07/31/05

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Game Demo

 

 

 

 

 

Guild Wars
out since April 2005

Playability

The game has an interesting storyline however the storyline is linear and there aren't any variations that one can take as the path is straight and it leads to the same final destination. Hence it is fun for the first time only. The process gets very tedious especially if players would like to build more than one character.

But the producers try to counteract this issue by having 2 options for choosing characters. Either role-playing character or PvP character. This option caters for a wider market of consumer as there game time is not of importance.

 

Also, the game also removed the tedious process of killing monsters to level up. As the experience points that is received from killing a monster is low, the way to increase the character level fast would be to complete quests.

Like most other games, finding good equipment is a tedious process which requires patience to kill certain monsters. In this aspect, the game has not changed.

 

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