Strategy Battle #7

[F4a1] CHISHA VILLAGE


#
Allies
#Enemies
1a
1e
2a
2e
3a
3e
4a
4e
5a
5e
6a
6e
7a
7e
8a
8e
9a
9e
10a
10e
11a
11e
12a
12e

Winning Conditions
Losing Conditions
Movement
Allies: / Enemies:
Spoils

Round
Allies
Enemies
1
2

Strategy Battle: (Chisha FC4) Goal: Destroy Enemy Lose: Ally units number 5 or less C: SBatt: 1a: Dupa & 2 Liz 1e: Albert & 4 Harm 2a: Shiba & 2 Liz 2e: Yuber & 3 Harm 3a: Bazba & 2 Liz 3e: Harm & 3 Harm 4a: Lucia & 2 Kar 4e: Harm & 3 Harm 5a: Beechum & 2 Kar 5e: Harm & 3 Harm 6a: Chris 6e: Bishop & 3 Harm 7a: Salome 7e: Harm & 3 Harm 8e: Harm & 3 Harm Rd1: 1a-5a show. 1e-5e show. Warn Dupa not be carless. Enemy insult. Auto go. (5/5A) (5/5E) Rd2: 6a-7a show. Enemy move. Rd3: Ally move. 6e-9e show Rd4: 8a show. 10e-12e show. Rd5: Both move. Rd6: Both move. Rd7: Ally move. 13e-14e show. Rd8: Both move. Rd9: Ally move. 15e-16e show. Rd 10: Lucia call retreat. *Rd2: C & Sal arrive (6/6): Lucia "How many are there? There's no end in sight!" 6e-8e show up. More coming. Sal call retreat. Bishop pursue to Duck. G: SBatt: 1a: Dupa & 2 Liz 1e: Albert & 4 Harm 2a: Shiba & 2 Liz 2e: Yuber & 3 Harm 3a: Bazba & 2 Liz 3e: Harm & 3 Harm 4a: Lucia & 2 Kar 4e: Harm & 3 Harm 5a: Beechum & 2 Kar 5e: Harm & 3 Harm 6a: Chris 6e: Sasarai & 3 Harm 7a: Salome 7e: Dios & 4 Harm 8a: Geddoe 8e: Harm & 3 Harm 9e: Harm & 3 Harm 10e: Bishop & 3 Harm 11e: Duke 12e: Harm & 3 Harm 13e-"on": Harm & 3 Harm Rd1: 1a-5a show. 1e-5e show. Rd2: 6a-7a show. Enemy move Rd3: Ally move. 6e-9e show Rd4: 8a show. 10e-12e show. Ace & Queen banter. Rd5: Both move. Rd6: Both move. Rd7: Ally move. 13e-14e show. Rd8: Both move. Rd9: Ally move. 15e-16e show. Rd 10: Lucia call retreat. As soon as Duke can see Geddoe: Duke "Geddoe. I see you've decided to fight for the losing side, as usual." Ace returns w/ "At least we're here because we want to be. Not just to collect a pension, like you." Elaine: "Intentions are one thing, but what good are they if they don't bring profit?" Queen: "If Grassland is destroyed, then there's no more need for a garrison. Do you see what I mean?" Duke: "We're happy to hear you enjoy your work." If Duke is "killed": "Pathetic� withdraw!" H SBatt: 1a: Dupa & 2 Liz 1e: Albert & 4 Harm 2a: Shiba & 2 Liz 2e: Yuber & 3 Harm 3a: Bazba & 2 Liz 3e: Harm & 3 Harm 4a: Lucia & 2 Kar 4e: Harm & 3 Harm 5a: Beechum & 2 Kar 5e: Harm & 3 Harm 6a: Chris 6e: Sasarai & 3 Harm 7a: Salome 7e: Dios & 4 Harm 8a: Hugo 8e: Harm & 3 Harm 9a: Geddoe? 9e: Harm & 3 Harm 10e: Bishop & 3 Harm 11e: Duke 12e: Harm & 3 Harm 13e-"on": Harm & 3 Harm Rd1: 1a-5a show. 1e-5e show. Rd2: 6a-7a show. Enemy move Rd3: Ally move. 6e-9e show Rd4: 8a show. 10e-12e show. Rd5: Both move. Rd6: Both move. Rd7: Ally move. 13e-14e show. Rd8: Both move. Rd9: Ally move. 15e-16e show. Rd 10: Lucia call retreat. 9a show?


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[00]
Table of Contents
[01]
Walk Throughs
[02]
Cut-Scenes
[03]
Stone Tablet of Promise
[04]
Fighting
[05]
Map Locations
[06]
Equipment & Services
[07]
Skills
[08]
Lake (Budehuc) Castle
[09]
Hints & Recommendations
[10]
Check-off Charts


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