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AKSHUN CROSSING: Located in Palnu, between Palnu City and Fluroc.

AMSTANAT: A country southeast of the lands of Khaidoge the Ungovernable and Lishyan. Capital is San-Fonil. It is ruled by a god-king, for whom the Black Blossom Lotus was created. Went through some religious wars circa 1361. (Cerebus #10).

AVERS: A satellite city of Palnu, in the Ci'Nufinn District.

BAY OF SUNSHEE: The sea immediately around Palnu (Cerebus #18).

BEDUIN: Capital city of Lower Felda (Cerebus #45). Deidre and Deguin are city guards. (Cerebus #11)

BEHN RHIADOR: Southwest district of Palnu, containing the city of Stehlis (Cerebus #18).

BLAKELY PROVINCE: An Electoral district of Iest, with 12 votes. It is west of the Chesmi River, south of Garrison, north of Grace District and the Docks and Area, and east of New Sepra.

B'ORN: A town in Iest, part of the Docks and Area. It has 2 electoral votes.

BOREALA: A country north of the Sepran Empire. Involved in the Blood Wars around 1411 (Cerebus #2).

Major cities include Temza, Gurann, Tansubal, and Branpur.
The government gets much of its income from gold mines, which were running dry in 1411 - at this point the government pressed mercenaries into service on pain of death. (Cerebus #3, 9).
A Borealan legend: "Within the dark Boreala lies the Eye of Terim, gold and shining prize. No mortal shalll wrest the gem from crimson claw of the demon Khem."

BRANPUR: A city in Boreala, about a day and a half walking distance from Tansubal. It was where Cerebus and Red Sophia went to find Tares Feras.

CHENEA: A city in Onliu.

CHESMI RIVER: The Chhesmi terminates where it joins the Feld River in Iest. (Cerebus #40)

CI'NUFINN: The western province of Palnu. Contains the cities of Avers and Cihnu.

CIHNU: A city in the Ci'Nufinn province of Palnu.

DEHRSION: A southern city state and part of the Sepran Empire. Has had a Cirinist-supported rebellion. Located on the Sofim River. Was under attack by the Pigts (Cerebus #5). They manufacture champagne (Cerebus #10).

THE DOCKS AND AREA: Pronounced as "DaDocks" in the local accent, it is an electoral district of Iest, with a total of ten votes; 6 for The Docks, 2 for B'orn, and 1 each for Grace and Dunham.

It is located west of the junction of the Feld and Chesmi rivers, with Blakely District to the north, and Grace district to the west. A ferry crosses from The Docks to Harbourside.
Filgate is the representative of The Docks (Cerebus #37-38, 41-42).

DUNHAM: A town in Iest, part of The Docks And Area, with 1 electoral vote. Their leader is Lord Dunham.

EAST CHAPEL: A small town in Iest and Suburbs, with 1 vote in the legislature.

ENIATH: A satellite city of Palnu, in the Vessariat district, on the Nemeth River (Cerebus #18).

ENOTHAS: A southern city state. Part of the Sepran Empire. Once had a Cirinist-supported rebellion.

EOGHAN: A country to the northwest of Boreala.

ESHNOSOPUR: A southern city state; possibly part of the Sepran Empire. Has had a Cirinist-supported rebellion. The toxin Pentazin is found there (Cerebus #14).

ESHTAHNIN WILDERNESS: Located far to the southeast. A cinnamon exporter (Cerebus #14).

ESTARCION: The name of the world that Cerebus is set on.

ESHTAHNIN WILDERNESS: Located far to the southeast. A cinnamon exporter (Cerebus #14).

FELD RIVER: The Feld River runs south from the Tcapmin Kingdoms past Unshib, turning west at Moresh, then passing Beduin before turning south again at Iest to make its way to the coast of Onliu.

FELDWAR STATES: Palnu, Iest, Onliu, Lower Felda, Togith, New Sepra.

FLUROC: A city north of Palnu. Hammel was a spice merchant here.

GARRISON: An Electoral district of Iest with 7 votes. Bordered by the Chesmi River to the north and east, Blakely District to the south, and New Sepra to the west.

