| SKILLS |
| Skills are a very important part of your character's repertoire. They decide what things they know how to do, and in some cases provide special bonuses. Skills are divided into two categories: Weapon skills and Non-Weapon skills. To learn one of these skills, a "point" is spent. Depending on your race, you will get a different number of skill points to spend on each category. Terminians: 6 Weapon Skill Points, 8 Non-Weapon Skill Points Deku: 6 Weapon Skill Points, 8 Non-Weapon Skill Points Gorons: 7 Weapon Skill Points, 7 Non-Weapon Skill Points Zora: 6 Weapon Skill Points, 8 Non-Weapon Skill Points Gerudo: 7 Weapon Skill Points, 7 Non-Weapon Skill Points Ikana: 4 Weapon Skill Points, 10 Non-Weapon Skill Points After 15 days since your character has been created, you will receive 1 extra Weapon Skill Point, 1 Non-Weapon Skill Point, and 1 Proffesion Point (profession points can only be spent learning professions). To further your skill in a weapon/item/skill/profession, you can spend multiple points on the same skill. This gives you access to higher levels and more benefits. Each point you spend raises you one Level. Level 1: Basic Level Level 2: Advanced Level Level 3: Expert Level Level 4: Master Level. To advance to the Master Level, you must have spent 21 days being Level 3. Level 5: Hero Level. Only one player may achieve this level for each skill/weapon/profession. To reach it, you must be selected by the Council. Note that you must have reason for getting to this level (winning an official tournament and frequent usage is helpful). |
| SKILL POINTS CATEGORIES Weapon Skill Points: Used for learning how to use weapons. See the Weapons page for your choices of weapons. Non-Weapon Skill Points: Used for learning skills, items or professions. See the skills listed below or the professions on the Professions page. Items can be found on the Items page. Profession Points: Used for learning various trades. See the Professions page for those available. Personality Points: Can be used for skills that are indicated as "Personality Skills" below. These are generally useless, yet fun skills. Personality Points can also be used to advance to a higher level in a useful profession (so long as no benefits are gained). |
| SKILLS Running Races: Terminian, Deku, Zora, Gerudo, Ikana Running is a basic skill that is helpful in many different categories, depending on your level. At Level 2, your agility gains you a +1 ES bonus in Combat. At Level 3, you can run to a wall more quickly than others in Battle. At all levels, if your Running level surpasses that of another character's (who is not rolling or riding a horse), you can escape from Combat. Running is also a very common event in Festivals, and a popular skill to know. Swimming Races: Terminian, Ikana, Gerudo, Zora If your character falls into deep water and is not retrieved within 3 minutes, they will drown unless they have the swimming skill. Swimming also allows you to traverse areas with water without a boat. Zoras are exceptional swimmers, and every member of their race starts out with Level 4 Swimming. Swimming also allows you to dive; 25 extra seconds for each level (starting at 25 seconds). You can also tread water with this skill. Climbing Races: All Climbing is a skill that can be used to traverse the rocky Ikanan territory. Without it, you cannot climb the steep cliffs leading to the River Valley or the Ikana Plateau without a hookshot. This skill can also be used to scale walls (very handy for Spies, especially when combined with Silence), but only if the Climber is at Level 3. Horseback Riding Races: Terminians, Zora, Gerudo, Ikana, Deku Horseback Riding allows users to handle and ride a horse. The higher the level, the faster the horse can be rode. Horses can jump low fences at Level 2. Your character can participate in Speed Combat if they are at Level 4. Dexterity Races: All Dexterity is used to better your ES in Combat. A person at Level 1 will receive a +1 ES bonus, while one at Level 4 will receive +2. Dexterity can also be used to perform certain feats of speed and skill, and is a good skill to know for Entertainers. Deku while naturally dextrous, cannot improve to the levels other races can, and are limited to getting to Level 2 with this skill. Strength Races: All Strength is primarily used to allow