C.O.M.F. DIblaH's AnQ-MorparQ To-Do List
1,  Visit the Governor's Palace (filled with millenia of history.  This Palace was fomerly the palace of the King of AnQ-MorparQ, and was appropriated when Klingons colonized the world.)  It is renowned to be riddled with escape routes, as the King was under near-constant seige prior to Klingon arrival.
2.  Visit the renowned 'meH boch', or Shiny Bridge. The Police force of AnQ-MorparQ fastidiously protect this precious landmark from would be vandals and robbers.  (Though even DIblaH is hard pressed to come up with a way for a robber to abscond with a 5,000 ton bridge.)

3. The  "
tlhIlHal yuch" Road Commisariat, filled with fine examples of jeghpu'wI' serving in the local Police Force.

4.  For the warriors who wish to test their mettle, DIblaH recommends a visit to the "
qa'mey" Quartier.  This neighborhood is notorious for its' rough and tumble attitude.

5.  While visiting the
qa'mey be sure to quaff a few flagons at the 'o'lav ghorta' one of the finest local taverns.  Visitors should be forewarned of the large simian who frequents the 'o'lav ghorta' and doesn't take kindly to being referred to as a monkey.

6.  The
AnQ-MorparQ Opera is a must see, with the famous B'erDI'taH performing Melota in the turnly performance of 'Aqu' and Melota.  As with any klingon opera, visitors are encouraged to prepare ahead of time for the performance.

7.  On the watch list is the
guild of chotwI' lay'taH.  Though the Empire has sought to remove these assassins from the city, there is much resistance, and most authorities turn a blind eye to them, so long as contracts are not take on Klingons.

8.
DuSaQ leghtaHbe', the training school of the local jeghpu'wI' is reputed to maintain a certain level of mysticism.  Visitors are encouraged by the Empire to look upon any displays with disdain, although warriors should be ready for avid displeasure of the jeghpu'wI'.  Warriors should also note this is another locale where the large simian who doesn't like to be called a monkey can be found.
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