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Hi everyone!

Here is the gear that is issued to all SG Field Team personnel... In the Chronicles of the SGC your character's Gear Points and Resource Points are meant for use on the small personal equipment that they have been able to finagle form the SGC's quartermasters to take with them when they go off-world (or to get an extra personal vehicle or what ever they are wanting to get for their character when they aren't deployed off-world).

Operational Gear is worn when deployed in to possible combat situations or when deployed off-world. Personal gear is worn while on-duty at the SGC as well as when deployed on missions be they on or off-world. Field Gear is issued when deployed out in the field (be it off-world or on-world combat missions). Those missions that are on-world SGC personnel are not allowed to wear any patches or insignia that would be associated with the SGC. During these kinds of missions they are expected to wear the standard combat uniforms of their parent organizations.

Operational Gear: Ballistic Helmet (RP: 1; DM: +2; DR: 0; ACP: -1), Tactical Deployment Vest (RP: 3, DM: +0; DR: 3; MDB: +4; ACP: -1), Undercover Vest (RP: 2; DM: +1; DR: 2; MDB: +5; ACP: -1), Knee/Elbow pads (RP: 1; DM: n/a; DR: 2; MDB: n/a; ACP: n/a).

Personal Gear: black wool watch cap or balaclava, Kevlar PASGT Helmet w/slate gray cover, sun/wind/dust goggles, black Harris assault vest, black Nomex flight gloves, gargoyles tactical sunglasses, dogtags w/silencers, pocket survival tool, slate gray G-8 WEP jacket, slate gray battle dress utilities, black BDU belt, black combat boots, black undershirt & underwear, quartz military watch.

Field Gear: FN P-90 PDW w/10 clips, FN Five-Seven automatic pistol w/6 clips, 2 M67 fragmentation grenades, 1 MK3A2 concussion offensive hand grenades, 1 M18 Colored Smoke grenades, Motorola Saber-1R two-way radio w/handmic &earphone, GDO, Flashlight (1 mounted on P-90, 1 on LBE), Spare set of BDUs, 2 sets of undershirts & underwear, 3 pairs of socks, 1 pair of spare boots, extreme cold weather gloves, cold weather boots2 2-quart canteens, 1 Canteen cup, 1 Canteen cup cook stove, compass, 50' nylon rope, repelling harness, binoculars, personal radio, biohazard suit & supplies (includes gas mask), Trifold entrenching tool (combo shovel/saw/axe), survival knife, 20 magnesium flares, sunscreen, gun cleaning kit (contains: 1 Steel barrel rod with swivel handle, 3 Steel barrel rod extenders, 1 Double-ended nylon gun brush, 1 Shotgun adaptor, 1 Slatted patch holder, 1 Bottle of gun oil, 1 Package of cotton cleaning patches, 1 Silicon gun cloth), M-9 bayonet w/scabbard (works with scabbard to serve as wire cutters, the scabbard also serves as bottle opener &screw driver) & sharpening stone, pace counter, 1 pocket knife/Leatherman/Gerber, nightvision goggles, emergency strobe, 3 condoms, personal first aid kit (2 syringes of morphine, 1 roll of sterile gauze, 1 roll elastic tape, several field dressings, antiseptic, burn cream, band-aids), 3-day pack, camouflage GORE-Tex bivouac shelter, extreme cold weather sleeping bag, water filter, army brown 5-button sweater, black wool commando sweater, bottle of 20 water purification tablets, magnesium fire starter, 4 bungee cords, 3 days of MREs.

SG Field Team Vehicles and team issued equipment: the SGC issues vehicles for use by both the SG Field and SG Specialty Teams to carry their equipment for their long term missions. Not every mission will have the vehicles deployed; it's up to the Detachment Commander and Executive Officer if they feel they are going to be needed. Please notice the large amount of survival equipment included on the field team issued gear. The SGC has been pushing to get more and more survival oriented equipment in the hands of their field and specialty teams for use off-world to increase the survivability of their teams.

