22/8/2003

With all the collected textures that I gathered, I started putting into the each building. I pasted all the building as plannar or UV mapping. I utilize the "procedure mapping" just create the interesting dirt effect and also to map other building without using image mapping just to make prevent in browsing for the images map within the file when I am working at the school.

I created two major maing files for texture, which are titled as "colour" and "bump map". A folder colour will collect all the colourise texture while bump map will collect the grey scale textures that have been adjusted with the strong contrast. The name of the textures in both bump map and colour folder will be the same just to prevent any difficulty in browsing and pasting onto the object and yet have to be aware not to mix them with each other. (Perhaps I may have to adding the bracket "greyscale" with each file in bump map later on).

Sample of image bump map mix with procedure texture. Some modification should be considered later on.
The diffuse of the building next to the grainy one should have its adjustment in the diffuse.
Another example of image map texture. However, the colour of the street needed to be change by making it more darker while the colour of the foot path has to be lighter abit. Front part of the old building also need to alter the colour to be greener so that it could go along with the green brick at the back.
I am still in the progress of putting the texture onto individual building but I hope that I will be able to complete it very soon so that I could proceed with doing the research in using particle, light setting and inverse kinematic.

23/8/2003

I start typing up a dub script version for my movie. Due to the disturbing surrounding sound during the shooting, the original sound of the movie will need to be deleted and replaced with the dub and sound effect.

24/8/2003

Still working on texture of the building.

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