SPECIAL MOVESKenetic Card (g/a)- QCF+P
Trick Card (g)- QCB+P (anti-air) Cajun Slash (g)- DP+P
- +LP = Single Slash - +SP = Jump Slash, side slash, stab - +FP = Side slash, turn-around slash, stab
Wall Jump Attack(g)- D-(charge)-U+P,P
Cajun Strike (g)- D-(charge)-U+K,K
HYPER SPECIAL COMBOSRoyal Flush (g)- QCF+2P
COMBOS
Jump to:
Ground Magic:Zigzag
Air Magic:Zigzag
Super Jump Magic:Zigzag
Aerial Rave Launcher:C.FP
AC Finishers:
1)FP or RK
1)Beginner Combos
2)Intermediate Combos
3)Expert Combos
BEGINNER COMBOS
1)S.Jab, S.Short, S.Strong XX Jab Cajun Slash
2)C.Short, C.Forward, C.Roundhouse XX Strong Cajun Slash
3)J.Fierce \/ D.S.Jab, S.Short, S.Forward XX Fierce Cajun Slash
4)Fierce Kinetic Card, Fierce Cajun Slash
5)J.Fierce \/ D.C.Short, C.Forward, C.Roundhouse XX Royal Flush
For this one, you must cancel into the Royal Flush as soon as the C.Roundhouse connects or else it will count as a separate combo.Also, the Royal Flush will only give you 12 hits after a knockdown.
6)C.Short, C.Fierce XX Royal Flush
You must be quick in cancelling the launcher into the Royal Flush or else Gambit's staff will not hit the opponent in the air. You need the staff to hit your opponent, because you will want him to be knocked back down and into the super.You won't get many hits either.
7)C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward XX AC Finisher
This is Gambit's easiest air combo! Also, since his launcher is the one that launches the opponent the highest, you will need to super jump higher so that you will catch up to your opponent.
8)In the corner:S.Roundhouse XX Jab Kinetic Card XX Royal Flush XX Royal Flush XX Royal Flush
Ok, this combo is too harsh for it to be a beginner combo because you can cancel the Royal Flush into itself 3 times! The downside is that you will use up all of your 3 levels in your super meter.Another bad thing is that you will be called a cheapass if you use this against a human opponent.
INTERMDEDIATE COMBOS
1)J.Fierce, J.Roundhouse \/ D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward XX AC Finisher
This one is a little more advanced because you have to have your dashing techniques mastered by now. The jump-in also works against everyone as long as you cancel the first hit into the seconds quickly and you have to dash right after that so that you can get close to your opponent.After that, just launch and do your everyday air combo!
2)In the corner & against Magneto:J.Jab, J.Short, J.Strong \/ D.S.Jab, S.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce, SJ.Roundhouse
For this combo to connect in its entirety, you will have to be quick at chaining the 3 hits in the jump-in quickly and slow down the super jumping hits so that the SJ.Roundhouse will connect after the SJ.Fierce. This will work because if you slow down a little while chaining hits in the air, your opponent will be slightly higher up in the than Gambit is and the SJ.Fierce will hit the opponent in the legs and at the same time setup the SJ.Roundhouse.
3)In the corner:J.Fierce, J.Roundhouse \/ D.S.Short, S.Roundhouse XX Jab Kinetic Card, Fierce Cajun Slash
This combo isn't really that hard to do! All you have to do is perform the jump-in, dash in and do the two hits into the Jab Kinetic Card and then wait for a split second and perform the Fierce Cajun Slash.
4)In the corner:Fierce Throw, C.Short(OTG), C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Fierce, SJ.Roundhouse
This combo will get you to practice your combos starting with a throw! As soon as Gambit lets go of the opponent, dash in immediately and otg the opponent with a C.Short into the C.Fierce launcher and then do the rest of the combo in the air. And since Gambit sent the opponent flying sky high, you will only be able to do a SJ.Fierce and the SJ.Roundhouse after the SJ.Strong or else you will miss and mess up and the combo at the same time.
5)J.Fierce, J.Roundhouse \/ D.S.Roundhouse XX Jab Kinetic Card, C.Short(OTG),C.Fierce XX Royal Flush
This combo is pretty tough, because you have to dash in and immediately after the jump-in and perform just a S.Roundhouse and cancel it into the Jab Kinetic Card and then otg the opponent with a C.Short into the launcher and followed by the Royal Flush. You could also just dash in after the Kinetic Card and do a S.Strong into the launcher and followed by the Royal Flush, that just might be a little easier, but I can't guarantee it.
6)J.Fierce, J.Roundhouse \/ D.S.Short, S.Roundhouse XX Jab Kinetic Card, D.S.Short(otg), S.Roundhouse XX Jab Kinetic Card XX Royal Flush
This combo is even harder than the one above, because here you have to otg the opponent with a S.Short instead of a C.Short. A trick that might work is taking a half step forward and performing a S.Short after the Jab Kinetic Card connects and then link a S.Roundhouse into another Jab Kinetic Card and into the Royal Flush after the S.Short otg.
EXPERT COMBOS
Note:All of these combos should be tested on Juggernaut
1)In the corner:J.Fierce, J.Roundhouse \/ D.S.Jab, S.Short, S.Forward, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce, SJ.Roundhouse
Ok, although this combo is listed under the Expert Combos group it is still a pretty easy one. In order to make the SJ.Roundhouse connect after the SJ.Fierce during the air combo, you're going to have to slow down the pace at which you're chaining the buttons. By that I mean that you have to do some slight pauses in between each of the first five hits. However, do not go too slow or else you're going to mess up the entire combo.
Well, these are all of the combos I can think of for right now. If anyone has any interesting combos for Gambit in this version of XM vs. SF, please e-mail immediately.
Don't know what I'm talking about? Go to the Legend & Definitions Page
If you're into Infinite Combos, go to:Shoryuken.com
Game Secrets
Character Select
Back to main page
Back to JJ's Fighting Game Realm