Dueling Rules - Part Two |
The Game Mat Every card you play or discard will be placed on the Game Mat. The example above shows where to place Yu-Gi-Oh! Decks and the cards that are brought into play during a Match.
A. Field Card Zone: B. Monster Card Zone: Important! The Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Monster Card Zone are occupied, no further Monster Cards can be played or set until there is an open Monster Card space in the Monster Card Zone. C. Fusion Deck Zone: D. Graveyard: E. Spell & Trap Card Zone: Important! The Spell & Trap Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Spell & Trap Card Zone are occupied, no further Spell (except Field Spell Cards) OR Trap Cards can be played or Set until there is an open Spell & Trap Card space in the Spell & Trap Card Zone. This 5-CARD LIMIT includes any of your own Equip Spell Cards used to equip your opponent's Monster Card. F. Deck Zone: The Meanings Behind Card Text Activate - Whenever you use the effects of a Spell Card, Trap Card, and Effect Monster card, you "activate" the card's effect. When you activate a card's effect, it is immediate. Set - The act of placing a card face-down on the field is referred to as "Set". A Set card's effect is not activated immediately. Also, a Set Monster Card is not considered to be summoned until it is turned face-up. A Set monster must be placed HORIZONTALLY, in face-down Defense Position (monsters summoned normally are placed VERTICALLY, in face-up Attack Position). Set Spell and Trap Cards are placed vertically on the field. The Field - Throughout these rules, and on the card text itself, the Monster Card Zone, Spell & Trap Card Zone and Field Card Zone together will be referred to as the field. Destroyed - A card that is sent to the Graveyard is destroyed. Removed from Play - A card that is removed from play is NOT sent to the Graveyard. Instead, it is set aside and is not allowed to re-enter the current Duel. |