Welcome!

Ah. Hello. I haven't seen you before. And since I know of any seaborne arrival on this island long before they get here, you didn't get here by sea. This leaves one option. Planar travel, no? Indeed. Anyhow, welcome to Kynn-Dara. No matter how you got here, I’m afraid to say that it might not be quite so easy to get back off. There is something strange about this planet, especially when it comes to the matter of planar travel and the arcane. I fear that you may be stuck here, so it will likely be wise to listen for a bit as I explain things about this planet. Some things on this world are relatively normal, others, not so. Like dragons, or as they prefer, Drakes, magic and the suns themselves. There are hazards, natural, unnatural, and human in nature, depending on your point of view. Each nation has its own point of view, and each race has its own peculiarities. And it's not always wise to go about unknowing of these peculiarities.
Alexander Summersdawn, Seaguildmaster of Tetaria

So you’ve decided to stay and listen to what I know? Glad to hear it. Sit down, then, and listen closely. There is much to tell you about. What would you like to hear about first?

Solar System
Creatures
Magic and Psionics
Lands and Nations
Religion

Disclaimer: Dungeons and Dragons is owned by TSR and Wizards of the Coast, not me, and I make no claims to any of the rules of said game.
Kynn-Dara, the creatures set on it, and the characters within are all my own creations, however, and I would appreciate credit where it’s due, please.

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