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mapping.cjb.net
Counter-Strike.net CS Mapping Info
(contains map specs on assasination, hostage & defusion maps)

VERC Collective
(* basics, rotating func_trains, locked door, random event generator, bulging walls/doors, rustmill teleporter, steam, rain, team-oriented levels, elevator, air strike,dimensions, editing tips, compiling, skies, console, polygon reduction, ideals of design)


69th Vlatitude Tutorials
(* basics, 2 way trigger, safe terrain generation, low poly cliffs, reducing r_speeds, rotating lights, using clip, level transitions, env_sprite, triggers)

Action Half-Life Mapping Centre
(* basics, setting up worldcraft 3.3, finding leaks, carving, ambient noises, looping sounds, item/weapon placement, compiling problems)

Counter-Map Tutorials
(* basics, scrolling textures, hint brushes, texture types, texture lighting, sewers, 1-way window, creating arches, changing map layout between rounds, shootable grates, creating cliffs, transparent & opaque objects, stripping weapons, cs vehicles, respawning mobs, cameras, spotlights)

Wavelength Tutorials
(* basics, func_train, func_tank, level transitions)

Half-Life Department of Engineering
(* basics, pendulum, low r_speed cliffs)

Jinx's Tutorials
Covers basic hints, tricks and tweaks. A recommended read, even for experienced mappers.

Redeemsoft Tutorials
(* basics, waterfalls, music, custom texturing, scale & proportion)

Eyeronik & Slackiller's Tutorials
Step-by-step tutorials for getting things started, getting them done, and then getting them done right.

Qeradiant.com Half-Life Tutorials

(* basics)

Tommy's Tutorial Pag
e
(* Treasure trove of mapping info not covered above, includes mapping terminology, wad types, texture dimensions, r_speed reduction, overviews, compiling errors, FGD explanation and a basics ref map to boot)

Toedsangst's Mapping Techniques

Advanced perspective on cameras, elevators and lighting. Neat tricks of the trade


[FRANK] Clan Map Center

Mapping primer including comprehensive resources & downloads for noobs & pros alike

The SnarkPIt

Something for everyone - categorized by game & complexity; including much neglected basic game design advice

Tutorial Outpost
Exhaustive selection of Photoshop tutorials for achieving different textural effects

DOSFX.com
Chad Cox's page on Milkshape modelling - includes a detailed guide on building a complete CS model

ChumbalumSoft
Milkshape tutorials from its Zurich-based creators

Josh.ch
Gem of a find. Milkshape tutorials written specifically for newbies

3DM Models Creations
Sweet list of modelling and texturing tutorials categorised by software/tool of choice

HalfLife Mapping Tutorials
(* comprehensive basics with 2 advanced notables - gensurf and volumetric fog explained)

Cyfer Mapping
Hosts critical texturing esentials by DaddyCool, Daano & Slicky - tiling, terragen & avoiding photo-raping


*  Basics cover creation of simple rooms, doors, glass, water, ladder, grates, sky, lights & sounds
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