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| mapping.cjb.net |
| Counter-Strike.net CS Mapping Info (contains map specs on assasination, hostage & defusion maps) VERC Collective (* basics, rotating func_trains, locked door, random event generator, bulging walls/doors, rustmill teleporter, steam, rain, team-oriented levels, elevator, air strike,dimensions, editing tips, compiling, skies, console, polygon reduction, ideals of design) 69th Vlatitude Tutorials (* basics, 2 way trigger, safe terrain generation, low poly cliffs, reducing r_speeds, rotating lights, using clip, level transitions, env_sprite, triggers) Action Half-Life Mapping Centre (* basics, setting up worldcraft 3.3, finding leaks, carving, ambient noises, looping sounds, item/weapon placement, compiling problems) Counter-Map Tutorials (* basics, scrolling textures, hint brushes, texture types, texture lighting, sewers, 1-way window, creating arches, changing map layout between rounds, shootable grates, creating cliffs, transparent & opaque objects, stripping weapons, cs vehicles, respawning mobs, cameras, spotlights) Wavelength Tutorials (* basics, func_train, func_tank, level transitions) Half-Life Department of Engineering (* basics, pendulum, low r_speed cliffs) Jinx's Tutorials Covers basic hints, tricks and tweaks. A recommended read, even for experienced mappers. Redeemsoft Tutorials (* basics, waterfalls, music, custom texturing, scale & proportion) Eyeronik & Slackiller's Tutorials Step-by-step tutorials for getting things started, getting them done, and then getting them done right. Qeradiant.com Half-Life Tutorials (* basics) Tommy's Tutorial Page (* Treasure trove of mapping info not covered above, includes mapping terminology, wad types, texture dimensions, r_speed reduction, overviews, compiling errors, FGD explanation and a basics ref map to boot) Toedsangst's Mapping Techniques Advanced perspective on cameras, elevators and lighting. Neat tricks of the trade [FRANK] Clan Map Center Mapping primer including comprehensive resources & downloads for noobs & pros alike The SnarkPIt Something for everyone - categorized by game & complexity; including much neglected basic game design advice Tutorial Outpost Exhaustive selection of Photoshop tutorials for achieving different textural effects DOSFX.com Chad Cox's page on Milkshape modelling - includes a detailed guide on building a complete CS model ChumbalumSoft Milkshape tutorials from its Zurich-based creators Josh.ch Gem of a find. Milkshape tutorials written specifically for newbies 3DM Models Creations Sweet list of modelling and texturing tutorials categorised by software/tool of choice HalfLife Mapping Tutorials (* comprehensive basics with 2 advanced notables - gensurf and volumetric fog explained) Cyfer Mapping Hosts critical texturing esentials by DaddyCool, Daano & Slicky - tiling, terragen & avoiding photo-raping * Basics cover creation of simple rooms, doors, glass, water, ladder, grates, sky, lights & sounds |
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| for all your counter-strike mapping needs |
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| Tutorials |
| copyright since 2001: chavez. all rights reserved. made in singapore |