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Structures
The following table shows all non-housing structures in Caesar III. "Road?" specifies whether road access is needed or not. "Size" and "Desirability/Range" are measured in map tiles. A structure's desirability effect, no matter whether it is positive or negative, decreases towards its maximum range. The maximum possible range for spreading desirability is 6 tiles.
Structure
|
Size
|
Road?
|
Desirability
|
Laborers
|
Cost
|
City Coverage
|
Effect
|
Range
|
|
Water
|
Aqueduct
|
1x1
|
no
|
none
|
none
|
none
|
8 dn. per segment
|
-
|
Fountain
|
1x1
|
no
|
none
|
none
|
4
|
15 dn.
|
-
|
Reservoir
|
3x3
|
no
|
-6
|
3
|
none
|
80 dn.
|
-
|
Well
|
1x1
|
no
|
-1
|
1
|
none
|
5 dn.
|
-
|
|
Health
|
Barber
|
1x1
|
yes
|
+2
|
2
|
2
|
25 dn.
|
-
|
Bath House
|
2x2
|
yes
|
+4
|
4
|
10
|
50 dn.
|
-
|
Doctor's Clinic
|
1x1
|
yes
|
none
|
none
|
5
|
30 dn.
|
-
|
Hospital
|
3x3
|
yes
|
-1
|
2
|
30
|
300 dn.
|
1000 patients
|
|
Religion
|
Oracle
|
2x2
|
yes
|
+8
|
6
|
none
|
200 dn., 2 marble
|
500 people/all gods
|
Temple, small
|
2x2
|
yes
|
+4
|
6
|
2
|
50 dn.
|
750 people/one god
|
Temple, large
|
3x3
|
yes
|
+8
|
6 1
|
5
|
150 dn., 2 marble
|
1500 people/one god
|
|
Education
|
Academy
|
3x3
|
yes
|
+4
|
4
|
30
|
100 dn.
|
100 young people
|
Library
|
2x2
|
yes
|
+4
|
4
|
20
|
75 dn.
|
800 people
|
Mission Post
|
3x3
|
no
|
-3
|
2
|
20
|
100 dn.
|
-
|
School
|
2x2
|
yes
|
-2
|
2
|
10
|
50 dn.
|
75 children
|
|
Entertainment
|
Theater
|
2x2
|
yes
|
+2
|
2
|
8
|
50 dn.
|
500 people
|
Amphitheater
|
3x3
|
yes
|
+4
|
4
|
12
|
100 dn.
|
800 people
|
Colosseum
|
5x5
|
yes
|
-3
|
3
|
25
|
500 dn.
|
1500 people
|
Hippodrome
|
5x15
|
yes
|
-3
|
3
|
150
|
2500 dn.
|
all people
|
|
Actor Colony
|
3x3
|
yes
|
+2
|
2
|
5
|
50 dn.
|
-
|
Gladiator School
|
3x3
|
yes
|
-3
|
3
|
8
|
75 dn.
|
-
|
Lion Pit
|
3x3
|
yes
|
-3
|
3
|
8
|
75 dn.
|
-
|
Chariot Maker
|
3x3
|
yes
|
-3
|
3
|
10
|
75 dn.
|
-
|
|
Administration
|
Forum
|
2x2
|
yes
|
+3
|
2
|
6
|
75 dn.
|
-
|
Senate
|
5x5
|
yes
|
+8
|
6 1
|
30
|
400 dn.
|
-
|
|
Governor's House
|
3x3
|
yes
|
+12
|
3
|
none
|
150 dn.
|
-
|
Governor's Villa
|
4x4
|
yes
|
+20
|
4
|
none
|
400 dn.
|
-
|
Governor's Palace
|
5x5
|
yes
|
+28
|
5
|
none
|
700 dn.
|
-
|
|
Statue, small
|
1x1
|
no
|
+3
|
3
|
none
|
12 dn.
|
-
|
Statue, medium
|
2x2
|
no
|
+10
|
4
|
none
|
60 dn.
|
-
|
Statue, large
|
3x3
|
no
|
+14
|
5
|
none
|
150 dn.
