HE
2nd DAWNING 
Coming Events
1/05/00 The tower is bought and a place to put it is being decided. If you
know of a good place then see Marakus Longreach, and show him. We have a few
places staked out, but we need many good places as there will be a rush to place
towers when the time comes.
05/04/00: The purchase of a Tower or 2 story house will be immanent.
All contributions should be given to Marakus Lonereach by 11/04/00 so he can
purchase the building and store it until the new lands are opened. Please ICQ or
mail me or Mara concerning this if you have any comments.
26/03/00: Web page started, No events at this stage. Keep an eye on
this page as events will be added.
The Grand Gallop
Object;
- To reach the finishing gate before all others
Rules;
- Each rider must pay 300gp to enter the race.
- No recalling or using magic in any way.
- No attacking of other fellow riders.
- All race points must be visited in order.
The prize;
- 1st Place 50% of all monies taken
- 2nd Place 35% of all monies taken
- 3rd Place 15% of all monies taken
The Course; Start Gate Western Trinsic Entrance
- The Armoury
- Eastern Stables
- The Butchers Shop
- The Provisioners Store
- Finish Point House of V
The Bear Mask:
Object;
Time limit;
Purse;
- 300gp from each participant.
Rules:
- Team One To protect the mask at all costs
- Dress Green Cloaks
- Team Two To capture the mask
- Dress Brown cloaks
- The protectors will win the day if the attackers are unable to capture the
mask within the time limit given.
- The mask can be taken from the corpse of the bearer or the bearer may be
forced to drop the mask rather than die.
- Once the attackers have possesion of the mask the combat ends and the
brown cloaks win the day.
- Any participant who leaves the combat area is deemed to be dead and cannot
re-enter the fray or assist his/her fellows in any way.
- No magic weapons, armour or items may be used.
Combat Area;
Prize;
- The purse is split between the winning team.
Treasure Hunt:
- Regs and scrolls go to the map bearer.
- Gold to the Guild Treasury
- Magical Items should be split amicably among the members.
Rules;
- Remember to spread yourselves in and around the chest area.
- Always remain in combat mode.
- The team will be split into pairs, look after your partner. If you need
help, shout 'heal or cure'
- All paricipants must look after the map bearer, he or she is at the most
risk of attack.
General Rules of Engagement:
- Never run and leave your fellow guild members
- You will be given a shield mate, look after him or her.
- Never wander off.
- Always loot your shield mate should he or she fall in battle.
- All monster or PK loot is split at the end of the final battle.
- Do what the hunt leader ask's of you, hesitation kills.