Not-Quite Render Gallery
Warning: Bandwidth hogging site ahead!

That's right - if you're on a slow dialup, you're probably going to be waiting a bit to load the images for some of these pages, so be warned. Also, this site may frequently be inactive due to horribly-low bandwidth limits placed on the site by Geocities, for which I apologize in advance.

Available Galleries
Click to enter The Chase Skiff Project Click to enter USS Pegasus Project
Started in 1997, the Chase Skiff has come from being a simple block-shape craft to a streamlined cruiser on both the outside and inside. Exterior and Interior renders. My first attempt at creating a starship's bridge and main engineering. Created for an RPG I play the chief engineer on. Interior renders.
Click to enter USS Surprise Project Click to enter USS Coronado Project
Created to serve as a visual model for players in my Star Trek IRC RPG. My second major bridge render - and also my most controversial. The latest bridge render project, based off the floor plans for the bridge of the USS Coronado. This is work is now in final production! Check out the new renders!
Click to enter Development Journal: Bridge 4 Click to enter Avalon Class Starship
A look at the design evolution of a new starship bridge, from 2D outlines to 3D splendor! The Avalon Class Starship, deployed in 2381, was intended to quickly replenish lost fleet equipment from the Dominion War.
Click to enter Other Projects Click to enter Untitled Bridges
Smaller projects: From simple library objects to the Midas Array and Jupiter Station, if it's not above, it's surely in here. Rather than toss them into the Other Projects Gallery, you can see some of my other starship bridge interior CGI projects here.
Click to enter Coronado Bridge V2 "It's a little bit the fiddle, but
lots more who holds the bow."

- Wilburn Wilson
"We have learned from the first bridge. We have the technology. We CAN rebuild it!"
Other Material
Click to enter The Word Click to enter Return to Not-Quite
Click here and I'll let you know what's been updated recently, discuss my latest renders, and outline upcoming projects or new ideas I might be trying out soon. Chances are you wandered over here from my personal website. If you didn't - what ARE you waiting for? Wander over to Not-Quite today!
Click to enter F.A.Q. + Technical Data Click to enter Copyright Notice
Many people are surprised when I tell them what kind of PC I've done some of these renders on. A little bit of inside info on the hardware and software + a FAQ sheet. I've spent hours, days, weeks, and even years slaving over some of these meshes. Please respect my creations and my requests regarding their distribution.
Last Updated: Tuesday, June 29, 2004

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