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Josh Kroehler
1. Anatomy, always got to work on anatomy. Anatomy, If you don't have a handle on then your people will look distorted and...off.
2. You got to know your perspective, If you don't have a good handle on perspective, then you are "out of luck" Your pages will be boring and just head onshots or if you do try to do it and you don't have a good handle then your pannels will be distorted and wierd looking.
3. anatomy, ok getting back to the point you also have to have tallent, in drawing anything you have to have tallent, you have to know how to draw cars and buildings objects and wierd creatures and such
any examples would be at my site www.geocities.com/jkroehler
Michael Zeck
1.Next time you're in a theater, stay for the credits and realize that, as artist, you're responsible for every one of the disciplines other than story that scrolls down the screen as it applies to comics: director, actor, camera, lighting, casting, props, costumes, special effects, and on and on. On subsequent visits to the theater, watch with a critical eye and study how all of those disciplines come together to create an effective scene. If you can do that, whether it be movies or television, you're on your way to learning storytelling techniques during your leisure time.
Be aware of the panel to panel flow on your comics page. The art, action, or design should help the reader's eye comfortably follow the story in the left to right and top to bottom manner that we're all taught. Make sure you know why you're doing it before you start overlapping, tilting and skewing panels or you'll only succeed in confusing and eventually losing the reader.
When you're penciling a story (not yet dialogued), show it without explanation to a friend or family member and have them tell you what's happening on those pages. What they *don't* tell you is probably the best clue you can get as to where you've fallen short telling a story with art.
Don't sacrifice storytelling for "pinup" panels. Backgrounds create a sense of space and place: learn to draw them.
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