|
-
|
Triumphal Arch
|
3x3
|
no
|
+18
|
5
|
none
|
Awarded by Caesar
|
-
|
|
Engineering
|
Bridge, Low
|
1x1
|
no
|
none
|
none
|
none
|
40 dn. per segment
|
-
|
Bridge, Ship
|
1x1
|
no
|
none
|
none
|
none
|
100 dn. per segment
|
-
|
Dock
|
3x3
|
yes
|
-8
|
3
|
12
|
100 dn.
|
-
|
Engineer's Post
|
1x1
|
yes
|
none
|
none
|
5
|
30 dn.
|
-
|
Garden
|
1x1
|
no
|
+3
|
3
|
none
|
12 dn.
|
-
|
Plaza
|
1x1
|
-
|
+4
|
2
|
none
|
15 dn.
|
-
|
Shipyard
|
2x2
|
yes
|
-8
|
3
|
10
|
100 dn.
|
-
|
Wharf
|
2x2
|
yes
|
-8
|
3
|
6
|
60 dn.
|
-
|
|
Security
|
Barracks
|
3x3
|
yes
|
-6
|
3
|
10
|
150 dn.
|
-
|
Fort
|
4x7
|
no
|
-20
|
6 1
|
none
|
1000 dn.
|
-
|
Gatehouse
|
2x2
|
no
|
-4
|
3
|
none
|
100 dn.
|
-
|
Military Academy
|
3x3
|
yes
|
-3
|
3
|
20
|
1000 dn.
|
-
|
Prefecture
|
1x1
|
yes
|
-2
|
2
|
6
|
30 dn.
|
-
|
Tower
|
2x2
|
yes
|
-8
|
3
|
6
|
150 dn.
|
-
|
Wall
|
1x1
|
no
|
none
|
none
|
none
|
12 dn. per segment
|
-
|
|
Industry
|
Farm, Fruit
|
3x3
|
yes
|
+2
|
2
|
10
|
40 dn.
|
-
|
Farm, Olive
|
3x3
|
yes
|
+2
|
2
|
10
|
40 dn.
|
-
|
Farm, Pig
|
3x3
|
yes
|
-2
|
2
|
10
|
40 dn.
|
-
|
Farm, Vegetable
|
3x3
|
yes
|
-2
|
2
|
10
|
40 dn.
|
-
|
Farm, Vine
|
3x3
|
yes
|
+2
|
2
|
10
|
40 dn.
|
-
|
Farm, Wheat
|
3x3
|
yes
|
-2
|
2
|
10
|
40 dn.
|
-
|
|
Clay Pit
|
2x2
|
yes
|
-3
|
2
|
10
|
40 dn.
|
-
|
Iron Mine
|
2x2
|
yes
|
-6
|
4
|
10
|
50 dn.
|
-
|
Marble Quarry
|
2x2
|
yes
|
-6
|
4
|
10
|
50 dn.
|
-
|
Timber Yard
|
2x2
|
yes
|
-4
|
3
|
10
|
40 dn.
|
-
|
|
Workshop, Furniture
|
2x2
|
yes
|
-4
|
2
|
10
|
40 dn.
|
-
|
Workshop, Oil
|
2x2
|
yes
|
-4
|
2
|
10
|
50 dn.
|
-
|
Workshop, Pottery
|
2x2
|
yes
|
-4
|
2
|
10
|
40 dn.
|
-
|
Workshop, Weapons
|
2x2
|
yes
|
-4
|
2
|
10
|
50 dn.
|
-
|
Workshop, Wine
|
2x2
|
yes
|
-1
|
1
|
10
|
45 dn.
|
-
|
|
Granary
|
3x3
|
yes
|
-4
|
2
|
6
|
100 dn.
|
-
|
Market
|
2x2
|
yes
|
-2 2
|
6 2
|
5
|
40 dn.
|
-
|
Warehouse
|
3x3
|
yes
|
-5
|
3
|
6
|
70 dn.
|
-
|
|
Other
|
Road
|
1x1
|
-
|
none
|
none
|
none
|
4 dn. per segment
|
-
|
1) The "c3_model.txt" file states that the desirability range for these buildings is 8, but indeed the maximum possible range is 6.
2) The market is an interesting special case concerning desirability: it has a slightly negative effect on its closest neighborhood (1. - 2. tile) and a slightly positive effect in more distant areas (4. - 6. tile).
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