players to use Large-Sized swords. Strength is also the feature of many competitions and those with this exceptional strength are often respected. Balance Races: All Balance is similar to strength, except that it is used to balance Large-Sized Bows. Balance is also a good skill to kno for entertainers, as it allows them to do things such as tight-rope walk. Silence Races: All In certain situations, being able to move silently is very helpful. This is an especially useful skill for Thieves, Assassins, and Spies. Silence allows you to move without noise through certain areas. At Level 1, you can move silently in towns and villages, where there is some background noise constantly. At Level 2, you can move silently through normal terrain (including fields). At Level 3 you can move silently while swimming in water, and at Level 4 you can move silently through woods and forests. However, at all times you are subject to being heard. To determine if you make it through a certain area silently, have someone else roll 1 die. If the roll is +1 your level or less, you successfully make it. If you're climbing a wall to sneak into another territory, you do not get the normal +1 bonus. Disguise Races: All Disguise allows for your character to appear differently, and in many cases fool other people into thinking you are someone else. Disguise is very limited, however. You can only change your basic appearence; you cannot make yourself look like a person of another race, sex, or age group. However, people may see through your disguise. If any person can check to see if you're in disguise; and they don't need any reason. If they decide to check, A die is rolled. If the roll is your level or lower, the disguise is successful. If not, the person checking knows your're diguised and can do what they want with the information. Rolling Races: Goron All Gorons know how to roll. Rolling is an incredible form of travel. Just by curling up, Gorons can blast off at speeds as fast as a horse. This is very helpful as it is the equivilent of a horse without the hassle of having one around. Once you get to Level 3, you can roll using magic. This roll makes you invulnerable from any attack outside of Combat and from anyone initiating Combat with you. However, you cannot participate in Battle while rolling magically. Heal Wounds Races: All Being able to heal wounds isn't quite what the skill's title implies, but it is very helpful to know if you or someone else is injured and you don't have any healing items available. All wounds take 10 minutes of uninterrupted time to prepare, 20 if they are administered to yourself. It involves bandaging and properly caring for the wounds. Here is how stats will be penalized from wounds after they are healed. - Level 1: Minor Injury (No penalties instead of -1 ES), Minor Opposite Arm Hit (AS is lowered by -1 instead of -2), Minor Dominant Arm Hit (AS is lowered by -2 instead of -3), Minor Body Hit (DS is lowered by -1 instead of -2) - Level 2: Minor Leg Hit (ES is lowered by -1 instead of -2), Minor Head Hit (ACS is lowered by -2 instead of -3) - Level 3: Major Opposite Arm Hit (AS is lowered by -3 instead of -4), Major Dominant Arm Hit (AS is lowered by -4 instead of -5), Major Leg Hit (ES is lowered by -10 instead of -12) - Level 4: Minor Opposite Arm Hit (No penalties instead of -2 AS), Minor Dominant Arm Hit (AS is lowered by -1 instead of - 3 AS) Minor Body Hit (No penalties instead of -2 DS), Minor Leg Hit (No penalties instead of -2 ES) - Level 5: Minor Dominant Arm Hit (No penalties instead of -3 AS) Minor Head Hit (No penalties instead of -3 ACS), Major Opposite Arm Hit (AS is lowered by -1 instead of -4, arm can be used), Major Dominant Arm Hit (AS is lowered by -2 instead of -5, arm can be used) Unarmed Combat Races: Terminians, Deku, Goron, Geurdo, Ikana Fighting without weapons isn't the most desirable option, but at some times you can't have a weapon around and you may need to defend yourself. In this case, you can fight using your bare hands. Jumping/Leaping Races: All Providing the ability to jump high into the air and across great distances, jumping is an astounding skill used by many entertainers. For the everyday person, however, jumping is more suitable for Combat. At Level 2, you receive a +1 ES bonus, and at Level 4 a +2 ES bonus. Being creatures that originated