M-Gator #1: Colt M4A1 Carbine w/M203 grenade launcher (12 40mm grenades: 4 High-Explosive Armor Penetrating, 4 Anti-Personnel, 4 High-Explosive), M249 Squad Automatic Weapon (aka FN Minimi), Stinger IV, 4 M18A1 Claymore anti-personnel land mines, 1 AT-4, 6 M67 fragmentation grenades, 4 MK3A2 concussion offensive hand grenades, 4 M18 Colored Smoke grenades, 4 AN-M8 HC White Smoke grenades, flare gun w/six flares, 1 Kilo block of C4, 4 C4 Detonator caps, 1 C4 Timer, 600 rounds of 5.7x28mm ammo, 600 rounds of 5.56mm ammo FMJ, 1000 rounds of 5.56mm ammo linked FMJ (belt ammo for the SAW), medical pack (contains: disinfectant, antiseptics, splints, dressings, antibiotics, anti-toxins, pain relievers, surgical kit), Field Medical & Surgery Pack (contains: disinfectant refills, antiseptic refills, splint refills, dressing refills, antibiotic refills, anti-toxin refills, pain reliever refills, surgical kit refills), 2 poleless litters/SKEDCOs, 1 collapsible stretcher, digging tools (2 shovels and a pickaxe), 5 steel pickets, 40 sandbags, 2 boxes of chemlights, 2 boxes of IR chemlights, 1 spool of 550-cord (1000 ft.), 2 rolls of 100-mph tape, water purification kit, 120ft of rope, inertial compass, 3 All-terrain tactical mountain bicycles, Mickey Mouse boots (extreme cold weather boots, to be worn while not moving overland), 3 pair snow shoes, 3 pair cross country skis, LCSS (Light-Weight Camouflage Screen System), Darby All Terrain All-purpose Cart-Sleds (ATACS), 4 5-gallon cans of drinking water, 8 cases of MREs, Military laptop w/82 gig harddrive & +1 pwr rating, ARM (atmospheric radiation monitor), Digital video camera w/twenty cassettes, Digital still camera w/five 1 gigabyte compact flash memory cards, Digital Audio recorder w/Parabolic Microphone, extra batteries, gate locator beacon and locator.

M-Gator #2: Colt M4A1 Carbine w/M203 grenade launcher (12 40mm grenades: 4 High-Explosive Armor Penetrating, 4 Anti-Personnel, 4 High-Explosive), MSG90A1 w/6 clips (aka MSG90-DMR), Stinger IV, 4 M18A1 Claymore anti-personnel land mines, 1 AT-4, 6 M67 fragmentation grenades, 4 MK3A2 concussion offensive hand grenades, 4 M18 Colored Smoke grenades, 4 AN-M8 HC White Smoke grenades, flare gun w/six flares, 1 Kilo block of C4, 4 C4 Detonator caps, 1 C4 Timer, 600 rounds of 5.7x28mm ammo, 600 rounds of 5.56mm ammo FMJ, 1000 rounds of 5.56mm ammo linked FMJ (belt ammo for the SAW), medical pack (contains: disinfectant, antiseptics, splints, dressings, antibiotics, anti-toxins, pain relievers, surgical kit), Field Medical & Surgery Pack (contains: disinfectant refills, antiseptic refills, splint refills, dressing refills, antibiotic refills, anti-toxin refills, pain reliever refills, surgical kit refills), 2 poleless litters/SKEDCOs, 1 collapsible stretcher, digging tools (2 shovels and a pickaxe), 5 steel pickets, 40 sandbags, 2 boxes of chemlights, 2 boxes of IR chemlights, 1 spool of 550-cord (1000 ft.), 2 rolls of 100-mph tape, water purification kit, 120ft of rope, inertial compass, 3 All-terrain tactical mountain bicycles, Mickey Mouse boots (extreme cold weather boots, to be worn while not moving overland), 3 pair snow shoes, 3 pair cross country skis, 4-man field tent, LCSS (Light-Weight Camouflage Screen System), Darby All Terrain All-purpose Cart-Sleds (ATACS), 4 5-gallon cans of drinking water, 8 cases of MREs, Military laptop w/82 gig harddrive & +1 pwr rating, ARM (atmospheric radiation monitor), Digital video camera w/twenty cassettes, Digital still camera w/five 1 gigabyte compact flash memory cards, Digital Audio recorder w/Parabolic Microphone, extra batteries, gate locator beacon and locator.

