BATTLE REPORT
O M E G A   S E C TO R
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Space Wolf Army List
INCOMING TRANSMISSION>>>

A new Warp Conduit has been discovered which leads to a previously
uncharted section of the galaxy.  This area has been dubbed the Omega
Sector.  Within this Sector lie a number of worlds which need to be
secured in order to make resource and colonization surveys.  The new
Warp Conduit appears stable, and has attracted the atention of numerous
enemys.  They must be eliminated and the Omega Sector claimed by its
rightful owners.

Attached to this transmission are some preliminary reports on planets of
interest in this sector:

PLANET CALLAM CORDIS
An essentially dead planetoid with a tenuous atmosphere, but of
significant mineral and metallurgical importance.
Terrain features: d6+1 hills, d3 craters
Other Features: Low Gravity (+d6 move)

PLANET OKSIMMUS
A temperate world with no higher sentient lifeforms.  Ideal for
colonization and resource extraction.  Oksimmus large for a terrestrial
world, being nearly 150% the mass of Terra.
Terrain Features: d6 hills, d6 forests
Other Features: High Gravity (-d6 move)

PLANET FOS NORINDU
This planet has virtually no axial tilt and as a result has a planetary
equatorial desert.  The temperate regions north and south of this desert
hide numerous smuggler outposts.
Terrain Features: d6 hills, 2d6 gothic ruins, d6 factory

PLANET GRAN HOLLACE
Apparently home to a modern civilization at some point in the not too
distant past, Gran Hollace is now deserted.  Perhaps new technologies
can be discovered here.
Terrain Features: all gothic ruins, d3-1 forest, d6-1 hills, d6 factory

PLANET HELLSPOND
This volcanic world is treacherous, but promises a wealth of mineral
resources.  There are no apparent life forms on this planet.
Terrain Features: d6 hills, d6 lava hazards
Other Features: Flame Rift (1/shooting phase, d4d8, dscatter for
direction, as Heavy Flamer)

PLANET MAXIS TERRITOR
An ancient civilization once thrived here, roughly the equivalent of the
Greeks or Romans of Old Terra.  Now, no higher sentiet life remains.
Terrain Features: all gothic ruins, d6 forest, d3 hills

PLANET REN HOWAR
Ren Howar is a rocky wasteland with insignificant indigenous life.
Mineral resources, however, are abundant on this planet.
Terrain Features: all hills

PLANET KRONUS
Kronus is a desert planet, hostile to human life, but holding great
mineral wealth.  No evidence of higher sentiet lifeforms.
Terrain Features: d6 hills, d6 sand dunes
Other Features: 4+ sandstorm (-d6 move), 6+ major sandstorm (-d6 move,
reduced visibility)

PLANET VOX
This planet is a frozen wasteland, but water can be just as valuable a
resource as minerals.  Ice transported from Vox to Kronus could be used
for terraforming programs.
Terrain Features: d6 hills, d6 ice hazards
Other Features: 4+ blizzard (-d6 move), 6+ major bizzard (-d6 move,
reduced visibility)

PLANET PROXIMO
At one time, Proximo was a planet wide minig operation.  Now the ancient
machines stand silent, giving no clue as to the identity of their
makers.  Mineral resources still plentiful.
Terrain Features: all factory, d6 hills, d6 gothic ruins

PLANET DYTERRON
Dyterron has a thick atmoshpere of nitrogen, oxygen and water vapor,
making the planet warm and moist and causing the surface to be covered
with a vast, planetwide forest.
Terrain Features: all forest, d3 hills
Other Features: death world terrain features may be present

>>>END TRANSMISSION

-dls
Places to go:
Blood Angels

Forces of Khorne - Blood for the Blood God

Imperial Guard / Sisters of Battle

Tyrannids
Past Battle Reports
The Warp.net
OmegaWolfPack
Downloads
The Drawing Board -THE Best Looking Battlemech Editor plus all its files
Battlemech Designer:Download
Battlemech Designer: designs
A Taste of Details
Three different army cores of up to 1500 points consisting of 1 HQ and 2
Troops.  These do not have to be the full 1500 points yet, they will be
flushed out via a random army generating system.  The emphasis here is
on variety, so try to have 3 distinct army cores that can be flushed out
with some random additions.  For everyone's information if you don't
quite know what I'm talking about yet, here are the three army cores I'm
bringing on Thursday:

ARMY 1
HQ - Khorne General w/ Khorne 9 Berserker Retinue in a Rhino
Troop 1 - 10 man Khorne Berserker Squad w/ Aspiring Champion  in Rhino
Troop 2 - 10 man Khorne Berserker Squad w/ Aspiring Champion  in Rhino
Total = about 1000 points, the other 500 points of this army will be
randomly generated on Thursday, to bring the total force as close to
1500 points as we can manage.

ARMY 2
HQ - Khorne Terminator General w/ 7 Terminator Retinue
Troop 1 - 10 Chaos Space Marines
Troop 2 - 10 Bloodletters
Total = about 800 points, leaving 700 to generate randomly

ARMY 3
HQ - Daemon Prince of Khorne on Juggernaut
Troop 1 - 20 Khorne Berserkers w/ Aspiring Champion
Troop 2 - 10 Chaos Space Marines
Total = about 700 points, leaving 800 to randomly generate

So from those three cores, full blown armies will be developed and then
set loose to wreak carnage and destruction upon all who oppose us.

Praise me in the name of War!
I destroy both rich and poor!
-Khoris Khornbin
Name: Burning.tree
Email: [email protected]
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Omega Sector
Hosted by www.Geocities.ws

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