GITAN RIVER: Forms the western and northwestern borders of Palnu, then extends into T'gita (Cerebus #18).

THE GODS' FENCE: A mountain range north of the Sepran Empire.

GOOD ABBEY: See Grace District.

GRACE: A town in Iest, part of the Docks And Area, with 1 electoral vote. Not to be confused with Grace District.

GRACE DISTRICT: An Electoral district in Iest, with 15 votes. Not to be confused with the town named Grace. Located to the west of the Docks And Area, south of Blakely District and east of New Sepra. Papal farm lands lie to its south.

The Abbess of Good Abbey is the sole leader, and controls all 15 votes.

[Red Sophia] GURANN: A city in Boreala. Apparently a large city where one might expect to find a freak show and marketplace (Cerebus #2).

Red Sophia knows "Gurranian tonsil kissing".

HARBOURSIDE: A dock town in Iest And Suburbs. They have 6 votes in the legislature. A ferry crosses the Feld River from here to The Docks.

HIVAT: A city on the Nemeth River, in the Vessariat province of Palnu (Cerebus #18).

IANAG: A small country to the west of Palnu (Cerebus #18). Ruled by Prince Shomber (Cerebus #19).

IEST: Pronounced "Ee-est." One day west from the Red Marches (Cerebus #5), it is located on the Feld River, and is central to the Feldwar States. The city of Iest is divided into two sections, Lower Iest, and "Upper" or "Greater Iest". The upper and lower cities are connected both by a spiral roadway, and by several long staircases. One of these staircases is over 1324 steps high (Cerebus #27). The mountain is carved with skulls and demon heads (Cerebus #31). Red Sophia speaks of "selling her old chain mail bikinis to perverts in Iest..." (Cerebus #10).

The Iestan legislature consists of 113 elected representatives (101 after 1413), headed by a Prime Minister. This Prime Minister is elected by the legislature, and must receive a simple majority of the votes. This election is apparently held every four years (Cerebus #42). In the 1413 election, the votes were allocated, not to single influential politicians, but proportionally by the number of votes each candidate received in a general, republican election.
Gatson was a prime minister for approximately 14 years before Cerebus (Cerebus #42).

IEST AND SUBURBS: An Electoral district of Iest with 19 votes. It consists of the area south and west of the Feld River that is not part of Greater Iest or Lower Iest. 6 votes each are assigned to Oldham, Harborside, and Nelson, with the remaining vote going to East Chapel.

IEST, GREATER: An Electoral district of Iest, consisting of the Upper City. It had 20 electoral votes, until a 1413 bill reduced that number to 8. It is located on a flat plain on the top of a conical mountain. This mountain is the remains of the Black Tower of anciant times.

IEST, LOWER: An electoral district of Iest, with 5 votes. The Lower city is bordered on the north by the Feld River, and on all other sides by shipping canals leading to it. Greater Iest lies entirely within Lower Iest, except where it too is bordered by the Feld. It's 5 votes are assigned one each to its five Boroughs; T'agath, Harne, Mann, Kiel, and Mercer.

IMESH: A small port city on the Sofim River (Cerebus #8). Before being taken over by K'cor, it featured such sights as the Ram and Peacock Tavern and the Red Crescent Quarter (Cerebus #9). Magus Doran lived here. Ruled by Hsifan in Cerebus' youth (Cerebus #9). Garsk was a guard in Cerebus' youth (Cerebus #9).

Energy Globes surround Imesh, apparently used as either guardians, or as a gauntlet to test one's skill.

ISSHURIAN LANDS: Located to the north of the Sepran Empire. Presumably the birthplace of Arnold the Isshurian.

JYLCEW: A satellite city of Palnu.

KHAIDOGE THE UNGOVERNABLE: A nomad barbarian lord whose lands are east of the Feldwar States and south of the Wall Of Tsi and the Tcapmin Kimgdoms. Frequently makes attacks against the Tcapmin Kimgdoms.

KOIN TRIBES: Located to the south of the desert of Neshfalnin.

