Competitors Manual
** DRAFT **
11/18/00
NOTE: Unless noted otherwise, all rules and competition conduct will be taken from the CLC 2000-2002 manual published by the Lifesaving Society. Download the manual here.
Description of the Events
POOL
SIMULATIONS:
All
four team members will guard the pool for eight (8) to twelve (12) minutes
during which time they must recognize and manage public relations incidents,
water distress situations and aquatic and first aid emergencies. This event
mirrors the pool simulations that are a standard part of the NLS program.
A partial lock‑up system is in effect, with
each set of simulations repeated several times within one grouping. All teams
within the same division will receive the same simulation.
Teams are provided 60 seconds to set up their pool
deck prior to the start of the simulation. This time is for set up only. Teams
are not expected to, nor should they, respond to anything they observe during
this time.
Major simulations are designed such that they may not
be prevented. Some minor incidents may be prevented. Teams preventing a minor
incident will receive full marks for that incident.
Teams are to assume the actual bather load at the
time of their simulation. The team should not assume the pool is clear at
anytime if it isn't. If a scheduled incident cannot occur because a team has
cleared the pool, the incident will not occur and no points will be awarded to
the team for the incident. The decision of when to clear the pool is variable
and depends on many factors including facility design, bather loads, and
guarding levels. For the purposes of this competition, competitors should be
aware that event organizers have designed their simulations such that if a
patient is unconscious in the water, or non breathing anywhere in the facility,
they are expecting the pool will be cleared.
A system for how competitors can clear the pool and ensure the pool stay
clear will be given at the competitors meeting.
Facility specific information such as the location of
emergency phones, water feature control shut offs, etc. will be clarified for
competitors at the Competitors' meeting.
FIRST
AID EVENT
Teams will enter a staged accident scene and must
assess and manage simulated patients and bystanders. Teams will not be told
where the scene will be staged and it may be located indoors or outdoors.
Teams will enter the accident scene one at a time at
staggered times. Competitors will not know the order in which they will enter
until they are in the marshaling area, immediately prior to the start of the
simulation. The order in which the lifeguards will enter the scene will be
determined by draw. Teams will not know when the second, third and fourth guards
will enter the scene. The first guard entering the scene is not permitted to
bring any equipment other than personal protective equipment such as gloves, a
pocket mask, or protective goggles.
The "trigger" for back‑up guards to
enter the scene will be consistent for all teams. The "trigger" may be
a predetermined time from the start of the simulation, or may be based on the
time that backup was requested by the first guard.
A partial lock up system is in effect, with
each set of simulations repeated several times within one grouping. All teams
within the same division will receive the same simulation. The simulation will
last between 5 and 10 minutes.
In the event that a judge concludes that a
competitor's action or inaction would result in their own death, the competitor
will be immediately retired from the event. The competitor will be asked to lie
down on the spot. The competitor's teammates will be expected to assess and
treat their "downed" teammate. Competitors will only be retired if
they reasonably would be killed in the situation. In the event that more than
one competitor on a single team is "downed", marks will only be
available for the first competitor. Officials will immediately notify a team if
they are providing treatment to a competitor who is not worth any marks.
Skills taught and equipment used in the NLS and AEC
programs will be sufficient to achieve full marks.
PRIORITY
ACTION ASSESSMENT (PAA)
Teams will enter the pool area and will have ninety
(90) seconds to assess and treat patients in varying degrees of distress in and
around the water. The emphasis of treatment is on maintaining basic life support
while treating as many patients as possible in the allotted time. To receive
full marks, teams should assess and treat those most seriously injured first.
A partial lock up system is in effect, with each set
of simulations repeated several times within one grouping. All teams within the
same division will receive the same simulation. The area that the competing
teams are responsible for will be restricted to simulated victims and event
officials. The area will be clearly
marked for all competitors.
Patients
are divided into three categories:
Priority One: Patients in an immediately life‑threatening
situation.
Examples include:
Drowning
non swimmer
Complete
Airway obstruction
Arterial
bleeding
Cardiac or respiratory arrest
Lost
CHild
Priority Two: Patients with serious injuries who, while not in an
immediately life‑
threatening situation may progress to become life‑threatening if left untreated.
Examples include:
Unconscious patients on land with breathing and pulse
Conscious patients with head injuries
Serious burns
Moderate bleeding
Compound fractures
Progressive shock
Partial Airway Obstruction
Priority Three: Patients with minor injuries, or public relations problems. Examples include:
Minor first
aid such as small cuts, simple fractures, nose bleeds, slivers, sprained
ankles, or stubbed toes.
Public relations situations such as towel fights, running on deck, smoking or eating on deck.
Teams
are not required to verbally identify which category a patient is in.
Scoring
for the event is divided into two parts, Priority Points and Treatment Points:
Priority Points: These points are based on how quickly a team
assesses and begins effective patient management. To receive full marks, teams
must begin assessment/ treatment of Priority One patients within 30 seconds,
Priority Two patients within 60 seconds, and Priority Three patients within 90
seconds. Teams do not need to treat patients in any order, however if teams
delay in treating higher priority patients they will score lower than teams who
identify and treat these patients earlier. For the purpose of Priority points,
timing will stop when the lifeguard begins to perform an effective assessment
and takes appropriate action to deal with the situation. Many lower
priority patients can be effectively managed without the lifeguard making
physical contact with them.
Treatment Points: These points are awarded for the appropriate
assessment, care and handling of a patient. Points are also awarded for personal
safety including the correct and appropriate use of barrier devices. Teams can
achieve full marks with no supplies other than their own personal protective
equipment.
The total number of patients in the simulation will not be known to competitors. The event is a drill and is not intended to present a realistic situation. Teams are not required to make an emergency phone call, complete incident reports, clear the pool, or any other similar actions.
INDIVIDUAL
FIRST AID EVENT:
This is a locked up event. Team members will compete
individually and will be given approximately four minutes to deal with an
injured victim. Each team member will compete in a separate block with the top
individuals from each block proceeding to a final round. The four individual
placings for each team will be combined for a total team score. Teams will be
ranked for event points based on their total team score in Preliminaries. Awards
will be presented to the top placing individuals in finals.
Teams may bring in any equipment (with the exception
of spine boards). Teams must divide equipment prior to marshaling as each team
member will be expected to perform independently of the others. The simulation
may occur anywhere including in the pool area, and patients may or may not be in
the water.
FITNESS EVENT
I: (4 X 100 METRE RELAY)
The
relay is a timed event. Each competitor will swim 100 m in the following order:
50m
free style swim
50m
tow of a passive victim (without a rescue can)
Each
team member must be a victim.
Penalties:
At the discretion of event organizers, time penalties may be awarded where they
feel an unfair advantage was gained. These penalties, if assessed, will be
reflective of the advantage gained or the severity of the violation.
The
victim must be in contact with the wall when the pick up occurs, however, he or
she may not push off the wall. Swimmers must touch the wall at some point during
the pickup.