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| mapping.cjb.net |
Props to Gooseman & Team, Valve, Zoner; texture gods 3DMike, n0th1ng, Narby, Blazeer, DaddyCool, SLickY, Ido; and all the good folk at [DT] clan, [YaKuZa] clan, Counter-Map, CS-Maps, CSCentral & sgWarGames. |
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These maps were created by me in my spare time. Credit for all prefabs, textures and sound files used belong to the respective authors. Drop me a mail if you have any feedback, questions or contributions. Enjoy! |
| de_sgdust (june 02) Dust variant of sgdawn created for more desert mayhem. Focused on vertical action. |
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| copyright since 2001: chavez. all rights reserved. last updated: 27th nov 2004 made in singapore |
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| for all your counter-strike mapping needs |
| ka_caldera (sept 02) Deathmatch knife arena within a steaming lava-filled caldera. |
| de_sgdust2 (apr 04) A much bigger Dust clone with fast and furious vertical backstabbing action - commissioned by the folks who host our clan server. |
| de_sgdawn (july 02) Activitsts plot to disrupt a G8 summit in Italy. Bring picnic basket. Also available in Dust textures as de_sgdust. |
| de_sgforce (dec 02) Inspired during my reservist stint back at the Academy. A defusion map featuring the dojo, range, pool & mess. |
| dm_rust (jun 03) Inspired by Matrix Reloaded. Post- apocalyptic junkyard for the ultimate burly brawl. |