KOTA MOUNTAINS: A mountain range to the south of the Sepran Empire. Possibly its southern border.

LINDAS: A small country to the southwest of Palnu (Cerebus #18.

LISHYAN: Country to the south of Khaidoge the Ungovernable.

LOWER FELDA: The country just to the west of Iest. The capital city is Beduin. The local language is represented in Cerebus by French. Government is by a five-man military tribunal, although Weisshaupt made an unsuccessful takeover attempt. There was a Kevillist rebellion in Lower Felda in 1408 (Cerebus #22).

MEALC: A small island in the Sea Of The South. Capital is Mealca.

MELVINBONE: A far-off (quite possibly imaginary) country, of which Elrod is the king.

MORESH: A city on the Feld River, just south of the Wall Of Tsi. Possibly, part of the Tcapmin Kingdoms.

NEDECA: The southeast district of Palnu (Cerebus #18). It appears not to contain any large cities.

NELSON: A town in Iest And Suburbs. They have 6 votes in the legislature.

NEMETH RIVER: Flows through the Vessariat province of Palnu. The cities of Eniath and Hivat are located upon it (Cerebus #18).

NESHFALNIN: A desert to the east of the Tcapmin Kingdoms and the Pimina Mountains.

N'GAMIN: One of the Tcapmin Kingdoms.

NO MAN'S SEA: A far northern sea.

NORTHBELL: An electoral district of Iest, with 5 votes. It is located just north of the Feld River from Iest, and also borders the Chesmi River on its west. Rivershire lies to the northwest, Oldcastle to the north, and Papal farm lands to the east.

NYMIN BARBARIANS Located to the south of Amstanat.

OCEAN SEA: Sea to the west of the Sepran Empire.

OESIS RIVER: The Oesis terminates where it joins the Feld River in Iest. (Cerebus #40)

OLDCASTLE: An electoral district of Iest, with 10 votes. Northbell lies to its south, Rivershire to the southwest, Tana And District to the northwest, Parmoor to the north, and Papal farm lands to the east.

OLDHAM: A dock town in Iest And Sunurbs with 6 votes in the legislature.

ONLIU: Located to the east-northeast of Palnu and east of the a href="#feld">Feld River. Contains the cities of Chenea and Shawato (Cerebus #18).

Onliu soldiers like to play Match Diamondback (Cerebus #27). One of their major native industries appears to be piracy (Cerebus #14). Their preferred weapon is the war hammer (Cerebus #27).

OSIRIS RIVER: Eastern border of the Sepran Empire and the Western Church of Tarim's influence. Presumably this is the river on the "Aardvarkian Age" map that is just east of Panrovy.

[Julius] PALNU: The wealthiest city-state in Estarcion, partially due to having been missed by the recent years crop failures. Currently ruled by Lord Julius.

It is divided into six districts: Old Palnu, the area immediately around the city of Palnu; Parmoc to the northwest, containing the city of Fluroc; Vessariat to the northeast, containing the cities of Hivat and Eniath; Ci'nufinn to the west, containing the cities of Avers and Cihnu; Behn Rhiador to the southwest, containing the city of Stehlis; and Nedeca to the southeast. Palnu is bordered on the east and south by the Bay Of Sunshee, and on the west and northwest by the Gitan River. Palnu and Stehlis are located on the Sen Bir River, while Eniath and Hivat are on the Nemeth River.
"The aristocracy had all but vanished in Palnu! Bound as they were to their enormous estates, they were no competition for the thriving merchant class whose assets now generated undreamt of income. There were five dominant merchant "houses" within the city walls. These houses employed "clients," each citizen of voting age being a client, their living expenses paid by the house "lord" in exchange for their vote! The lord, by paying for these votes, assured himself a place on the "Grand Council of Palnu." The lord who owned the most clients, and, hence, votes was made 'grandlord' of the city and its surrounding territory! At the moment, this was Lord Julius! The wrinkle that Julius had added to this idea was the selling of titles for additional revenue! The lords of the nouveau-riche merchant houses, having, some time before, run out of things to buy, now filled Julius' coffers in exchange for the title of their choice! These they handed out like party favors to concubines, family bodyguards, accountants, nieces, nephews and, of course, themselves." (Cerebus #14).
Palnan architecture is very ornate, and easily climbable (Cerebus #14).
"...the first lords of Palnu untapped mysteries of the ancient world! There were rumours of strange unholy experiments... alchemy and other forbidden disciplines... For a time, the Church of Tarim struck Palnu from their maps, and allowed no priest to venture within a half-mile of it. And then... about a century ago... an earthquake swallowed up the city; a gift from the infinite mercies of the living Tarim... Thousands died, virtually in the blinking of an eye! Fully ninety percent of the city disappeared beneath the surface. Even today, many of the old streets lie intact beneath the city... It is these passage-ways which are called... the Pits! Though most regard them as an amusing bit of folklore, populated by mythical beasts, dreamed up to frighten children. They are unaware that much evil manifested in the old city yet lives in those dark caverns." (Cerebus #15). Charts of much, if not all of the Pits are available. The Eye In The Pyramid initially operated out of the Pits.