from the sea, Zora cannot get past Level 2 with this skill. Defensive Tactics Races: All Defense is a very important part of Combat. Being able to handle your weapon effectively enough to block attacks would be very advantageous. The Defensive Tactics skill lets you learn how to stay defensive in Combat. At Level 1, you get +1 DS but - 1 AS for your need to be cautious. At Level 3, you get +1 DS and no penalty for AS. At Level 4, you get +2 DS. Animal Training Races: All ~ PERSONALITY SKILL A skill that is merely for fun and to develop your character's personality, Animal Training allows you to teach and control an animal. Appropriate animals are Dogs, Cuccos, Fish, or Birds. At Level 1, you know basic commands such as fetching and telling the animal to stay. At Level 2, you can have them do basic tricks such as jumping. At Level 3, the tricks become more advanced like making it through an obstacle course. Higher levels allow for more and more impressive tricks. Dancing Races: All ~ PERSONALITY SKILL Being able to dance is simply a skill for fun, but is helpful to know. If you're interested in having a relationship with another character, dancing is a good skill to know. Also, many races have contests with dancing in them. A good skill to know for entertainers. Singing Races: All ~ PERSONALITY SKILL Singing, like dancing, is purely a skill that brings out your character's personality. Knowing how to sing also gives you the ability to write lyrics and songs for singing. Singing is very popular among entertainers, especially music-oriented ones. Artistic Talent Races: All ~ PERSONALITY SKILL Artists can do most anything relating to art in a skillful manner. This includes painting, sculpting, drawing, pottery, and weaving. If your artistic items become popular and are of high quality, they can sometimes be sold for money. History Knowledge Races: All ~ PERSONALITY SKILL Knowing of your race's past is a useful thing to be able to know, especially if you like to create stories. The past, as long as it is feasible, is up to you to decide, but it should be more headed towards wars and leaders than invaders from another land or a magical object that granted the wielder power. Zoran Unarmed Combat Races: Zora Unarmed Combat is a bit different for Zoras than it is for the other races. Zoras use their fins and martial arts skills more than straight punching and kicking, leading to a better overall (and very different) performance and way of fighting. Infrared Vision Races: Deku, Goron, Zora, Gerudo Some of the races have the ability to see more clearly at night than others. However, this skill is not tapped naturally and it must be focused on for it to work effectively. Basically, any sneak attacks or silent moving at night gets a -1 penalty if you have infrared vision. You can see about as much as a regular player with a torch could. Combat Foresight Races: Deku, Zora The Deku and Zoran races have the special ability to anticipate attacks from opponents in Combat. Due to this ability, they get +1 ES as they have a minimal amount of time to react to the attacks. Necromancing Races: Ikana Necromancing, in effect, is the ability to control undead spirits. The Ikana, with their close connection to the dead of Termina, are the only ones who have learned how to utlize this power. The different undead creatures that you can control are as follows (for Level 4 and 5, you get a choice of which undead creature you would like to control). - Level 1: Stalchild: ES: 4 ~ AS: 1 ~ DS: 1 ~ ACS: 0 ~ Weapon: Bone Arm ~ Special: Climbing (Level 1) - Level 2: Garo: ES: 6 ~ AS: 2 ~ DS: 2 ~ ACS: 1 ~ Weapon: Arm Blades ~ Special: Fire Ring (opponent cannot escape for 2 rounds) - Level 3: Poe: ES: 8 ~ AS: 1 ~ DS: 1 ~ ACS: 2 ~ Weapon: Lantern ~ Special: Invisibilty (every other round, the Poe turns invisible and cannot be attacked). - Level 4: Garo Master: ES: 13 ~ AS: 4 ~ DS: 3 ~ ACS: 2 ~ Weapon: Super Arm Blades ~ Special: Fire Ring - Level 4: Spirit Poe: ES: 10 ~ AS: 2 ~ DS: 2 ~ ACS: 2 ~ Weapon: Super Lantern ~ Special: Invisibilty - Level 5: Goress: ES: 18 ~ AS: 6 ~ DS: 3 ~ ACS: 2 ~ Weapon: Goress Scythe ~ Special: Bat Cloud (-1 ACS for opponent) - Level 5: Stalfos: ES: 17 ~ AS: 5 ~ DS: 4 ~ ACS: 3 ~ Weapon: Undead Sword ~ Special: Uses Ikanan Shield |
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