First Deliverable

Second Deliverable

Final Deliverable
Group Members:
Dennis Chi, cs184-bw
Grace Lau, cs184-gr
Ray Liu, cs184-fz
Tynia Yang, cs184-hm


PROPOSAL:
Our group intends to interactively model the phenomenon of under-water caustics. Because this effect would be impossible to fully render in real-time (using backwards ray-tracing takes too long), we will implement methods of simulating these effects quickly enough for a user to interact with them. Our project will model a small pool of water and allow a user to create environmental stimulants (such as rain and dropping objects into the water) that disturb the pool�s surface and subsequently, the water�s caustics. In our interactive interface, there will be two surfaces: the surface of the water and the floor of the pool. The scene will be viewed using a crystal-ball interface, with the camera set above the surface of the water.

Proposed DIVISION OF WORK:
Grace: implement surface of water (ripples, waves, etc...)
Tynia: implement light interaction with water and create object environment
Ray & Dennis: research and implement caustics


FINAL WRITEUPS (eventual division of work):
Dennis
Grace
Ray
Tynia


REFERENCES:
Kass Shallow Water Algorithm

OpenGL Caustics

VTerrain Index

Jensen Paper






















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