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Housing Levels
This table shows the requirements for houses to evolve to a given level. All requirements are cumulative. The desirability requirements are rising for each level, but are not shown here. The tax multiplier is given for hard difficulty level, the standard difficulty level of Caesar III. I found this table some time ago at Which Way To Rome? and made some modifications. A similar table and a good article about the entertainment values can be found at The Appian Way.
Housing Level
|
Population Capacity
|
Size
|
Requirements
|
Prosperity
|
Tax Multiplier
|
|
Small Tent
|
5 / 20
|
1x1 / 2x2
|
none ("warm body")
|
5
|
1
|
Large Tent
|
7 / 28
|
1x1 / 2x2
|
water
|
10
|
1
|
|
Small Shack
|
9 / 36
|
1x1 / 2x2
|
1 type of food
|
15
|
1
|
Large Shack
|
11 / 44
|
1x1 / 2x2
|
1 god
|
20
|
1
|
|
Small Hovel
|
13 / 52
|
1x1 / 2x2
|
fountain
|
25
|
2
|
Large Hovel
|
15 / 60
|
1x1 / 2x2
|
entertainment (10)
|
30
|
2
|
|
Small Casa
|
17 / 68
|
1x1 / 2x2
|
school or library
|
35
|
2
|
Large Casa
|
19 / 76
|
1x1 / 2x2
|
bathhouse, pottery
|
45
|
2
|
|
Small Insulae
|
19 / 76
|
1x1 / 2x2
|
more entertainment (25)
|
50
|
3
|
Medium Insulae
|
20 / 80
|
1x1 / 2x2
|
doctor or hospital, furniture
|
58
|
3
|
Large Insulae
|
84
|
2x2
|
school and library, barber, oil
|
65
|
3
|
Grand Insulae
|
84
|
2x2
|
2 types of food, more entertainment (35)
|
80
|
4
|
|
Small Villa
|
40
|
2x2
|
wine, access to 2 gods
|
150
|
9
|
Medium Villa
|
42
|
2x2
|
doctor and hospital, more entertainment (40)
|
180
|
10
|
Large Villa
|
90
|
3x3
|
academy, more entertainment (45)
|
400
|
11
|
Grand Villa
|
100
|
3x3
|
3 types of food, 3 gods, more entertainment (50)
|
600
|
11
|
|
Small Palace
|
106
|
3x3
|
2 types of wine, more entertainment (55)
|
700
|
12
|
Medium Palace
|
112
|
3x3
|
more entertainment (60)
|
900
|
12
|
Large Palace
|
190
|
4x4
|
more entertainment (70)
|
1500
|
15
|
Luxury Palace
|
200
|
4x4
|
more entertainment (80), max. desirability
|
1750
|
16
|
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Desirability
Houses themselves spread desirability. Houses from small tent to large casa have a decreasing negative effect on their neighborhood. All insulae level houses have no desirability effect, and houses from small villa on have an increasing positive effect on their neighborhood.
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