Beneath the floorboards of Baker Street lives a long-tailed
sleuth named Basil — Disney's latest Mouse hero and scourge
of the rodent underworld.
After describing the action of the $12 million film
from the dozens of immense storyboard panels that lined the halls
of the spacious, new animation facility (now located in Glendale across
the street from Walt Disney Imagineering, Disney's design facility
for the parks), Musker and Clements fielded questions for STARLOG.
STARLOG: Basil of Baker Street
is taken from the well-known series of children's books by Eve Titus.
From the storyboards, it seems that the characters have been developed
far beyond the stories.
JOHN MUSKER: In the
Titus books, Sherlock Holmes was Basil's mentor. We don't
play it that way. Yes, Basil's character is a miniature of
the real Holmes and he does live beneath his place at 221B Baker
Street, but he doesn't relate to the real Holmes. For our
purposes, he is Holmes. All the Holmesian references
are throwaways for the audience to enjoy as incidentals. We
want Basil to be his own character, not a watered-down version of
Sherlock Holmes.
STARLOG: Basil seems
much more of a face-paced cartoon adventure, in contrast to the
dark doings of The Black Cauldron (STARLOG #96, 97).
MUSKER: It's true.
The characters are much more in the forefront. Look at the
first sequence when we learn of Ratigan, Basil's evil nemesis in
crime. Basil is going on and on about his obsession with Ratigan,
and paying no attention to this girl Olivia, whose father has been
kidnapped by a peg-legged bat. Basil isn't interested in her
problems, he is only interested in catching Ratigan — the
Adolf Hitler of the crime world. He has been running a ballistics
test that he hoped would lead him to Ratigan. It didn't.
We're playing Basil slightly manic-depressive, so when the test
fails, he collapses in a chair. In animation, it will be much
more caricatured than that, I think, but he just totters to his
chair with a Holmesian slump, barely moving as he picks up his violin
and plays a melancholy tune.
Finally, Olivia mentions that
this peg-legged bat was involved. Basil is electrified.
He knows that the bat is one of Ratigan's squirmy henchmen.
Basil's nerves are on edge. He becomes very theatrical.
The fireplace flares up under the portrait of the Famous Professor
Ratigan and the expression changes slightly. Basil exclaims
to his friend: "Ratigan! A genius, Dawson, a genius
twisted for evil! The Napoleon of crime!"
As Basil talks, lightening from the storm outside flickers in the
room as the walls appear to close in. It's like a ghost story
is being told.
As he talks about his obsession,
we cut away to Ratigan's waterfront lair. The camera travels
down through a sewer grate into a deserted wine cellar as Basil
says, "Who knows what dastardly crime that villain may be plotting
even as we speak?" And so we see Ratigan at work.
Briefly, Ratigan has kidnapped this girl's father, the world's greatest
toymaker, to help with a strange mechanical contraption. Basil
will have to figure out what it is. Ratigan is lording it
over to her father, urging him along to finish this diabolical machine.
He protests: "This is insane. I'm not going to
do it!" But Ratigan threatens him with his daughter's
life. It's all played with great style and melodramatically.
STARLOG: It sounds
like great fun for both the animators and the actors doing the voices.
MUSKER: We have pushed
it to caricature, in order to give the animators more to play with,
and it'll be even more fun for the audience. Barrie Ingham,
a veteran of the Royal Shakespeare Company, does the voice of Basil.
He added a lot of little colourful things to his readings which
the animators have picked up on. It's quite a change from
Cauldron's scenes of 3,000 guys running and pushing somebody
over a cliff. In this film, there is much more emphasis on
single character personality scenes so the animators can concentrate
on the acting.
STARLOG: Ratigan, of
course, is voiced by Vincent Price.
MUSKER: He's amazing.
His Ratigan is a very oily, very theatrical villain. Liberace-esque
in a way. When Ratigan, who wants to be a ruler of the mouse
kingdom, finally comes on stage, he's wearing this Liberace outfit
and an overdone robe with sequins and spangles. He parades
around like Loretta Young.
STARLOG: Tell us about
Ratigan's pet.
