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MISSION IMPOSSIBLE LASER GAUNTLET Mission Details
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LASER GAUNTLET
This is a game that stresses teamwork and using your restricted senses for observation. If it isn't taken too seriously and not overly competative, it is a great source of fun and challenge.
EQUIPMENT NEEDED
PHYSICAL ARRANGEMENTS
DEFENDING TEAM
ATTACKING TEAM
SCORING
STAFF ACTIONS
CHECK IN PATROLS
ISSUE EQUIPMENT
ACT AS REFEREES
KEEP THEM MOVING
Record the scores and send them to the next event at the prescribed time or cue.
MISSION IMPOSSIBLE requires approximately 30 staff members.
Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.
SCORING PATROLS
Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.
Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.
For example: SH9
CLICK FOR MORE MISSION DETAILS (events)
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Staff members should arriving Saturday morning for set up.
We used a picnic shelter for this event. The defending team's territory consisted of the concrete slab. The attacking team was stationed around the area surrounding the picnic shelter.
ACTION
The defending team puts on blindfolds and are given flashlights. Each person is told they have ten shots. They must "shoot" an attacker with their laser (flashlight beam) to kill them. Once they have used all ten shots, they must sit down and turn their flashlight off. They have used all their energy supply and are dead. A shot consists of a single beam of light aimed at a specific target. Sweeping the light across the horizon randomly is not allowed.
The attacking team must advance slowly without making noise. No running is allowed (safety issue due to darkness & concrete). Their object is to quietly advance until they reach the concrete slab of the picnic shelter. If they are shot with a laser (flashlight beam) they are dead.
The team with the most successful invaders to reach the concrete wins. Each team takes a turn as defenders and attackers. In addition to the score of attacks, additional points are given for teamwork and good sportsmanship. This should be announced at the beginning of the event. It will make things run much smoother.
EXPLAIN THE RULES
The game must be explained quickly and clearly. Once the instructions are given and understood, divide the remaining time available in half. Play two quick games, the length of which will be half the remaining time.
Once you've determined which patrol will start as "defenders" you quickly issue them their equipment.
Extra adults can help you. You decide what is a legal shot, who is dead, and who has discharged all ten shots. Prevent arguments from happening.
At the end of the time for each game, call the end quickly and get them to change sides quickly. The events go fast and there is little time. After each patrol has had a turn to defend and attack, you can announce the winning side.
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