PANROVY: A southern city state. Their king, Korem, appears to be missing (Cerebus #9). They seem to have a proud ruling class, if not particularly bright.

Panrovians have a stylized dueling form with sword and dagger (Cerebus #3).
Panrovian monks are not known for their sanity (Cerebus #5).

PARMOC: The northwestern district of Palnu, containing the city of Fluroc.

PARMOOR: An electoral district of Iest, with 4 votes. Oldcastle,/a> lies to its south, Tana and district to the west, and Papal farm lands to the east.

PERNANN: A region of Togith (Cerebus #18).

PIMINA MOUNTAINS: Eastern boundary of the lands of A href="#khaidoge">Khaidoge The Ungovernable.

PITS, THE: See Palnu.

RACHINNE: A location of some sort (probably near the border between Iest and Lower Felda) where a select group of alchemists (once including Claremont) work.

RED MARCHES: It is a sub-tropical rainforest. It can rain non-stop for 3 weeks. Iest is a day's march away east. The plains dwellers burn their ceremonial skunks. Thousands of dung worms mate in the noon sun. Turan Genn, a mercenary, lives here. It is one day east from Iest (Cerebus #5)

SERREA: A southern metropolis that has a southgate prison. West is the Red Marches. (Cerebus #4, 5) It is the informal capital of the loosely-knit military empire. It's streets have multiple dead-ends and city guards. Its merchants and traders are conservative, and favor to sip wine to gulping ale.

SOPHIM RIVER: Travels from Tansubal to Sepran Empire's boundaries.

TANSUBAL: Located between the Sepran Empire to the west, the Tcapmin Kingdom and form economic policy for the mother church. These representatives were appointed by the local churches and then elected by the local people to serve either as conservative or libertine economists in Iest.

