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Economics
 

As your Civilization expands, you will need to manage the growing complexities of its Production and resource requirements. Adjusting the tax rates and choosing the most productive terrain for your purposes, you can control the speeds at which your population grows larger and your cities produce goods. By setting taxes higher and science lower, you can tilt your economy into a cash cow. You can also adjust the happiness of your population. Perhaps you will assign more of your population, or you will clamp down on unrest with a large military presence. You can establish trade with other powers to bring in luxuries and strategic resources to satisfy the demands of your empire.

Production Resources Trade Roads mighty armies and happy citizens - these are the foundation of a strong empire. (source: civ3 manual).

Roads are most important from start to end in game you start building roads from first turn make sure you build roads till end whenever needed on priority basis. You need roads after building capital, in new cities, between new cities, before building strong armies, a wonder in a city, during war inside and outside of your empire and after capturing a enemy city.Early in the game a worker has completed a road, in Civilization3.

You will ultimately build roads in all tiles of your empire but it is important where you build road first specially in the beginning of game it is necessary to select most appropriate areas since you have limited number of workers. Carelessness at this level will result economic losses not only in beginning but in whole game.

To select most productive terrain right click on a tile for terrain info of that tile. Turn on grid by Ctr+G, to see shields available in all squares Use Ctr+S. In the beginning build roads in squares with bonus resources these squares contain maximum number of shields and commerce. See what your city needs switch to City View and check food bar, commerce bar and shields bar. If you need more food in your city build road in a square with 3 food (i.e.-e food plains) if it is not available go for square with two food (i.e.-e grasslands and lakes), a square with bonus wheat, fish and Cattle gives +2 food. Similarly squares with 2 shields and bonus shields (cattle furs whales etc) should be worked out first.

Bonus Resources

Resources Civ3 Cattle Civ 3 Fish civilization 3 Whale Civilization3 wheat Civilization III Game Civilization 3 Gold
  Cattle Fish Whale Wheat Game Gold
Food +2 +2 +1 +2 +1  
Shields +1   +1      
Commerce     +2     +4

Workers are used in beginning of game to connect cities with resources and other cities than they work on each square of your territory building roads mines and irrigating. In industrial ages you can build railroads and you need number of workers after you start building factories in your cities workers are mainly used to clear pollution. CivIII Workers building roads, mines clearing jungle and connecting resources.

You need workers in the start of game not warriors. Produce more workers and produce warriors for cities near boundaries and unexplored territory place warrior in such locations where they can move to all adjoining cities, fortify military units in cities where you fear raids of barbarians. Their would be no foreign invasion early in the game because you don't know your neighbors they don't know you and when you see other civilizations in the map they still are far away and can not manage any attack you with their early military units that move 1 square in each turn, so you also don't prepare for a war or defense  remain focused on economics.

Forms of Government is very important in determination of your size of economy. As you progress in game you research modern forms of government, in modern ages you have Democracy, Republic and Communism to adopt.  Democracy is most suitable form if you want a big economy with maximum cash available for research with comparatively low corruption, those civ-gamers who like exploration and don't want wars need democracy. This will help them a lot in scoring more for histographic victory and in space race.Civilization Democracy

Democracy is the only right form of government for economics but during wars communism is far better than democracy, if your cultural value is not that great you may need communism to hold your cities stronger. You take stronger control of your empire in communism but it reduces economic growth and research. Decide when you need democracy and when you need to switch temporarily to communism. Keep in mind these factors.Civilization Communism

1) Losing a city under cultural influence of other civilization is a big economic loss

2) Fighting a war under democracy is difficult you produce more gold but citizens dislike wars so due to this unhappiness in democratic freedom they will not work causing shutdown of production in your city or cities

3) A foreign invasion might be met with drafting citizens you can draft more citizens under communism than any other form of government. Drafting a citizen result in loss of city production and causes unhappiness but this unit might save the city from going to hands of other civilization and this drafted citizen might capture an enemy city increasing your boundaries and economics.
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Ccorruption increases as your civilization expands cities far from capital have importance in  offence and defense and access to resources but economically they do not contribute that much sometimes become heavy burden on treasury. You need to reduce or minimize the loss of corruption.

REDUCING CORRUPTION in CIV-III-3

You can reduce corruption by building courthouses in your cities, but courthouse is not very effective in reducing corruption. Forbidden palace reduces corruption in city where it is built and in all neighboring cities effectively. Cities around capital have very low corruption.

Budget of a Civilization in Civ3 showing income of 329 golds and corruption 205 gold while science expenditure is just 82 goldSo you have to plan making your palace and forbidden palace in central cities so that maximum number of cities get benefits of reduced corruption. This idea is central in establishment of economically strong civilization because corruption if not handled properly will cost you hundreds of gold sometimes more than your total research expenditure and total unit cost.

Here is a STRATEGY FOR CONTROLLING AND REDUCING CORRUPTION in CIV III.

Plan your empire as a bi polar empire select two central cities in your empire than make palace and forbidden palace in these poles. Make sure these two poles have maximum number of cities around. All cities around these poles will be efficient in production and less corruption.

Usually capital is central city in this case you just need your second pole to make forbidden palace in it.
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Moods of citizens can play role in economics happy citizens increase your score - unhappy, resisting citizens reduce or stop production.Diffrent moods of civs in CivilizationIII

Providing luxuries, city improvements, entertainment and wonders make them happy and also cost you. You need balance in happiness of citizens and your militaristic ambitions a over emphasis on one will result in economic loss.

 

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Read also Exploration

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