M-Gator #3: Colt M4A1 Carbine w/M203 grenade launcher (12 40mm grenades: 4 High-Explosive Armor Penetrating, 4 Anti-Personnel, 4 High-Explosive), M249 Squad Automatic Weapon (aka FN Minimi), Stinger IV, 4 M18A1 Claymore anti-personnel land mines, 1 AT-4, 6 M67 fragmentation grenades, 4 MK3A2 concussion offensive hand grenades, 4 M18 Colored Smoke grenades, 4 AN-M8 HC White Smoke grenades, flare gun w/six flares, 1 Kilo block of C4, 4 C4 Detonator caps, 1 C4 Timer, 600 rounds of 5.7x28mm ammo, 600 rounds of 5.56mm ammo FMJ, 1000 rounds of 5.56mm ammo linked FMJ (belt ammo for the SAW), medical pack (contains: disinfectant, antiseptics, splints, dressings, antibiotics, anti-toxins, pain relievers, surgical kit), Field Medical & Surgery Pack (contains: disinfectant refills, antiseptic refills, splint refills, dressing refills, antibiotic refills, anti-toxin refills, pain reliever refills, surgical kit refills), 2 poleless litters/SKEDCOs, 1 collapsible stretcher, digging tools (2 shovels and a pickaxe), 5 steel pickets, 40 sandbags, 2 boxes of chemlights, 2 boxes of IR chemlights, 1 spool of 550-cord (1000 ft.), 2 rolls of 100-mph tape, water purification kit, 120ft of rope, inertial compass, 3 All-terrain tactical mountain bicycles, Mickey Mouse boots (extreme cold weather boots, to be worn while not moving overland), 3 pair snow shoes, 3 pair cross country skis, LCSS (Light-Weight Camouflage Screen System), Darby All Terrain All-purpose Cart-Sleds (ATACS), 4 5-gallon cans of drinking water, 8 cases of MREs, Military laptop w/82 gig harddrive & +1 pwr rating, ARM (atmospheric radiation monitor), Digital video camera w/twenty cassettes, Digital still camera w/five 1 gigabyte compact flash memory cards, Digital Audio recorder w/Parabolic Microphone, extra batteries, gate locator beacon and locator.

Now if the Detachment Commander does not wish to use the small M-Gators, they can replace them with a RSOV (ranger special operations vehicle). The team will get an RSOV with a towed trailer carrying their field team issued gear and extra supplies.

RSOV: Ranger Special Operations Vehicle (GP: 4; Sz: Large; Hnd: -5; Spd: 500'; MPH: 50/100; Def: 4; WP: 170; Hrd: 10).


SG Field Team Positions: Those positions marked with an asterisk are required to be filled for deployment off-world, and can be seen as the positions held by SG-1 during the TV series. Detachment Commander (Col. Jack O'Neill), Linguistics & Cultural (Dr. Daniel Jackson & Jonas Quinn), Heavy Weapons (Teal'c) and Mission Specialist (Maj. 'Sam' Carter).

Detachment Commander (*): The Detachment Commander is the MFIC of the team. His or her word is law when deployed off-world. Only the team�s medical specialist has the ability to override the Detachment Commanders orders when it comes to those emergencies that are of a medical nature. Normally the Detachment Commander is of the rank of Major/Lt. Commander and above.

Executive Officer: The Executive Officer is just that, the teams second in command and normally operates as the Detachment Commanders right hand. Several of the field teams have combined the position of Executive Officer with another of the team's positions. The position as an Executive Officer normally indicates that the SGC is grooming the officer or warrant officer in question for command of their own team at some point in the future. Normally the Executive Officer is of the rank of Captain/Lieutenant or Chief Warrant Officer 2 or above.

Linguistics & Cultural Specialist (*):
The Linguistics & Cultural Specialist is normally a civilian archeology or anthropology specialist whom also acts as the teams translator when dealing with off-world civilizations whom do not speak any languages known to the rest of the team. The Linguistics & Cultural Specialist also acts as the diplomat and ambassador for the SGC during first contact situations.

Intelligence & Communications Specialist: The Intelligence & Communications Specialist is usually a forward observer whom is specialized in gathering military intelligence for use in determining the strength of those hostile forces encountered by the field team. Personnel normally found in this position are drawn form the ranks of the USAF Enlisted Combat Controllers, US Army Pathfinders, USMC Force Recon, and the US Navy SEAL. The SGC has been experimenting with using CIA or other Intelligence agents filling this position to some limited success on the Covert Operations Teams.

Heavy Weapons Specialist (*):
Heavy Weapons Specialists are the field team�s specialist in the use of big nasty things that to lots and lots of damage to the bad people who want to kill your team.

Weapons Specialist: Weapons specialists are your standard combat grunts who work with the heavy weapons specialist to give the field team its hard hitting punch when push comes to shove and combat is forced upon them.

Medical Specialist: Medical Specialists are drawn normally form the ranks of US Army Combat Field Medics, US Navy Hospital Corpsmen, and the USAF Enlisted Pararescue specialists.

Mission Specialist (*): Mission Specialists are normally trained in the hard sciences. Though with the recent discovery of the larger Goa'uld threat the SGC has included other types of mission specialists in this position. Such as hazardous environment specialists, astronauts, intelligence agents, Tok'ra or Jaffa Liaisons, etc.

Mission Specialist: Mission Specialists are normally trained in the hard sciences. Though with the recent discovery of the larger Goa'uld threat the SGC has included other types of mission specialists in this position. Such as hazardous environment specialists, astronauts, intelligence agents, Tok'ra or Jaffa Liaisons, etc.
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