BATTLE REPORT
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| INCOMING TRANSMISSION>>> A new Warp Conduit has been discovered which leads to a previously uncharted section of the galaxy. This area has been dubbed the Omega Sector. Within this Sector lie a number of worlds which need to be secured in order to make resource and colonization surveys. The new Warp Conduit appears stable, and has attracted the atention of numerous enemys. They must be eliminated and the Omega Sector claimed by its rightful owners. Attached to this transmission are some preliminary reports on planets of interest in this sector: PLANET CALLAM CORDIS An essentially dead planetoid with a tenuous atmosphere, but of significant mineral and metallurgical importance. Terrain features: d6+1 hills, d3 craters Other Features: Low Gravity (+d6 move) PLANET OKSIMMUS A temperate world with no higher sentient lifeforms. Ideal for colonization and resource extraction. Oksimmus large for a terrestrial world, being nearly 150% the mass of Terra. Terrain Features: d6 hills, d6 forests Other Features: High Gravity (-d6 move) PLANET FOS NORINDU This planet has virtually no axial tilt and as a result has a planetary equatorial desert. The temperate regions north and south of this desert hide numerous smuggler outposts. Terrain Features: d6 hills, 2d6 gothic ruins, d6 factory PLANET GRAN HOLLACE Apparently home to a modern civilization at some point in the not too distant past, Gran Hollace is now deserted. Perhaps new technologies can be discovered here. Terrain Features: all gothic ruins, d3-1 forest, d6-1 hills, d6 factory PLANET HELLSPOND This volcanic world is treacherous, but promises a wealth of mineral resources. There are no apparent life forms on this planet. Terrain Features: d6 hills, d6 lava hazards Other Features: Flame Rift (1/shooting phase, d4d8, dscatter for direction, as Heavy Flamer) PLANET MAXIS TERRITOR An ancient civilization once thrived here, roughly the equivalent of the Greeks or Romans of Old Terra. Now, no higher sentiet life remains. Terrain Features: all gothic ruins, d6 forest, d3 hills PLANET REN HOWAR Ren Howar is a rocky wasteland with insignificant indigenous life. Mineral resources, however, are abundant on this planet. Terrain Features: all hills PLANET KRONUS Kronus is a desert planet, hostile to human life, but holding great mineral wealth. No evidence of higher sentiet lifeforms. Terrain Features: d6 hills, d6 sand dunes Other Features: 4+ sandstorm (-d6 move), 6+ major sandstorm (-d6 move, reduced visibility) PLANET VOX This planet is a frozen wasteland, but water can be just as valuable a resource as minerals. Ice transported from Vox to Kronus could be used for terraforming programs. Terrain Features: d6 hills, d6 ice hazards Other Features: 4+ blizzard (-d6 move), 6+ major bizzard (-d6 move, reduced visibility) PLANET PROXIMO At one time, Proximo was a planet wide minig operation. Now the ancient machines stand silent, giving no clue as to the identity of their makers. Mineral resources still plentiful. Terrain Features: all factory, d6 hills, d6 gothic ruins PLANET DYTERRON Dyterron has a thick atmoshpere of nitrogen, oxygen and water vapor, making the planet warm and moist and causing the surface to be covered with a vast, planetwide forest. Terrain Features: all forest, d3 hills Other Features: death world terrain features may be present >>>END TRANSMISSION -dls |
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| Places to go: | |||||||||||||||||||||||||||||||||||||
| Blood Angels Forces of Khorne - Blood for the Blood God Imperial Guard / Sisters of Battle Tyrannids |
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| Past Battle Reports | |||||||||||||||||||||||||||||||||||||
| The Warp.net | |||||||||||||||||||||||||||||||||||||
| OmegaWolfPack | |||||||||||||||||||||||||||||||||||||
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| The Drawing Board -THE Best Looking Battlemech Editor plus all its files | |||||||||||||||||||||||||||||||||||||
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| Battlemech Designer: designs | |||||||||||||||||||||||||||||||||||||
| A Taste of Details | |||||||||||||||||||||||||||||||||||||
| Three different army cores of up to 1500 points consisting of 1 HQ and 2 Troops. These do not have to be the full 1500 points yet, they will be flushed out via a random army generating system. The emphasis here is on variety, so try to have 3 distinct army cores that can be flushed out with some random additions. For everyone's information if you don't quite know what I'm talking about yet, here are the three army cores I'm bringing on Thursday: ARMY 1 HQ - Khorne General w/ Khorne 9 Berserker Retinue in a Rhino Troop 1 - 10 man Khorne Berserker Squad w/ Aspiring Champion in Rhino Troop 2 - 10 man Khorne Berserker Squad w/ Aspiring Champion in Rhino Total = about 1000 points, the other 500 points of this army will be randomly generated on Thursday, to bring the total force as close to 1500 points as we can manage. ARMY 2 HQ - Khorne Terminator General w/ 7 Terminator Retinue Troop 1 - 10 Chaos Space Marines Troop 2 - 10 Bloodletters Total = about 800 points, leaving 700 to generate randomly ARMY 3 HQ - Daemon Prince of Khorne on Juggernaut Troop 1 - 20 Khorne Berserkers w/ Aspiring Champion Troop 2 - 10 Chaos Space Marines Total = about 700 points, leaving 800 to randomly generate So from those three cores, full blown armies will be developed and then set loose to wreak carnage and destruction upon all who oppose us. Praise me in the name of War! I destroy both rich and poor! -Khoris Khornbin |
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| Name: | Burning.tree | ||||||||||||||||||||||||||||||||||||
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| Email: | [email protected] | ||||||||||||||||||||||||||||||||||||
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| Omega Sector | |||||||||||||||||||||||||||||||||||||