Dueling Rules - Part Three |
Gameplay Rules Fusion Monster Cards During your turn, if you have the Spell Card "Polymerization" and the Fusion-Material Monsters required to form a Fusion Monster, either on the field or in your hand, you can perform a Fusion as a Special Summon by activating "Polymerization"(Special Summon). When Fusion is performed, select the appropriate Fusion Monster Card from your Fusion Deck and place it face-up on an open Monster Card Zone space in either Attack or Defense Position. The 2 (or more) Fusion-Material Monster Cards that have been fused, as well as the "Polymerization" Spell Card used to perform the Fusion, are destroyed. When a Fusion Monster is destroyed, it is sent to the Graveyard. If a Fusion Monster Card is returned to your hand, place it back in the Fusion Deck instead. NOTE: Since a "Fusion" is considered a Special Summon, the card will be immune to cards such as a "Trap Hole". Also, since it is a Special Summon you can conduct a Normal Summon or Set another monster in the same turn. Example: Select "Darkfire Dragon" from your Fusion Monster Deck and place it in an open Monster Card Zone. Remember that a monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn. The cards used - "Firegrass", "Petit Dragon", and "Polymerization" - are all placed in the Graveyard when the Fusion is complete. Ritual Monster Cards During your turn, if you have a Ritual Monster Card in your hand, and the specific Ritual Spell Card mentioned on the Ritual Monster Card (either on the field or in your hand), as well as the Monster Cards required as a Tribute, you can perform a Ritual summon by activating the Ritual Spell Card. Follow the instructions printed on the Ritual Spell Card. The Ritual Monster Card is then placed face-up on an open Monster Zone space on the field in either Attack or Defense Position. The Tribute monsters and the Ritual Spell Card used to perform the Ritual Summon are destroyed. When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual Monster Card is returned to your hand, you cannot place it on the field again without performing another Ritual Summon. A monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn. Effect Monster Cards The broad range of Effect Monster Cards are divided into the following types:
CONTINUOUS EFFECT - As long as this Monster Card is face-up on the field, its effect remains active. When the monster is turned face-down, its effect is no longer active. COST EFFECT - Costs vary from card to card so be sure to read the instructions printed on each card. TRIGGER EFFECT - These cards are activated when you inflict Direct Damage to an opponent's Life Points (Direct Damage), or when you have fulfilled a specific requirement indicated on the card itself. MULTI-TRIGGER EFFECT - These are special Effect Monster Cards that you can activate even if it is your opponent's turn.
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