fighter Page)
10)In the corner:J.Short, J.Strong \/ D.S.Jab, S.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Roundhouse (FS), C.Short(OTG), S.Strong, C.Fierce
This combo is a little bit like the one below, the only difference is the number of hits and the fact that its mine, not James Chen's!
11)In the corner vs. Juggernaut: J.Fierce, J.Roundhouse XX Roundhouse Hurricane Kick (1 or 2 hits) \/ D.S.Jab, C.Strong XX Roundhouse Hurricane Kick, (ken lands), Shoryuu Reppa (1 hit...otg) XX Shinryuken (all hits), super ends and Ken lands, jump up towards Juggernaut before he lands and do J.UP.Roundhouse for an extra hit!
EXPERT COMBOS
Note:Most of the combos should be practiced on Juggernaut!
15)In the corner:J.Short, J.Strong, J.Forward \/ D.S.Jab, S.Short, C.Fierce XX Shinryuken, C.Short (OTG), S.Roundhouse
This one is similar to combo #6, the only difference is that it is done on Juggernaut, the super is setup with a launcher and you get more hits out of it counting the OTG!
1)J.Short, J.Strong, J.Roundhouse \/ D.S.Jab, S.Short, S.Strong, S.Fierce XX Fierce Hadouken XX Shoryuu Reppa XX Shinryuken, C.Short(OTG), S.Roundhouse
This combo is a little bit like #6 as well, only there's way more hits added then #6 and 15.
2)J.Fierce, J.Roundhouse \/ D.S.Jab, S.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.UP.Forward XX Strong Air Throw
Same concept as in combo #8, only there's more hits added to the combo!
Note:The following Expert combos come from JC's X-Men vs. Street Fighter Page!
3)Get enemy near corner:J.Roundhouse XX Air TatsuMakiSenPuuKyaku \/ C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.UP.Forward, Strong-Air Throw \/ C.Fierce XX ShinRyuKen (FS), J.Short,J.UP.Roundhouse (FS) \/ C.Short, C.Strong,S.Forward [2 hits],S.Fierce,S.Roundhouse
After the Strong-Air Throw, you have to time the C.Fierce perfectly or it will miss the enemy and they will will fall to the floor. To get the whole OTG juggle part to connect, you must put a small delay in between the C.Strong and the S.Forward, and between the S.Forward and the S.Fierce
4) Get enemy near corner:J.Roundhouse XX Air TatsuMakiSenPuuKyaku \/ C.Short, C.Fierce /\ SJ.Jab,SJ.Short, SJ.UP.Forward, Strong-Air Throw \/ S.Jab, C.Strong, J.Strong XX Roundhouse-TatsuMakiSenPuuKyaku \/ J.UP.Forward XX Roundhouse-TatsuMakiSenPuuKyaku \/ C.Fierce XX ShinRyuKen(FS), J.Jab, J.UP.Roundhouse \/ C.Short (OTG),C.Strong,S.Forward[2 hits],S.Fierce,S.Roundhouse
After the C.Strong, you have to jump with an IMMEDIATE J.Strong
and then wait a TINY second before canceling it into the Roundhouse Hurricane Kick.Make sure you are jumping straight up with the J.UP.Forward and cancel that into the Roundhouse Hurricane Kick after a small, half a second delay.
5)In the corner against Juggernaut only:J.Short, J.Strong, J.Fierce \/ D.S.Jab, S.Short, C.Fierce /\ (straight up)SJ.Jab, SJ.Short, SJ.UP.Forward, SJ.UP.Roundhouse (FS), SJ.UP.Roundhouse (on your way down), land and jump again with J.Jab, J.UP.Roundhouse, land and otg with C.Short, C.Strong, C.Fierce
If you want an explanation on this combo, just go to Akuma's page!
A classic and very easy combo for Ken!
Cancel Ken's launcher immediately into the Shinryuken so that your opponent gets hit by it.
Basic combo for Ken!
This combo is a little tought to get used to because you have to cancel the fireball into the first super and that means that you have to repeat the same fireball motion again. After the first seven hits, cancel into the last super and otg your opponent on their way down with a C.Short followed by a S.Roundhouse.
A more advanced combo for Ken! This combo works on medium and large characters as big as big as Zangief and Juggernaut.
I know this combo looks easy, but cutting off one hit to make the air throw connect is a little tough specially when you have to hold up and FK followed by the air throw which requires holding left or right. Hold up when you press FK because this will make Ken do a higher version of his normal FK and the other reason is because this kick will setup the air throw nicely!
Don't know what I'm talking about? Go to the Legend & Definitions Page
If you're into Infinite Combos, go to:Shoryuken.com
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