MUSKER: You remember
Ernst Blofeld in the James Bond movies who was always stroking
this big white Persian pussycat? Well, Ratigan has one, too.
It's huge, of course, in comparison to Ratigan. Ratigan uses
the cat to dispose of anyone who gives him trouble. You see,
Ratigan is very sensitive about his lower origins; he doesn't like
to admit that he is a rat. In one sequence, there is an underworld
celebration for Ratigan. Someone gets carried away and toasts Ratigan:
"The world's greatest rat!" Suddenly, everything
stops. The whole gang cringes and Ratigan stiffens.
He takes out this little dinner bell which summons his pet cat.
For a scratch track, we used Gort's music from The Day the Earth
Stood Still — sort of lumbering and rhythmic. A
big shadow appears on the wall. You can't tell what it is
at first, but then it turns out to be this enormously fat overstuffed
Persian cat with a little bow around its neck. It was modelled,
vaguely, on Elizabeth Taylor in her more, uh...
STARLOG: So I see.
MUSKER: The cat eats
this guy, while the gang is frozen in terror. Then, Ratigan
makes them finish the song! Ratigan will stack up well with
the other Disney villains. He's appealing and funny, yet very
menacing.
Glen Keane has been animating
Ratigan. Originally, even though we had Vincent Price for
the voice, we were going back and forth on what to make Ratigan
look like.
RON CLEMENTS: You're
not going to say that?!
MUSKER: Sure!
Why not?
STARLOG: What?
What?
MUSKER: Ratigan's character
design is fondly based on Ron Miller — the guy who was our
boss [formerly head of Disney]. We though it would be good
contrast for skinny Basil to have this big... Glen created
a caricature of Ron Miller. It has been toned down a little,
and moved a bit closer to Vincent Price, but...well, the flavour
is wonderful. Basil is being animated by Mark Henn, who is
also working with Basil's friend, Dawson, and the little girl mouse,
Olivia. Rob Minkoff is also on Basil and Dawson.
CLEMENTS: Mike Gabriel
is handling the big animals. There is a big dog, Toby, Basil's
hound. And the cat, Felicia, Ratigan's pet.
MUSKER: Andreas Deja
has been working on the Mouse Queen, Victoria. She's the story's
fulcrum, in a way. Ratigan wants to replace her and take over
the mouse kingdom.
Phil Nibbelink, who did many
of the animated backgrounds and subjective camera scenes in Cauldron,
has a fight sequence inside Big Ben clock works between Ratigan
and Basil. All the complicated perspective moves around the
thrashing gears have been programmed into a computer, neatly solving
the gears' perspective problem. Phil still has to do all the
perspective changes on the characters, but he really likes that
kind of challenge.
STARLOG: Can you give
us a little background on Basil? How did the project start?
MUSKER: It was back
in 1980, while Cauldron was still in the early stages of
development. Some of us weren't too happy with the direction
that Cauldron was taking, so we considered starting up
another unit; we had always talked about getting two units going
at once. I was brought in after they had gotten it going.
CLEMENTS: I was in
on the project a little earlier. I had something to do with
it because I was interested in Sherlock Holmes. That was how
I got my job at Disney : I did a 15-minute animated film on
Holmes.
But Basil was first kicked around
during Rescuers. We talked about doing something
with Sherlock Holmes in animation — just animating Holmes.
But there are difficulties with that idea. Then, we saw Eve
Titus' Basil books, but the feeling was that it was just too close
to Rescuers — detective mice.
After Fox and Hound
and Cauldron, the idea was brought up again. But
we still wanted Basil to be very different from Rescuers.
The main difference is that there are no humans involved in the
story at all. It's an adventure that takes place in a miniature
world hidden away from our own. The characters have their
own reality; they are quite real and menacing in their own world.
The animators haven't been limited to drawing talking animals in
clothes.
STARLOG: Is this a
new story? Or is it taken from the books?
MUSKER: We threw out
most of what was in the books.
CLEMENTS: It's probably
based more on the Holmes stories than on the Basil books.
