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mapping.cjb.net

Props  to Gooseman & Team, Valve, Zoner; texture gods 3DMike, n0th1ng, Narby, Blazeer, DaddyCool, SLickY, Ido;
and all the good folk at  [DT] clan, [YaKuZa] clan, Counter-Map, CS-Maps, CSCentral & sgWarGames.

These maps were created by me in my spare time.  Credit for all prefabs, textures and sound files used belong to the respective authors. 
Drop me a mail if you have any feedback, questions or contributions.  Enjoy!
de_sgdust (june 02)
Dust variant of sgdawn created for  more desert mayhem. Focused on vertical action.
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copyright since 2001: chavez.
all rights reserved.
last updated: 27th nov 2004
made in singapore   
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for all your counter-strike mapping needs
ka_caldera (sept 02)
Deathmatch knife arena within a steaming lava-filled caldera.
de_sgdust2 (apr 04)
A much bigger Dust clone with fast and furious vertical  backstabbing action - commissioned by the folks who host our clan server.
de_sgdawn (july 02)
Activitsts plot to disrupt a G8 summit in Italy. Bring picnic basket. Also available in Dust textures as de_sgdust.
de_sgforce (dec 02)
Inspired during my reservist stint back at the Academy. A defusion map featuring the dojo, range, pool & mess.
dm_rust (jun 03)
Inspired by Matrix Reloaded. Post- apocalyptic junkyard for the ultimate burly brawl.
Hosted by www.Geocities.ws

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