It was strictly a matter of evolution which led to Prime Minister Gatson's corrupt regime; the borrowing of millions of crowns; the inter-connected house of cards that was Iest's international trade balances; all discreetly hidden from papal authority and overview by several tons of obfuscating paperwork. It was his sense of something being horribly amiss and his inability to discover just what it was which led His Holiness to institute an Inquisition into corruption in the legislature. And it was the appointed Grand Inquisitor who, after a series of meetings with the Prime Minister, decided that the source of the problem was demons inhabiting many members of the business community. Undoubtedly, he had been offered and had accepted a bribe to leave the Prime Minister alone and had accepted an obvious solution by instituting a reign of terror. It is generally overlooked that all of the wealthy merchants and traders who were broken on the rack were "stripped of their worldly goods" (to quote the edict).
These worldly goods were then split three ways - one share for the Prime Minister, one for the Grand Inquisitor and one for the papal vaults where it could be used as solid evidence that the Inquisition was having a positive effect on Iest's economy. This continued until the Grand Inquisitor demanded and received (from a very relieved pontiff) the title of Earth-Born Messenger, which technically placed him above the pontiff in the religious (though not the political) infrastructure of the church. The position, however was a dangerous one to hold, because it figured in no less than fifty sacred texts. The Grand Inquisitor became the focus of an immense charismatic cult within the church. If he sneezed, it meant this; If he spilled a glass of water, it meant that. When he was assassinated, it was this cult which persuaded His Holiness that the Apocalypse was at hand and which convinced him to initiate the "Exodus Inward" predicted several hundred years before which required the church to "seal its doors against the horror" and to sever all connection with the outside world.
All of the tripe written about irresistable political forces at work and Lord Julius' master plan is so much romantic hogwash. When the church sealed itself up in the sacred cathedral, Iest became a body without a head and naturally turned to the coming election as the only means of restoring some manner of governing authority..." (Cerebus #42). [Julius] [Astoria]
"The implications were clear once the battle-lines had been drawn between Astoria's Theocrats and Lord Julius' Devotionalists that the primary issue was foreign ownership of the city-state of Iest. Those who felt that Iest's fate was already inextricably bound to that of Palnu (and, consequently, to that of its charismatic leader) were quite prepared to elect a goat to the office of Prime Minister, with the understanding that the next step (annexation, military invasion, etc.) would be up to Lord Julius. It is a sign of the near-complete collapse of the Iestan economy that so many people embraced this solution. Those who advocated Iestan sovereignty allied themselves with Astoria and Cerebus, the only two individuals known to have left Lord Julius' inner circle. It must be added that there was a significant percentage of the Iestan population who felt Astoria and Lord julius were still allied and that their divorce was a trick to eliminate suspicion of this fact." (42, p.4).
"I feel compelled to reiterate that the election of 1413 was a giant step forward for Estarcion despite the best efforts of the ruling classes to downplay its significance. For the first time an election included all elements of society -- soldiers, merchants, labourers, farmers. There was double-voting, spoiled ballots, corruption of all kinds -- but the process itself must be viewed as far purer than the oligarchy, the theocratic appointment, the military dictatorship. Whether such a chance juxtaposition of elements will ever occur again is doubtful. I can't help but feel that our society is the poorer for it." (Cerebus #42).
"As for the so-called "one-sheets," one would be hard-pressed to find a less suitable appendage to the body politic. If, as was devoutly wished in the previous chapter, we are someday to witness full-blown Republicanism in Iest, surely the first casualty of the people's will would be these brazen testimonials to the colossal vanity of the ruling classes! Shamelessly slanted, impervious to truth and catering only to those aspects of human nature which might best be described as "base..." ...devoid of even elementary grammar and syntax, reliant on the present perfect tense (evidently to create some shoddy illusion of immediacy) the "one-sheets" gained some small admiration for providing the masses with their own literature (though one hesitates to dignify it with such a label). One can, at least, feel certain that these melodramatic papers would not last long in a freely-governed, freely-elected society! Surely the representatives of the people's will would tear away the masks concealing the producers of such ill-minded, self-serving claptrap... and that the people, when they realized the special interests of the producers, would demand instead publication of "truth" as determined by a majority of their own freely-elected representatives... ...only then would Republicanism reach its ultimate goal of government. For the masses, by the masses, and of the masses." (Cerebus #42).

THEYR: A village. Despuess and D'mitri lives here. (Cerebus #13)

TOGITH: Gort was an illusionist in this city. (Cerebus #20)

UNSHIB: A city in the Tcapmin Kingdoms.

UPPER FELDA: Currently controlled by a Cirinist government, after a revolution.

VESSARIAT: The northeastern district of the city-state of Palnu. Lord Gorce is the governor.

WALL OF TSI: A famous sight on the Feld River, north of Moresh, south of Unshib. Southern boundary of the Tcapmin Kingdoms. (Cerebus #6)

ZAWIL: A small country to the northwest of Palnu (Cerebus #18).


General Map of region (Cerebus #3). Designed by Michael Loubert, who created all the place names as well.

Map of Iest (Cerebus #40, 42)

Map of United Feldwar States

Map for Palnu (Cerebus #18)

Map for Moresh


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