It's basic Holmes with a little James Bond, a little Alfred Hitchcock
and a lot of evolution. I would say it's an original story.
STARLOG: This film
has three directors — you two and Dave Mitchner. How
did you divide up the chores?
CLEMENTS: Burny Mattinson
and John Musker were the original directors then Dave came on, and
then, Burny...
MUSKER: Basically,
Ron Miller used to be this film's producer, and we had a few directors
under him. But Ron was a real laissez-faire producer:
He was hardly ever there, and it was tricky, decision-wise, like
who's really in charge? You must have a strong producer if
you have a system with a couple of directors, otherwise, it gets
too complicated. Then, when the big Saul Steinberg attempted
take-over happened, Ron Miller was out. Suddenly, the film
didn't have a producer. I don't think they even realised it.
CLEMENTS: Ron was not
the executive producer, he was the producer.
MUSKER: Once he was
gone, it was like, "Do people even know that he was the producer?"
And when Roy Disney came into the picture, and [new Disney execs]
Michael Eisner and Jeffery Katzenberg, we had to represent Basil,
even though we had been working on it for years.
CLEMENTS: There were
some pretty tense moments.
MUSKER: First, we had
to sell it to Roy — slightly. He had some suggestions
on what he wanted and then we had to pitch it to Eisner and Katzenberg
like, you know, "Are we going to do this or not?"
If they had said, "Nah, forget it," that would have been
the end of Basil of Baker Street. We would have just
thrown out a few years of story work and beginning animation.
But they said, "Yeah, we like it. Let's go."
And Roy Disney said, "Okay, Burny. You're the producer."
And so at that point, Burny was producer/director and I was a director.
But Burny was getting so swamped with the work of trying to do both,
he said, "I'll just be producer." Dave Mitchner
came on as another director.
There was still a fair amount
of work and Ron was interested in directing, so Burny said, "Okay,
we'll have three." So, Ron Clements was drafted.
It's tricky because the same characters go from sequence to sequence,
and trying to keep consistency in the way those characters are played
isn't easy.
STARLOG: Do you feel
that you guys are doing anything different from past animation directors?
CLEMENTS: The time
schedule is different, which is not an innovative thing, but, in
a certain way, it is crazed. We're trying to do this film
in about half the time that we would normally take, so everything
is accelerated.
MUSKER: Stylistically,
it's broader than the last few films I've worked on.
CLEMENTS: It's cartoony.
MUSKER: More cartoony
than Fox and Hound, Cauldron, and even Rescuers.
It's closer to the flavour of Wind in the Willows and Song
of the South as far as the feeling of caricature. It's
simpler.
Our attempt, whether or not
we succeeded, was to try and do characters who were easier to draw
and construct, and could afford more caricature in their expression;
be easier for people to grab a hold of as characters.
STARLOG: What about
the use of music in this film? There seems to be a concerted
effort to bring back music.
CLEMENTS: There are
three songs in the film right now. There's the introduction
of Ratigan, a big production number, which fits his personality.
MUSKER: A hammy sort
of showman.
CLEMENTS: It's called
"The World's Greatest Criminal Mind." It's about
all his great crimes and how this new crime that he's about to set
in motion is the biggest thing he has ever done. The second
song is set at a riverfront pub; there is a stage show and a singer.
MUSKER: That song is
really just for atmosphere. It isn't like one of the principals
has an aria.
STARLOG: Is that the
one they wanted Madonna for?
CLEMENTS: Right!
We had a very period-type song in there.
MUSKER: It was a British
music hall type song, although Henry Mancini had pushed it into
a Dixieland sound. Jeffery Katzenberg didn't like it, and
said "We gotta do something about that song... Kids aren't
going to like it. It's not contemporary enough."
So, they had Mancini rewrite it, but it has already been animated.
CLEMENTS: The song
that's in there now is called "Look at Me."
MUSKER: Melissa Manchester
is doing it.
STARLOG: And the third
song?
