
The goal of
simming is to create unique stories set in the Star Trek universe. Here you can
read into some of such stories that were created by crew members of ships in
Section47. If you have a story from your ship that you would like to see on this page
please submit it to the chief of communications.
While on the way to Hunrad V to deliver critical medical supplies the El'Salvador's engines create a tear in subspace letting loose a huge subspace entity which tries its best to crush the ship the crew must defeat the entity, save the ship, and get the supplies to the colony.
Starfleet has detected Borg signatures on the boarder of Federation space the Fang has been sent to investigate...
The Fang is pulled into another time and place and meets an old friend of the Federation...
The Fang responds to a distress call that will change the life's of the Fang crew for ever...
The Fang has been sent to investigate the destruction of the probe in the Feta System...
You can always trust an Admiral, right?
The
civilizations of two neighboring worlds hang in the balance and the newly
launched U.S.S.
Lone Wolf under the command of Captain T’Shael is ordered to end the
hostilities and bring an era of peace and stability to one of the most unstable
regions in Federation space.
Captain T’Shael and the crew of the Lone Wolf race to find a piece of technology that could bring about the destruction of the Federation.
A fun little story inbetween missions: T'kara, Martok and T'Shael are involved in a small mutiny
A group of changelings wanting to get back to the great link causes the Nevada problems
While delivering updated technology to a federation terrafoming colonly the crew detects a secret that will have deadly consequences.
Marquis mercenaries steal the old Nevada. Time for the Nevada-A to get in action for the first time.
A simple search and retrieve mission lands Commodore Locutis and the whole crew in the brig of a Romulan Warbird.
Whilst mediating a dispute between two worlds the Victory finds itself an unusual ally and Doctor Sek discovers there is more to him than he thought.
The Victory is assigned to investigate the disappearance of some Federation scientists working on a top-secret project. For two crewmembers the mission spells the end of their time on the Victory.
As the Victory's new Captain, Magellan is assigned a mission in neutral space. A chance encounter leaves him recklessly pursuing the man responsible for his old Captains disability.
The Victory is ordered back to the Starbase, where two strange Intelligence agents investigate Captain Magellan's recent actions and Sek's loyalty to the Federation leading to a very complex game of cat and mouse.