CLEMENTS: Ratigan has
put this elaborate trap together, and he has this timing device:
A Victrola, which plays a song. The tone-arm is pulling a
cord so that when it gets to the song's end, it will release this
ball, which goes through a Rube Goldberg device that sets off the
trap. So there's a song playing and when the song ends, our
heroes are going to die. It's called "Goodbye, So Soon"
and Vincent Price sings it.
STARLOG: So, the numbers
are well-integrated. A character just doesn't start singing
for the sake of a song.
MUSKER: We were very
leery about that. We considered giving Basil a song, but it
was hard to think of him just breaking into song.
STARLOG: He already
plays the violin.
MUSKER: We're hoping
the piece that he plays will be thematic and heard throughout the
score.
STARLOG: When did animation
really begin in earnest?
MUSKER: Fall 1984.
CLEMENTS: And release
is July 1986.
STARLOG: Animators
are always complaining about what happens to their work in clean-up.
MUSKER: We are trying
to change that by going back to the old system where the animators
were involved in clean-up. In a number of recent films, the
animation has left the animator's hands and he never sees it again
until it's on the screen. We're trying to avoid that by having
the clean-up person working with the animator to make sure all the
animation stays there. It hasn't totally worked that way,
but at least we haven't had any animators saying, "What happened?"
CLEMENTS: Clean-up
sometimes erases subtleties. You'll animate a scene and then,
three months later, you'll see it cleaned up. It will be basically
the same, but many little things are not there anymore, so the animation
stiffens up.
STARLOG: There seems
to be much more emphasis on story with this film.
MUSKER: Basil is a
little more story-oriented. It's a simple story, but...
CLEMENTS: It's a tighter
story.
MUSKER: Originally,
this was a 90 minute film, but for budgetary reasons, we had to
lose 20 minutes and bring the film in at 72 minutes. But the
most important aspect is that the characters must motivate the story.
CLEMENTS: The way you
judge a good story is not by how you feel when you're watching the
film, but how you feel when it's over. Do you feel satisfied?
Did it leave you with something? If you forget what you just
saw, then the story is not pulling together.
We're trying to prove something
with Basil. We want the film to be really good and to show
that it can be made for a reasonable amount of money.
STARLOG: How do you
feel about the animators' level of talent?
CLEMENTS: The hardest
kind of animator to find is the good, strong personality animator.
We've found that there are many people who can handle action and
more complex scenes, like characters running around. But it's
much rarer to find animators who are good with personality and emotions.
STARLOG: Why is that
so?
CLEMENTS: I would say
that animation technique can be learned. But certain people
are actors and others are not. The people who aren't actors
can learn how to animate, but they are not going to put the same
thing into a scene that an actor can.
MUSKER: First, you
must get the technique of animation down, so that it is second nature. Then,
you can concentrate on acting. You need a good sense of timing,
drawing, caricature and design.
CLEMENTS: That's a
rare combination of talents: Someone who can draw well and
is naturally a good actor with a strong sense of entertainment and
timing.
MUSKER: We still have
Eric Larson with us, who we tried to use often as an animation guru.
[Larson, one of Disney's venerated "Nine Old Men," was
animator Hamilton Lusk's assistant in the 1930s. Larson announced
his retirement in March 1986.]
STARLOG: What has Larson's
contribution been to this film?
CLEMENTS: It has been
a major contribution. He has been in charge of the training
program at the studio for years. Almost everyone who came
in started with Eric.
MUSKER: People bring
their scenes to him, show him video tests or drawings and he makes
suggestions in terms of pattern and timing. Quite often, it's
the director and Eric looking at a test with an animator.
He's big on making positive, clear statements: Getting the
ideas across as strongly as he can.
Burny Mattinson, the producer,
used to be Eric's assistant, so that's one of the reasons why Burny
has encouraged people to go to him, because of what he has learned
from Eric.
STARLOG: The advance
word on Basil has been very positive.
MUSKER: Well, we've
really been learning on this film. I was sort of a director
on Cauldron for a few months, but that's all. The
big question still remains: What will an audience say?
We've shown the reels as they are to staff and invited guests, but
there's still so much you have to interpret when you see the story
reels. I hope it works.